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https://gist.github.com/XIVRinner/b42f7587d0ddb0ed09feca7dff952144
getting an NPE with ChainLock
Full Stacktrace (with the second error I get)
https://gist.github.com/XIVRinner/f8b96863d58d1f3580e1fe783ea16a32
Plz change to increase damage of psycast from Psychic Sensitivity
Log: https://gist.github.com/HugsLibRecordKeeper/dafb46fb762e3321dce3a6253d6e4d05
Could not resolve cross-reference to Verse.HediffDef named Destined_Death (wanter=excludedHediffs)
All set now
as of late, many mods receive a report that steam keep downloading the old version of the mods.
same, I even verified the game files and RimPy still says mod and game version mismatch
and the Learning and Skill beacons every time. These abilities are so beyond powerful even in the most extreme modpacks ive tried.
One of the best Psycast classes.
Hope you find free time and add two planned classes :)
https://gist.github.com/HugsLibRecordKeeper/65a98147842432fe9e7997836265f7bb <--- Hugslib_Log
question why was support for the earlier version removed from the mod?
Exception ticking MakaitechPsy_PK_ChainBeam114140 (at (140, 0, 129)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7D2BAABE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
i think it just kept hitting the same bug i casted it on
https://gist.github.com/HugsLibRecordKeeper/3ede5304fd4f4feef6566b42ddd49ef9 <--- Hugslib_Log
This happens with both Chain *bolt* and chain *beam* - Beam just got stuck because it went into the negatives for its timer instead of clearing as expected, probably due to the lag - which added to its own lag causing problems.
@ProfileName I've never seen that, when the bug happen, does the pawn hold any weapon?
Chain Beam, however, is even worse - as it's permanently attached itself to one tile and the Caster.
https://gist.github.com/HugsLibRecordKeeper/e86d70dce0004916245aa32e2ab2a0e9