RimWorld

RimWorld

MakaiTech - Psycast
235 Comments
FarmerJoe  [author] 4 Oct @ 11:50am 
will fix it shortly
ughfhhyg4555786 4 Oct @ 9:22am 
VEF_VerbCooldownFactor in your Hediffs.xml is no longer a thing in Vanilla Expanded Framework.
hoteldoor538 24 Sep @ 8:05am 
Is there a way to autocast the offensive psycasts? My pawns refuse to autocast for some reason
Isnari 20 Sep @ 11:34am 
the hediff now applies but the effect does not (they still move). I'm basing it off 1.5 behaviour.

https://gist.github.com/XIVRinner/b42f7587d0ddb0ed09feca7dff952144
FarmerJoe  [author] 20 Sep @ 8:49am 
push a fix
Isnari 20 Sep @ 8:34am 
Exception ticking hediff (MakaiPsy_TD_ChainLock ticksSinceCreation=0) for pawn Happy. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object

getting an NPE with ChainLock

Full Stacktrace (with the second error I get)
https://gist.github.com/XIVRinner/f8b96863d58d1f3580e1fe783ea16a32
逆天者习近平 26 Aug @ 6:02am 
Too low damage psayxast...
Plz change to increase damage of psycast from Psychic Sensitivity
Stagen 22 Aug @ 4:48am 
Excellent, thanks FarmerJoe!
multiplayer_rocks 16 Aug @ 2:17pm 
Thanks for github link. 1.6 loading fine now.
FarmerJoe  [author] 16 Aug @ 9:03am 
added a github link to description, try download it from there instead if steam still being steam
multiplayer_rocks 16 Aug @ 8:20am 
Thanks. Another case of steam being steam and downloading 1.5. Don't suppose you have a github we can grab it from ?
Stagen 15 Aug @ 9:41am 
Would love to see this mod updated. It's throwing a lot of errors upon startup.
pillbug2 13 Aug @ 8:19pm 
I am also seeing the error "Could not resolve cross-reference to Verse.HediffDef named Destined_Death (wanter=excludedHediffs)" on game startup.

Log: https://gist.github.com/HugsLibRecordKeeper/dafb46fb762e3321dce3a6253d6e4d05
Azara 10 Aug @ 12:14am 
Been seeing this red error every time I load up the mod. Is it safe to ignore?

Could not resolve cross-reference to Verse.HediffDef named Destined_Death (wanter=excludedHediffs)
garfu 4 Aug @ 11:34am 
For anyone else running into this issue, I had to unsubscribe > verify rimworld install > resubscribe (still downloaded 1.5 version) > verify again > it finally updated to 1.6.

All set now
garfu 4 Aug @ 11:20am 
Ah, I noticed that in the comments, I just saw 1.6 in about.xml, but maybe I added it myself. I redownloaded and it's still 1.5. I'll mess with it, thanks.
FarmerJoe  [author] 4 Aug @ 9:40am 
this might be another case of steam being steam.
as of late, many mods receive a report that steam keep downloading the old version of the mods.
FarmerJoe  [author] 4 Aug @ 9:40am 
it is recompiled with the latest version, and have a 1.6 folder(because I currently use it in my current run)
garfu 4 Aug @ 8:52am 
Yeah this is currently throwing modlist-breaking errors with just VEF and VPE enabled + all DLC. Likely needs to be recompiled with latest versions.
FotisP68n 28 Jul @ 7:15am 
@xp194
same, I even verified the game files and RimPy still says mod and game version mismatch
xp194 27 Jul @ 12:52am 
For some reason steam only seems to be downloading the 1.5 version, not sure if I'm missing something?
GladioSanctus 10 Jul @ 7:10pm 
Can't wait for new psycast. This is literally one of my most favorite mods.
Vulkandrache 4 Jul @ 9:35am 
Ive used this mod a few times now and while it has some cool stuff in it is go back to "Soul Link"
and the Learning and Skill beacons every time. These abilities are so beyond powerful even in the most extreme modpacks ive tried.
FarmerJoe  [author] 3 Jul @ 7:18pm 
updated to 1.6
Xenokitty 23 Jun @ 12:31pm 
Hey! Could you do a patch for the Lich Soul to excluse removing the "inhumanization" from vanilla anomaly? It removes it since its classified as a debuff, i think. if not possible, i understand!
FarmerJoe  [author] 13 Jun @ 2:07pm 
that up to VE when they decide to update VPE to 1.6
Shimada 12 Jun @ 8:00pm 
Will there be an upgrade to 1.6?
FarmerJoe  [author] 4 Jun @ 4:53am 
there should be operation in health tab to do so
Myf 3 Jun @ 4:49pm 
Is there a way to return a Lich's soul back into their body? or are they permanently a lich forever?
Endevouz 20 Mar @ 5:46pm 
Autocast?
Oga88 15 Feb @ 5:53pm 
Is it possible to make a version that doesn't use vanilla expanded?
oinko sploinko 29 Jan @ 4:49pm 
life link seems to crash the game
Tiffy 30 Nov, 2024 @ 6:57am 
Would recommend it before, but the first one i picked was the one who changes your weapons into an completely different one... and you can just convert bows into smg and assault rifles... so sadly, its not balanced.
Cpt. Blood 8 Oct, 2024 @ 2:19am 
Great mod, thank you!
One of the best Psycast classes.
Hope you find free time and add two planned classes :)
wofwofwofwofwofwofwof 5 Oct, 2024 @ 3:44pm 
Great mod, there's just one issue. Enemy NPC pawns using Lunacy Prophet don't understand tainted stacks, and will uselessly try to cast spells they cannot. There's no error in the log for this, they just don't get it. Perhaps some way to force them to use tainted focus?
FarmerJoe  [author] 30 Sep, 2024 @ 9:40pm 
I've try push a fix
Grillcheese 21 Aug, 2024 @ 1:29am 
I'm enjoying this mod and I think it's very well done and high quality, but some of the tooltips are not descriptive enough, and I'm not sure what the psycasts do exactly. Is there a guide somewhere to reference? Is there any psycast that might resurrect a dead pawn?
Социопат 3 Aug, 2024 @ 1:59am 
the mod cover indicates the previous version of the game, although it is for the current version

question why was support for the earlier version removed from the mod?
Syilumi lunari 25 Jul, 2024 @ 12:26pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails?id=3296684264 this is a collection of my mods ima tend to my dying laptop so might not respond as fast
Syilumi lunari 25 Jul, 2024 @ 12:24pm 
cant get the hugslog cause my computers having a heart attack but modlist yea
FarmerJoe  [author] 25 Jul, 2024 @ 12:23pm 
hmm this is weird, do you mind sending your modlist? and also hugslog too?
Syilumi lunari 25 Jul, 2024 @ 11:54am 
nop
FarmerJoe  [author] 25 Jul, 2024 @ 9:28am 
ok this is weird, just in case but. do you use Combat Extended?
Syilumi lunari 25 Jul, 2024 @ 9:02am 
th uhnm i used the knowledge seeker beam made this happen

Exception ticking MakaitechPsy_PK_ChainBeam114140 (at (140, 0, 129)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7D2BAABE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

i think it just kept hitting the same bug i casted it on
ProfileName 14 Jul, 2024 @ 5:11am 
They were holding a weapon - but not any Makai weapons. Just that it seems it's unable to apply "Celestial" damage for some reason when using the chain spells.
This happens with both Chain *bolt* and chain *beam* - Beam just got stuck because it went into the negatives for its timer instead of clearing as expected, probably due to the lag - which added to its own lag causing problems.
fbagocius 14 Jul, 2024 @ 1:50am 
Are all Skill rolls based on Social? I noticed the rolls added my pawn's Social skill when using Tieweaver abilities, which is really cool. It would be neat to know what was being added for each ability rather than trying to guess, unless theyre all social, which would be less cool.
FarmerJoe  [author] 13 Jul, 2024 @ 1:23am 
@JKthree by default all hediff are considered "Bad" unless modder specifically set <isBad> to false. I assume the author of here gene didn't do so

@ProfileName I've never seen that, when the bug happen, does the pawn hold any weapon?
ProfileName 10 Jul, 2024 @ 6:44pm 
Serious issue - not even sure how or why but any form of Chain Bolt spell will cause immense lag due to being unable to apply "celestial" damage.
Chain Beam, however, is even worse - as it's permanently attached itself to one tile and the Caster.
https://gist.github.com/HugsLibRecordKeeper/e86d70dce0004916245aa32e2ab2a0e9