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I could do a mode switch for damage rocks or damage hull, then one for repair. But it means no light. I can't make it a screw driver then a wrench, those are set tags I can't change.
I noticed it only did damage when you aim down, and it only damaged the legs. Is this intentional?
And for just "switching the modes", it is not possible. As simple as that.
Fast.
good mod
Firstly, regarding the errors, I'm currently looking for a way to add extra functionality and compatibility with other mods, without causing that error.
However, a mod I highly recommend, even if not using my mod(s) is:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2807566753
It requires Lua however. It stops all errors from forcing open for the terminal unless it's game-breaking.
Now, for the other features, adding a fix for dislocations should be possible, I'll see about adding that now.
For the door opening part, I'm looking for a way to let it force open doors if they are broken, but open wiring or repair if not, since it's trying to pry open the door, but gets interrupted by the wire screen.
Then on the topic of wires, it is intentional that the tool is 2-handed, stopping the use of 2. However, that does stop rewiring... once again a balancing act between functionality and balance.
I'll set to tool to be one-handed.
The other thing is a feature request if it wouldn't be too much of a hassle for you. Dislocations from Neurotrauma require a wrench to fix, hence still a need to clutter the inventory with a wrench. Would there be any chance that functionality can be added to the tool? Again, fantastic mod, it's definitely much appreciated
So for my playthrough, I just turn off friendly fire.
Regarding not injuring enemies through walls... I'll look into that.