WARNO
(1.5x) (SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul
138 Comments
Space  [author] 25 Jul @ 11:57pm 
@danOwar Thanks for playing! :chivsalute:
danOwar 25 Jul @ 1:11pm 
Space, thank you for your service! :steamthumbsup:
Space  [author] 26 Mar @ 6:55pm 
@I am alive (CiA)+GG Sweet thanks for letting me know it was crashing quickly! :praisesun:
I am alive (CiA)+GG 26 Mar @ 6:48pm 
took a nap sorry. working! no crashes!
Space  [author] 26 Mar @ 4:50pm 
@I am alive (CiA)+GG Go ahead and try it again!
I am alive (CiA)+GG 26 Mar @ 4:05pm 
Warno and its updates. Must be stressful. But I checked every version of your mods. Only this one (1.5) give me an error on startup. Thanks for your hard work! And take your time! Ill play 2x in the mean time.
I am alive (CiA)+GG 26 Mar @ 3:57pm 
I noticed sco default is ~8mb and 2x is 9mb But this is 5.2mb. Could that be it?
I am alive (CiA)+GG 26 Mar @ 3:51pm 
unsubbed,resubbed Deleted folder, resubbed. still error. verified repeat. still same error
Space  [author] 26 Mar @ 3:49pm 
@I am alive (CiA)+GG Let me know if you can't get it working. I may need to re-upload it worst case. It could be that my local copy is okay but for whatever reason the one it uploaded doesn't work right or something.
I am alive (CiA)+GG 26 Mar @ 3:35pm 
Will do! the 2x worked for me so it was odd. I may just go to steam folders and delete the folder.
Space  [author] 26 Mar @ 3:26pm 
@I am alive (CiA)+GG Tested it real quick and it's not happening for me. Try to unsub and resub or verify game files and it should force you to update to the newest version.
Space  [author] 26 Mar @ 3:23pm 
@I am alive (CiA)+GG Oh good catch! I made a mistake that I fixed but then forgot to apply I think.
I am alive (CiA)+GG 26 Mar @ 3:23pm 
sorry Tinitialisationgamedistanceunits*
I am alive (CiA)+GG 26 Mar @ 3:22pm 
Got an odd crash on startup. Cant load "glad:/allplatforms/ndf/initialisationgamedistanceunits.ndfbin Property "metre" in class "initialisationgamedistanceunits" not found.
Space  [author] 26 Mar @ 1:08pm 
@SuddenSparkz It should be updated now! Glad you like it!
SuddenSparkz 26 Mar @ 10:10am 
my brother in Christ, your mod is the best one out there, no rush here, but when you can update this mod, magnificent work bro :steamthumbsup:
Space  [author] 24 Mar @ 10:36am 
@MattoFrank Sorry, I don't give out access to the base files at this time unfortunately! (This is mostly because it's a complete mess and it'd be pretty much impossible to explain how it works at this point.) The modding channel in the Eugen discord is very helpful though if you are trying to create your own mod.
MattoFrank 24 Mar @ 9:35am 
Hey, could I get access to the base files of your mod? I'd like to make a few changes for my own use but with how EUGEN's modding system is set up, it's not possible without access to the base files --.--
Space  [author] 8 Mar @ 10:33pm 
UPDATED: v.146198 03/09/25

Fixed the spotting issues!!! Apologies that it was broken for so long. As always let me know if there are any more bug reports!
Space  [author] 6 Feb @ 12:39pm 
UPDATED: v.146198 02/06/25

This update came with a few structural changes to the files and as a result several features had to be disabled temporarily while I rewrite them.

However it should come with some bugfixes at well, and fixes to my own code that should eliminate most if not all of the recent issues with game crashes.

CURRENTLY DISABLED TEMPORARILY:

- Plane altitude overhaul system (high alt / low alt bombers)
- Additional supply cost for some weapons (LGB, MLRS)
- Most custom AI parameters
- Smoke grenades no longer show on the UI for infantry unfortunately. They do still function though. Remember that all engineers, command units, and special forces have smoke grenades.
Space  [author] 24 Dec, 2024 @ 10:57am 
UPDATED: v.141935 12/24/24
This incorporates Eugen's fix to the AI!

Merry Christmas everybody! :praisesun:
Space  [author] 22 Dec, 2024 @ 5:05pm 
UPDATED: v.141373 12/22/24
Space  [author] 19 Dec, 2024 @ 5:20pm 
Apologies for the wait! I'm on vacation at the moment, but I should be able to update this weekend once I'm back and settled!
EasyRhino 13 Dec, 2024 @ 2:38pm 
keep getting crash when I evac F111 LGB variant in campaign.
Space  [author] 25 Nov, 2024 @ 6:11pm 
UPDATED: v.139038 11/25/24
Space  [author] 17 Oct, 2024 @ 5:20pm 
@HideoKuze Yeah some version of Freedom Deck Builder will eventually be added as a new version when I have more time and a better system to keep all the different versions updated. Right now the 7 versions I do have take a long time to update every time there is a patch.
HideoKuze 17 Oct, 2024 @ 5:10pm 
yeah it works now
HideoKuze 17 Oct, 2024 @ 5:09pm 
@Space Thanks for reply. I'll try it, the 2x version works fine. Is there any plan to add free deck build into this mod?
Space  [author] 17 Oct, 2024 @ 4:41pm 
@HideoKuze Sorry for the inconvenience. I uploaded a little bugfix for something else as well. Give it 10 minutes from when I leave this comment, and if it still says that you can't enable it in game, unsubscribe from the mod and resubscribe. This issue is caused by Steam not downloading the newest version of the mod automatically sometimes. Unsubbing and resubbing forces it to download the newest version.
Space  [author] 17 Oct, 2024 @ 3:37pm 
@HideoKuze Let me double check and make sure it worked, may need to reupload it
HideoKuze 17 Oct, 2024 @ 1:39pm 
@Space, the newest version still can't be enabled in game with game version v.135139
HideoKuze 17 Oct, 2024 @ 1:38pm 
still can't load this mod in game
Space  [author] 17 Oct, 2024 @ 1:08pm 
UPDATED: v.135139 10/12/24
Space  [author] 18 Sep, 2024 @ 2:42pm 
@sunshine00 Of course! Enjoy :chivsalute:
sunshine00 18 Sep, 2024 @ 12:37pm 
My man. Thanks for the update
Space  [author] 18 Sep, 2024 @ 12:00pm 
UPDATED: v.131005 09/18/24

Apologies for the long wait for this last update! I was away on vacation. Thank you all for waiting, hope you enjoy! :praisesun:
Space  [author] 4 Sep, 2024 @ 5:13pm 
@sage Thank you very much, glad you like it! I'm away on vacation right now, but I should be back in about 2 weeks-ish. Planning to update once I get back.
sage 2 Sep, 2024 @ 8:08pm 
Any plans to update this mod? I genuinely think it's the best one on the workshop rn
Space  [author] 13 Jul, 2024 @ 7:04pm 
(1/2)
Updated: 07/13/24

General Strategy:
AI has a much more aggressive strategy (for real this time)
Adjusted AI deployment behavior (more recon, heavier forward deployment)
More aggressive with command units, less likely to leave a point when attacked.
Less wasted units on far-behind lines defense missions
Adjusted attacking strategies to include more infantry, more recon, and in general more expensive units
Defensive strategies have higher amounts of ATGMs, defensive infantry, and overall cheaper units

Arty:
AI will now pool up mortars and arty for more concentrated barrages
Adjusted AI artillery targeting priorities
AI will now try to use smoke artillery on your units much more often
-AI now has proper buying rules, and has differing priorities/missions for mortars, light howitzers, heavy howitzers, and MLRS
(1/2)
Space  [author] 13 Jul, 2024 @ 7:04pm 
(2/2)
Airstrikes:
Adjusted Airstrike parameters
Adjusted valid targets by plane type, airstrikes should now be more flexible in their targets (ex: bombers/at planes will now be able to target an AA units, soft skinned vehicles, logistics, artillery, etc so long as the AI has sight)
Toned down AA plane missions, should be less oppressive against helicopters

Fixes:
Should have cut down on amount of AFK AI units dramatically.
Got rid of unwanted vanilla AI behaviors that persisted through the backup strategies
General spending priority rework
Removed command units from attack pushes directly, as it was causing an issue where the command unit would flee an dthe whole attack follows
Several other behaviors that were not functioning as intended had values corrected, fixes made, etc.

As always let me know what you guys think of the changes! :chivsalute:
(2/2)
Space  [author] 13 Jul, 2024 @ 7:04pm 
@"MrHindsight" Thank you, glad you like it! :praisesun:
"MrHindsight" 13 Jul, 2024 @ 5:27pm 
You rock! Thanks for the updates!!
Space  [author] 9 Jul, 2024 @ 1:34pm 
UPDATED: 07/09/24

- Returned and refined some AI modifications to the mod, let me know what you think!
- Forward Deploy distance should no longer be scaled

Also the mod should be DLC compatible now!
Space  [author] 6 Jul, 2024 @ 3:36pm 
Updated: 07/06/24

That should have fixed the crashing issues, let me know if you come across any more. Unfortunately I also had to temporarily disable the repair speed modifiers and the infantry transport supply.

It should be good to play now, as always let me know if you have any more issues! Unfortunately, since I do not have the DLC yet for myself, I do not think that the new DLC units will be working properly. Apologies for the inconvenience. :chivsalute:
Space  [author] 6 Jul, 2024 @ 11:49am 
@sunshine00 The current version is bugged, sorry! I'm working on some fixes right now, but it might be another day or two before it's completely sorted out.
sunshine00 6 Jul, 2024 @ 11:30am 
Oh yeah, so glad to see it updated, so I re-installed WARNO
Space  [author] 6 Jul, 2024 @ 7:57am 
@Stormleecher I wonder if that's the issue, I don't have the DLC myself, so it might be something in the new units that is causing issues. Thank you for the report! I'll look into it.
Stormleecher 6 Jul, 2024 @ 7:55am 
@Space

Hi, sorry to always bring bad news :) but when starting with 101st, instant crash.
I tried with other div (not in new dlc) and i works.

Seems something wrong with the new divs.
Space  [author] 5 Jul, 2024 @ 12:26pm 
UPDATED: v.125630 07/05/24

HUGE shoutout to Eugen for hearing my request to add the scaling back into the game. They added it back, and simplified it massively. This means that all of my mods are now back and updated, apologies for the wait! Thank you all for playing, let me know if you find any new bugs or discrepancies with the gameplay, as I had to rewrite several things.

Hope you all enjoy! :praisesun:
Space  [author] 19 Jun, 2024 @ 7:55am 
@sunshine00 Thank you, I'm glad you enjoyed playing it :chivsalute:
Hopefully someday Eugen will add back the possibility to do the scaling properly. :praisesun:
For now I suppose we're stuck with save compatibility mode and the old pre-1.0 update :/