RimWorld

RimWorld

Floors Are (Absolutely) Worthless
240 Comments
Leaguenet  [author] 31 Aug @ 2:39pm 
There is no such stat as "niceness". If we're talking about impressiveness, it is a factor of both beauty and wealth. Since this nullifies floor wealth, floor impressiveness is reduced - but not zero, provided they have some beauty.
jpinard 31 Aug @ 8:56am 
Does this make floors not contribute to room niceness?
David Brent 20 Aug @ 10:46am 
the other mod doesn't work currently :(
Leaguenet  [author] 20 Aug @ 2:17am 
See the description; because their price isn't set in the XML. There's a link to a separate mod for smoothed floors.
David Brent 19 Aug @ 9:30am 
why isnt smoothed floors worthless in this mod?
矢北 19 Aug @ 3:10am 
很好的模组,现在我可以大胆的装饰我的房间了:steamthumbsup:
h4ilst0rm 29 Jul @ 12:45am 
Made a code based solution to reduce everything by 80% https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536087936
Vales 23 Jul @ 3:39pm 
Ty
Leaguenet  [author] 23 Jul @ 3:09pm 
Won't happen. IIRC Niilo's QoL has something like this.
Vales 23 Jul @ 11:45am 
Would love it to be editable as id like to set it to 50% middle ground
Leaguenet  [author] 22 Jul @ 12:31am 
Be more specific please; post the actual error messages at least.
Bat stealer 22 Jul @ 12:28am 
why is it that when i try to add this mod, EVEN AT THE BOTTOM it says its corrupted, error says things like "smooth floor not found" "fine carpet not found" and a buncha otha floors
nakahashi 18 Jul @ 8:15am 
load order fixed it!
Leaguenet  [author] 16 Jul @ 11:12pm 
@nakahashi works fine for me: https://imgur.com/a/4dNGMNT

Make sure you load this one AFTER any mod it's supposed to modify, MO included.
Hero for Fun 16 Jul @ 10:53pm 
@Leaguenet Either my assessment was wrong earlier, which is possible I don't know if I was looking at the data correctly, or the update day before yesterday fixed it, because visible wealth now works correctly when loaded before this one.
nakahashi 16 Jul @ 12:27pm 
doesn't work with medieval overhaul :(
Jedor 15 Jul @ 7:54pm 
Seems to be working properly and everythings worth 0 again. Thanks for the fix
Leaguenet  [author] 15 Jul @ 6:04am 
OK, should work now (may need unsub/resub or verify to actually update).
The Spacecop42 15 Jul @ 1:07am 
This mod still has $1 for floors. The other mod (Floors are completely worthless) works fine.
Leaguenet  [author] 15 Jul @ 12:02am 
Might be; never tested them together myself - but I'd be interested to know whether it's this mod not working properly or Visible Wealth lying about the real numbers.
Hero for Fun 14 Jul @ 11:58pm 
@leaguenet This mod was already loaded after, below Visible Wealth. It's just incompatible.
Leaguenet  [author] 14 Jul @ 11:45pm 
@Hero for Fun all flooring on the map is supposed to become worthless with this - you can check with the "wealth here" (linked in the description) if this mod is working. If you have it too early in your load order, it might not - load it after everything that adds or modifies floors.
Hero for Fun 14 Jul @ 11:20pm 
Nvm, apparently Visible wealth was intentionally calculating all flooring on the map, so it was likely also overiding this one.
Hero for Fun 14 Jul @ 11:17pm 
Is anyone using this in conjuction with visible wealth? I don't think this mod is working for me and I can't think of anything that could possibly be conflicting with it other than that.
Leaguenet  [author] 14 Jul @ 4:39am 
I did, but seems like I missed a spot - thanks for pointing out!
Grand Opener 14 Jul @ 4:17am 
Please update the description.
Leaguenet  [author] 14 Jul @ 1:04am 
All right then, I'll set this mod to 0 instead of 1! Thanks for verifying!
Jedor 14 Jul @ 1:01am 
Yep that's exactly what's happening, with the 0 cost mod or un-modded all the ancient platform tiles are worth $0, but with this version all of them (and even the empty Space tiles) now have value so every map adds on like $75000+ just from the map size
Leaguenet  [author] 13 Jul @ 11:22pm 
@Jedor Can you try the 0 cost version? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3269219537

It may well be Ludeon got the memo and made those 0 cost, in which case I'll switch this one to 0 (basically merge the two versions).
Jedor 13 Jul @ 10:17pm 
Might be an issue with Odyssey DLC? With the mod on, landing on orbital platforms suddenly spikes the Building wealth way up, but with the mod off it doesn't happen (or goes back down to normal value if disabled after arriving)
First Contact 11 Jul @ 3:22pm 
thanks
Zentradi 11 Jul @ 1:44pm 
thank you so much!:VBCOOL:
antiCrhistian 11 Jul @ 12:24pm 
thank you! :caveblazersheart:
Leaguenet  [author] 11 Jul @ 11:42am 
Yes it does, just needs a tag update to 1.6; will upload soon. Can be used as is for now.
antiCrhistian 11 Jul @ 11:24am 
so, does it work on 1.6?
XHszDHM 11 Jul @ 8:19am 
Can it be updated to version 1.6? No rush.
Tryclyde 24 Jun @ 8:58am 
Awesome
Bee 21 Jun @ 4:48pm 
thank you!
Leaguenet  [author] 20 Jun @ 3:44am 
I'd be very surprised if it broke on the new version, it's a simple XML patch. So you all just continue using it, 1.5 or 1.6, and I'll just update the description once 1.6 comes out officially.
Ceres et al. 19 Jun @ 5:08pm 
this mod seems to work with no issues on the 1.6 unstable build! using devmode to place an 11x11 square of gold tiles increases wealth by +$85,305 without this mod enabled, and only +$121 with this mod enabled (confirming each one is only worth 1 value). I might be wrong, but it looks okay on my end
AzoorFox 16 Jun @ 8:32am 
UPDATE WHEN??????????
Evono 28 May @ 12:57pm 
Could you add VE Medieval 2 , and VE Architect in the About xml as Load After ? should fix it for most players even the ones that dont use any mod manager.
Evono 28 May @ 12:52pm 
It was Rimsort... and its lacking Database sorting this mod before Architect so the patches didnt apply , iam trying to push this sort error to rimsort but sadly they arent really active :/
Evono 28 May @ 9:00am 
@Leaguenet Somehow the "fine" floors from VE architect still cost 41$ with this mod enabled , all other floors ( i have unlocked so far which are many ) cost 1$ , no errors or anything.
Deinsensai 11 May @ 10:45am 
Already included with the Mod "Niilo´s QoL" alongside 100+ other things that combines plenty mods into one, same goes for "[FSF] FrozenSnowFox Tweaks", playing RW for 260h+ now and just found those 2 Mods :)
tsboyorz 5 May @ 7:50pm 
削弱地板的价值
调整游戏机制,使铺设地板对房间美观度/财富值的影响大幅降低,避免因豪华地板导致袭击难度飙升。
例如:金砖地板不再显著增加房间价值,减少“铺金砖→招来末日火箭”的尴尬情况。
让玩家更自由地选择地板材质(如石材、木材),而无需担心财富惩罚。
保留地板的基础功能(清洁度、移动速度加成),仅削弱其经济影响。

不影响其他Mod添加的地板类型(如“Vanilla Expanded”系列),但会同步调整其价值。
First Contact 17 Mar @ 10:49pm 
Мой первый и самый любимый мод <3
llunak 9 Sep, 2024 @ 8:59pm 
@[SV]: You might want to look at 'Balanced Floors Market Value' mod.
[SV] 9 Sep, 2024 @ 3:58pm 
thankfully it's all xml, so I can simply change the value myself (as there is no config)

I really don't want floors to have that high of value, but 1 is definitely too low, so 4 it is (vanilla marble tile is 8 something for comparison, and the modded tile I want to use is freaking 18)
The watcher 21 Aug, 2024 @ 6:25pm 
ai boo