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A serious bug, not sure unique in this mod or it is a general problem from the aircraft framework. Basically if you return the bomber from the world map travel, if your base is built on a map with one side completely blocked by mountains, the bomber may spawn inside the moutain and you cannnot get it out nomatter how, I tried to break a way in the moutains with destory devs command, the entire game crashed
选中显示:
空战重机枪(武器组) 0/1500 是否损坏:True
可以选中但无法Destroy删除 之后出现无限循环红字
报错:Exception ticking MYDE_AF_RK_AeroFighter_WeaponGroup148713 (at (119, 0, 60)): System.NullReferenceException: Object reference not set to an instance of an object
不知道是不是mod本身的问题,看看有没有人碰到同样的情况
原拓的载具不太好看 不是很想加叻
- They count everything as blocker for take off/landing, including power conduit, pipes from VE pipes and bad hygiene, even decals, spot, and some moded flower deco,... is prevent them from take off and landing, which mean they need at least 20x20 bare land to be able to barely to take off and bigger for landing since you can't go exactly where you want every time. It should be only count on wall, tree, and pawn only.
- They are un-selectable when enter the fog, if you play in a mountain or large hill, it's a high chance you'll lost the plane if you accidently deselected them because they would hovering in the fog zone until out of fuel, need to use dev mode to clear fog to save the them. It could be spoil a lot of thing on the map.
- They can go through enemy's high shield, but would be stopped by player's shield. And cause some weird behavior, like: can only hover in 1 cell circle, lost control and follow the last command even without a pilot, misplace texture, or always show flying texture/animation... etc.
Like Dandelion can move around like a vehicle on the ground, and do air-combat like aerocraft?