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I'll get home soon and I'll try it out 🙏🏻
To scale, select a prop to place, and use these keys (before you place the prop!) to change the scale.
Existing props can be scaled in the same way if you select them with Move It.
A correction to my previous comment. I am able to move the props using Move It mod. :)
Best regards!
I experience the same issue as @vader. Wooden logs and stones are floating. It is impossible for me to select the floating stones and logs with the Move It mod.
It's a new game with the map Shady Strands. I'm running Windows 10.
As for the log file I cannot locate it in this folder:
\Steam\steamapps\common\Cities_Skylines\Cities_Data
I have the "Enable detailed debugging logging" option enabled.
Can you tell me where can I find it so I can provide it to you?
For the floating stones, that's a known issue with certain maps containing invalid prop data (this includes some of the maps that come with the game). Use Move It to realign them to terrain height.
at PropControl.Loading.LoadedActions (LoadMode mode) [0x00000] in <filename unknown>:0
at AlgernonCommons.LoadingBase`1[TOptionsPanel].OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at AlgernonCommons.Patching.PatcherLoadingBase`2[TOptionsPanel,TPatcher].OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
Only Prop Control and Harmony is installed
When starting a new game on an empty map, all the stones are in the air. Changing the settings does not help. When restarting a new game, a message appears.
The Mod E:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2956854293 [CitiesHarmony.API.dll, MoveItIntegration.dll, PropControl.dll] has caused an error [ModException]
Details:
System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at ColossalFramework.UI.UIComponent.get_cachedTransform () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.get_tooltipBox () [0x00000] in <filename unknown>:0
at PropControl.StatusPanel.UpdateTooltips () [0x00000] in <filename unknown>:0
at PropControl.StatusPanel.Refresh () [0x00000] in <filename unknown>:0
at PropControl.Patches.PropToolPatches.set_AnarchyEnabled (Boolean value) [0x00000] in <filename unknown>:0
Afterwards i have the Vanilla Sky instead of the custom Sky defined in Lumina.
The XML from Lumina was and is write protected, cannot and has not been changed.
What do i have to remove, update or modify for having back the custom sky defined in Lumina?
Since i am not sure, which of the three mods mentioned here is the one actually causing the minor issue, i post this question in all three mods. Sorry for the noise, any idea or suggestion is welcome.
By the way, all of these three mods are absolutely awesome. I cannot game without these. Therefore, many, many thanks to the authors, honestly.