Stranded: Alien Dawn

Stranded: Alien Dawn

Mass Production
23 Comments
Godboss  [author] 9 Mar, 2024 @ 3:54am 
@jjwiii sent you a friend invite, lets carry this on in a more private thread
jjwiii 8 Mar, 2024 @ 8:41am 
It does not show in my game. Just have the icon for 'motion sensor'
Godboss  [author] 8 Mar, 2024 @ 1:27am 
Added a picture of the menu with the smart sensor. Also, when the building is placed it will have a different color from the standard.
Godboss  [author] 8 Mar, 2024 @ 1:25am 
its actually right beside the original, I just tested it
Godboss  [author] 8 Mar, 2024 @ 1:22am 
Yes, there is a different build menu entry for the smart sensor, I believe it is in a different build menu than the original sensor.
jjwiii 7 Mar, 2024 @ 12:02pm 
Is there a different 'build' icon for the smart sensor? I cannot find one that says 'smart motion sensor', just the one labeled' motion sensor.'
Godboss  [author] 7 Mar, 2024 @ 11:14am 
ok jjwiiii I will try to replicate this and get back to you.
jjwiii 7 Mar, 2024 @ 11:10am 
Tried it with just mass production loaded, same thing. The motion sensor range does not increase when upgraded to smart sensor. Supposed to be 1.5x
jjwiii 6 Mar, 2024 @ 2:29pm 
The range of the smart sensor isn't any farther. I will try running it alone to see if there is a difference.
Godboss  [author] 6 Mar, 2024 @ 12:57am 
@jjwiii I use the smart motion sensor all the time with no issues, what exactly are you experiencing? Also, it could be triggered by another mod have you tried disabling other mods and running just Mass Production?
jjwiii 5 Mar, 2024 @ 1:48pm 
So far, everything seems to work for me except the smart motion sensor
Godboss  [author] 20 Sep, 2023 @ 7:26am 
@frostiken and @Funk, I just opened the game and started a new game in the mod manager with just this mod enabled. The breakthroughs are generated randomly by the game start event and I had 1 breakthrough from the mod, 3 others that weren't, so it is definitely not overwriting the normal breakthroughs.
Godboss  [author] 27 Aug, 2023 @ 1:44pm 
@funk and @frostiken I'll investigate and test it again then
Funk 26 Aug, 2023 @ 5:12am 
Its overwriting my breakthroughs too. Had to turn it off.
Godboss  [author] 7 Aug, 2023 @ 4:10am 
@frostiken it shouldn't have, I still had access to all my breakthrough tech last I tested this mod
Frostiken 6 Aug, 2023 @ 10:33am 
Did this overwrite all my breakthrough tech? Instead of having normal breakthroughs I just have these instead.
[iSuck] Ninekeysdown 11 May, 2023 @ 5:22am 
Just what I was looking for!
Godboss  [author] 8 May, 2023 @ 12:28am 
Just added a new story bit -> research -> building -> recipe chain to support drying Skinbark into Veggie Leather
Godboss  [author] 4 May, 2023 @ 1:39am 
Hi everyone, I went through the mod and tested it to the best of my available time. It seems to be usable. If you find anything that you believe might have been missed, including Descriptions and Labels in the game UI, please let me know and I will fix them as soon as I can.
Godboss  [author] 14 Apr, 2023 @ 6:22am 
Hi @Godz, (espero que mafra te trate melhor em termos de clima, do que londres a mim!) As mentioned on my previous comment, this mod was not ready to be released to the public. I marked it as hidden, so no new subscribers should get it.

As it stands right now it works but I haven't yet implemented the Clothing recipes nor the various notes\descriptions updates needed for proper usability.
Godz 14 Apr, 2023 @ 3:59am 
hi, first of all thanks for the mod.
on a old save it didn't work, the research is there but after finishing it doesn't create new recipes for the printer.
Godboss  [author] 10 Apr, 2023 @ 12:30am 
Hi @TheHeffs, Sorry, this is not yet ready for public use, I just didn't realize that it had been published as public from the ModTools. I just changed the visibility to Hidden.

As for your question, it adds new recipes to the 3dPrinter for most finished items:
- Synthetic Armour Set (x10 automated production from raw resources)
- Fuel (x100 & x1000 automated production from raw resources)
- Carbon Armour Set (x10 automated production from raw resources)
- All Weapons (x10 automated production from raw resources)
- All Clothing (x10 automated production from raw resources)

I am still thinking of how to better blend this with the game mechanics for balance and considering a cheat version of the mod as well.
TheHeffs 8 Apr, 2023 @ 4:53pm 
Any chance you can share what recipes this actually changes? thanks