Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As it stands right now it works but I haven't yet implemented the Clothing recipes nor the various notes\descriptions updates needed for proper usability.
on a old save it didn't work, the research is there but after finishing it doesn't create new recipes for the printer.
As for your question, it adds new recipes to the 3dPrinter for most finished items:
- Synthetic Armour Set (x10 automated production from raw resources)
- Fuel (x100 & x1000 automated production from raw resources)
- Carbon Armour Set (x10 automated production from raw resources)
- All Weapons (x10 automated production from raw resources)
- All Clothing (x10 automated production from raw resources)
I am still thinking of how to better blend this with the game mechanics for balance and considering a cheat version of the mod as well.