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Pedantry aside, I really enjoyed this mod, the darts subclass with the accessories really destroys everything and I appreciate the brazier to buff arrows. The crafting stations and farming is also interesting, really did the whole vibe.
Deadwood is great too, works well with throium's graveyard biome. My only wish is that there is more subclass accessories specifics? Like Boomerang/Glaive have their own accessory tree, or spear having their own.
Other than that, I enjoyed the mod. Ngl though, was expecting to see some Valheim reference or weapons here and there. Cheers!
anyway great update!
I recommend reporting bugs on the bug channel on our discord or in the Bug Report discussion above on the workshop page
preparing a MP playthrough your mod is on my list :-)
By joining my server i got the following message:
System.NullReferenceException: Object reference not set to an instance of an object.
at ValhallaMod.ValhallaModUIPlayer.PostUpdate() in ValhallaMod\Player\UIPlayer.cs:line 49
at Terraria.ModLoader.PlayerLoader.PostUpdate(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 367
at DMD<System.Void Terraria.Player:Update(System.Int32)>(Player this, Int32 i)
at SyncProxy<System.Void Terraria.Player:Update(System.Int32)>(Player , Int32 )
at DMD<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main this, Stopwatch sw)
at SyncProxy<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main , Stopwatch )
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14556
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14094
at SyncProxy<System.Void Terraria.Main:DedServ_PostModLoad(System.Boolean&)>(Main , Boolean& )
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4528
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 264
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64
at System.Threading.Thread.StartCallback()
The game seems to run normally though (just created a new world + character), I'll keep you updated if something else happens.
Can you add a config to move the active and ring accessory slot UI?
Can you also make the tar cave generate like granite and marble so it doesn't end up in the middle of the snow or ice biome.