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(wrapper dynamic-method) PlayerGraphics.DMD<PlayerGraphics::DrawSprites>(PlayerGraphics,RoomCamera/SpriteLeaser,RoomCamera,single,UnityEngine.Vector2)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::DrawSprites>?1039706112(PlayerGraphics,RoomCamera/SpriteLeaseMonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::DrawSprites>?-76
Binary code: atisCB (idk what it means, i think i got it wrong)
Morse code: Nothing to worry about
Although it does also change the scale of the sprite if the way the face is demands it, iirc when crouched to the right the dead eye is partially on the side of the face we can’t see, so I modified the scale of the sprite in that position a bit just in case it would stick out awkwardly.