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Pure conjecture: I think it might be from adding it to an existing save?
I also noticed the same bug as Kittah Khan
As in, I pick up an item that claims it is bioscanner/geoscanner equipment, but nothing appears in my inventory.
Crafting does work, however, though obviously without any random stat boosts found on loot.
You need a third mod, called "Short tabs in research menu“
Otherwise, the research Tab is hidden behind the original tabs
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2938595078&searchtext=research
Adding new research category_scanner_drones_basic to make Research Tab visible.
Fixing errors in Upgrades stats.
Updating to Riftbreaker 2.0.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473866534
Minor changes.
I have taken out the movement speed for myself....
As requested by others, it would be nice, if you could do it for everyone.
Mr. Riggs runs like a Ferrari across the map....that's not nice.
Of course! I appreciate your work!
thx a lot!
So much stuff already gets that that it becomes hard to control the mech ;p
The only thing i hate about it, the mods gives movement speed, i dont like it because the movement with high movement speed in the game is weird, annoying.
The mod contains file "scanner_drones_localizations.csv", this file contains line localizations. Usually people send me a new version of the file, which adds localizations in new language. And I add them to the mod and publish it.
You can find me in the discord.
I'm so happy.
Is there a mod that can make the range wider?
please answer about my question.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3291480816
Geoscanner drone speed increase.
Adding lock type to geoscanner drone.
Now each geoscanner drone locks the mushroom and the other drone will not select that mushroom.
Adding instant mushrooms destruction feature.
Do you mean removing the increase in scanner drone speed?
Or remove the speed bonus for the mech from the mech upgrade?
Geoscanner drones now destroy explosive underground mushrooms in Acid Biome.
Update mod to DLC3 and WE3.
Scanner Drones - Simplified Research Tree
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3156060626
Changing detector drone script for submods.
Now detector drone does not make a sound when "Scanner Drones - No Sound" submod is installed.
Would be great if that could be fixed, please :)
Is there any way to spawn one Bioscanner Equipment via the console, or start the game with one in some other way?
It would be such a huge QoLife upgrade, without having to look for those tall monsters to scan for the research drone unlock.
Thank you!
If submod "ScannerDrones - SizeMatters" is enabled, size is taken into account when choosing a scanning target.
Scanner Drones - No Sound
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3135744700
Changing scanner drone script for new mods.
Now scanner drone is flying towards the target.
Scanner Drones - Instant Scan
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3133938870
Scanner Drones - Size Matters
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3133941847
Changing scanner drone script for new mods.
Standard
search_radius float:"40.0"
scanning_time float:"3"
Advanced
search_radius float:"45.0"
scanning_time float:"2.5"
Superior
search_radius float:"50.0"
scanning_time float:"2"
Extreme
search_radius float:"55.0"
scanning_time float:"1.5"