Stellaris

Stellaris

Kobold Species
77 Comments
Stachman 14 Aug, 2024 @ 6:30pm 
Kobb Tastic, Da boiz don kill evry un.
Deuceyart  [author] 13 Aug, 2024 @ 1:31pm 
@Ranger I've sent you a friend request so we can get it figured out - thank you so much for the help!
Ranger 8 Aug, 2024 @ 10:58am 
@Deuceyart I fixed your code and set the species category right. Let me know whenever you want the fixes.
Ranger 8 Aug, 2024 @ 5:05am 
@Deuceyart I think I could help you with that if you'd like
Deuceyart  [author] 6 Aug, 2024 @ 7:38am 
@Ranger I wouldn't be opposed to that! And I'll figure out how to put it under the Reptilian category for the main mod as well for compatibility's sake.
Ranger 6 Aug, 2024 @ 7:28am 
@Deuceyart Hey I was wondering if you would be interested in a collaboration where we collect, maintain, and standardize portrait mods. I mention this because I love this mod but would love to see the Kobold published under the reptilian species category.
SchwhatNow the DreamCrusher 4 Aug, 2024 @ 10:59pm 
They've updated the species categories at this point so that's it's better for compatibility for civics and such to just add modded portraits into the default game sections instead of their own sections like people used to.

As for the sounds, I believe they are linked to the species group in the new format. If you add the portraits to reptilian for example it should play the respective sounds for them. When using a custom category though you have to manually link to one of the existing game sound groups or add in your own.
Deuceyart  [author] 23 Jul, 2024 @ 6:52pm 
@Capitan Yeah, that's kind of the old way of doing portrait mods, having them separate, so I'll have to learn if I should just slap them in or keep them separate for any other mod incompatibilities. As for the renaming of the city set and ship sets... that's an issue with a lot of other species mods, so I'm not sure how to fix that. Everything should be fine, though! Selective Kinship would likely only make them kin with their own species, or if you have a trait mod that allows for the selection of which species are considered as kin.
Capitano 23 Jul, 2024 @ 4:59pm 
The portraits are showing in their own kobold_species category instead of Reptilian, which I believe is the reason why they don't have a species sound. Also the Reptilian city set is renamed to Kobold City? Too worried about the category thing breaking civics like Selective Kinship to start a game with them, but it seems to be a great mod!
Bosmeri 22 Jul, 2024 @ 8:31pm 
Just saw the Kobolds are lacking species sounds. Aside from that, great mod!
Deuceyart  [author] 22 Jul, 2024 @ 12:59pm 
Once I figure it all out, that is
Deuceyart  [author] 22 Jul, 2024 @ 12:37pm 
@Joyeuse No, kobolds just get everywhere. Like roaches.
And thank you @CaptainPiker ! I'll be putting that fix in with credit to you for that in the change log.
Joyeuse 10 Jun, 2024 @ 10:03pm 
is "they're everywhere" a reference to the hit Marathon trilogy
CaptainPiker 10 Jun, 2024 @ 8:43pm 
After doing some experimentation, I managed to fix the mod! All I had to do was change portrait_categories folder name to portrait_sets and use this format for the kobold_portrait_sets:

reptilians = {
species_class = REP

portraits = {
"kobold"
}

non_randomized_portraits = {
"kobold"
}
}



After I did that, it worked just fine! I hope this helps!
CaptainPiker 9 May, 2024 @ 3:04am 
I'm glad to hear it's still being worked on! I'm excited to see it working properly again!
Deuceyart  [author] 8 May, 2024 @ 6:00pm 
@CaptainPiker Thank you for bringing this to my attention, I had no idea! I'll try to figure out how to fix it when I've got the time!
CaptainPiker 8 May, 2024 @ 4:18pm 
Unfortunately, the new update seems to have made it so custom portraits can no longer be listed in the way they used to be, so the kobold portrait cannot currently be selected for new empires, rendering the mod broken.
Random Show 19 Dec, 2023 @ 9:17am 
Please animate
Deuceyart  [author] 11 Nov, 2023 @ 6:48pm 
Small update to fix the version number. Will fix the number again when 3.10 drops in a few days. No new updates (yet).
Deuceyart  [author] 15 Oct, 2023 @ 7:41pm 
@White Fox To my knowledge, it should still work with the current patch number despite the launcher saying it's out of date.
White Fox 15 Oct, 2023 @ 3:20pm 
is this gonna get updated again?
Septimless Miscreant 28 Aug, 2023 @ 2:02pm 
please make some precious gobbos :cactusrum:
Joyeuse 25 Jul, 2023 @ 9:10pm 
protect the kobolds
Jackal 25 Jul, 2023 @ 5:59pm 
I love these lil guys and gals
Joyeuse 21 Jun, 2023 @ 1:16am 
beepy fellas
That Matt 20 Jun, 2023 @ 5:52pm 
Its dragonwakin time
WexTheWarlock 20 Jun, 2023 @ 6:48am 
time to make the galaxy a little more silly
Deuceyart  [author] 13 Jun, 2023 @ 11:48am 
@Wolf I'm glad you enjoy it!
Wolf 13 Jun, 2023 @ 12:02am 
I love this mod, Thank you for your work :steamthumbsup:
Smol Sea Slug 11 May, 2023 @ 11:14am 
Sweet I'll send them to you
Deuceyart  [author] 11 May, 2023 @ 10:43am 
@Smoll Sea Slug I'm glad you enjoy the mod, and that is an interesting idea. I'll take a look at the references you have for them.
Smol Sea Slug 11 May, 2023 @ 3:36am 
Also if I may make a suggestion, maybe aquatic Kobolds that look a little like sea slugs? I have art I’ve made if you’d like to see what I mean
Smol Sea Slug 11 May, 2023 @ 3:34am 
You have just guaranteed me playing Stellaris, thank you
Deuceyart  [author] 10 May, 2023 @ 8:19pm 
@Dommy Mommy It would have still worked with 3.8.1, but now it's updated for 3.8 so that it won't give any annoying warnings!
Hythlodaeus 10 May, 2023 @ 5:11am 
Update please :D
Joyeuse 1 May, 2023 @ 2:06am 
bolbs
alligator gaming 17 Apr, 2023 @ 9:33am 
My kobolds are protectors of the galaxy now :D
Jingo 9 Apr, 2023 @ 5:52pm 
here is all the points i can give
01A3-91C-2789B11F "Vala" 9 Apr, 2023 @ 1:57pm 
I conquered the world within Anbennar in eu4 as Kobolds, now I can watch them expand into space, a much needed mod
Deuceyart  [author] 8 Apr, 2023 @ 7:54pm 
Thanks!
heinrich fishly 8 Apr, 2023 @ 7:07pm 
i see, thanks for clarifying, and i did wanna say that the art is very good, it doesnt look very out of place for stellaris so thats a thing i can say about it, well done
Deuceyart  [author] 8 Apr, 2023 @ 6:57pm 
@heinrich fishly With only me working on it, I'm unsure. I'm a simple artist, I don't do animation and meshes lol. I would be glad if anyone were willing to help out for that, or if I can set the money aside later on to commission it to be done, but for now, I don't plan on animating them myself.
heinrich fishly 8 Apr, 2023 @ 4:03pm 
is this ever gonna be animated?
Ostarrichi 8 Apr, 2023 @ 8:03am 
UwU
Stachman 7 Apr, 2023 @ 11:03am 
space kobolds? im sueing for copyright infringement
ComputerKobold 6 Apr, 2023 @ 11:31pm 
Someone finally made a new Kobold Mod! Thank you so much
Deuceyart  [author] 6 Apr, 2023 @ 2:01pm 
@GoatMutt They are listed in their own category.
GoatMutt 6 Apr, 2023 @ 1:40pm 
Are these listed under the reptilian species? Or are they their own race category?
Septimless Miscreant 6 Apr, 2023 @ 11:02am 
If you could make a goblin portrait set for stellaris it will be my most used mod :) :Redgi::cactusrum::praisesun:
Deuceyart  [author] 5 Apr, 2023 @ 7:48pm 
@Jon Throw, King of the 1k In WoW, they're weird misshapen rats, yeah. In D&D 3.5 and on, they were depicted as small draconic/dog creatures, leaning more to draconic, in Pathfinder 1e and 2e they are reptilian, etc. If you wanna go further back, in Germanic folklore, they were just little blue mine goblins lol