Europa Universalis IV

Europa Universalis IV

Byzantium - Council of Florence and the Union Revolt
22 Comments
RMS Oceanic  [author] 15 Mar @ 8:32am 
For people who still have this mod on their playsets, I have a new mod which aims to reintroduce the content from the suggestions list on top of the landscape that Paradox sculpted in King of Kings and Winds of change. Not everything I built has been incorporated into it yet, but I hope to add what is appropriate over time. Feel free to check it out and I hope you enjoy it!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3444984671
Ckasaron 12 Nov, 2024 @ 11:41am 
To everyone following this mod, I have tested it out in 1.37 and found it works just fine. It also works well alongside the Europa Expanded mod, though for any mod which alters the mission tree, just remember for the "Stabilize the Realm" decision do NOT pick the third one as the mission "Recover Greece" isn't present in the EE tree.
PAWN 2 Nov, 2024 @ 4:26pm 
@ReconHUD if you do that, I eagerly await as I like what the DLC has but prefer to have what @RMS Oceanic did with it.
Ckasaron 31 May, 2024 @ 5:16am 
@RMS Oceanic I really love your mod series to expand ERE sensibly without artificial debuffs like what 1.36 KoK did. Do you plan to update your mod series to 1.37, and if at all possible either help make it compatible with Europa Expanded or make a standalone mission tree to pair with your mods?

Also, I found a very detailed video on the messy politics in the Aegean that you could use as the basis for a new entry in your series: (https://www.youtube.com/watch?v=qS0v1BLPb28)

Please let me know what you think.
ReconUHD 16 Feb, 2024 @ 9:33pm 
This is much more interesting and offers an actually fun catholic alternative path. than the cosmetic latin empire tag that blocks your missions in the dlc. Good mod!

I would perhaps combine your byzantine mods into a large one.
Deep 7 Feb, 2024 @ 12:31pm 
@RMS Oceanic
Hello. Do you plan to update the created mods, or maybe some ideas for new one?
RMS Oceanic  [author] 5 Nov, 2023 @ 3:16am 
Agreed, the shipbuilding penalty probably has some basis in the late empire's dysfunction, but the fort assault penalty is clearly a gameplay balance thing.
Ckasaron 3 Nov, 2023 @ 6:02am 
@RMS Oceanic

No worries, man! Personally your mods are more accurate without things to blatantly kill the only viable strategy Rome has early-game. So many of the debuffs early on seem way too...gamey in 1.36 for the sole purpose of stopping the tried-&-true strategy.
RMS Oceanic  [author] 2 Nov, 2023 @ 7:55am 
Just so people who enjoy this mod are aware, I unfortunately am not in a position to update it for 1.36. Not only does 1.36's content steal this mod's thunder a little, but I'm in the process of updating my computer. Once I'm established and have experienced what 1.36 has to offer I'll see what can remain as future suggestions.
Ckasaron 22 May, 2023 @ 10:49am 
@RMS Oceanic Honestly, given that Coptic only really exists in one QQ vassal state that usually is eaten in the 1450s, and also Ethiopia which Byz usually doesn't interact with until a couple hundred years after game start, and Hussite usually is converted out of existence without ever making any AI nation follow it (outside of cases like Pope Leo's Nightmare adding all the protestant branches), I don't really see that as a huge issue per se.
RMS Oceanic  [author] 18 May, 2023 @ 12:01am 
@Astragon The closest I've found in the code is relations_with_heretics, which sounds good as while that would affect relations with Catholics, Coptics and Hussites get caught in the crossfire. The other problem is that only affects your opinion of them, when what you want is their opinion of you to make diplomacy easier. Paradox have this reverse_relation for true faith opinions, but not heretics or heathens. As a fudge I've tweaked one of my opinion modifiers to have no decay rate, and hope I've successfully cleaned it away at all points where the disaster ends.
Ckasaron 9 May, 2023 @ 5:48am 
There could be a simple flat opinion modifier for say all Catholic nations which is big enough to cancel out the negative modifier of different religion.
RMS Oceanic  [author] 7 May, 2023 @ 12:17pm 
@Astragon I wasn't sure how to do that. There's a modifier for same religion opinions I can use to alienate Orthodox, but I haven't found one to define different religion opinions.
Ckasaron 30 Apr, 2023 @ 6:24am 
I do think that while the Emperor & Co-Emperor are considered Catholic, the "same religion" modifier should be applied opinion-wise to all Catholic nations with the Romans.
RMS Oceanic  [author] 14 Apr, 2023 @ 12:37pm 
@Lord Gaben was it this slow without the mod?
Lord Gaben 13 Apr, 2023 @ 9:17pm 
After finishng first game it began to lagg( i started a new game and game was so slow)
Spaceracer 10 Apr, 2023 @ 4:59am 
Only took nearly a decade since the game released
RMS Oceanic  [author] 10 Apr, 2023 @ 12:51am 
@made in poland Only if that tree keeps the "Recover Greece" mission and its associated reward, ending the disaster checks for that awarded modifier
made in poland 9 Apr, 2023 @ 3:18pm 
is it compatible with mods that expand byzantium's mission tree?
Shiontan 9 Apr, 2023 @ 12:26pm 
Nice that someone added this pretty major detail to the game
RMS Oceanic  [author] 9 Apr, 2023 @ 9:22am 
@CommodoreWalrus_99 Only if you remain Orthodox, I've made no changes to the mission tree at this time.
CommodoreWalrus_99 8 Apr, 2023 @ 7:37pm 
Can I still mend the great schism via the mission tree?