Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
modifier_group="ItemModifierGroup.cloth"
id="legendary_cloth"
name="{=lRf4t9Qg}Legendary {ITEMNAME}"
loot_drop_score="2"
production_drop_score="5"
armor="5"
price_factor="1.8"
quality="legendary" />
@iwantsomepotato even basic clothes might just add 5, it's a preset, check item_modifier urself
如果不是一件标准骑砍装备,我可能会去兼容避免报错,但是大概率无法升级,不过也得需要日志看看才能有结论。
thx for the feedback! the cost for tier 6 upgrades has already been adjusted several times. i've been playing recently too, and just a few large battles (like 1k troops) can give enough loot to sell and upgrade a top-tier weapon or armor. the current pace feels pretty balanced to me. if u want earlier access to endgame gear, i'd suggest using cheat mode/console to get it directly.
the idea for continuing gear upgrades is great, i'll add that in an update within a week.
Also how about and option to continue upgradig gear, I mean when you upgrade an item u need to talk again with the blacksmith. What about if there is an option to continue upgrading equipment.
(base price)*(target coeff - current coeff)