Team Fortress 2

Team Fortress 2

Valve weapons lods (Game optimization)
23 Comments
KyleLegendPants 1 May, 2024 @ 2:07pm 
valve please
stodiie 20 Aug, 2023 @ 8:15am 
thanks for the response, i downloaded the current one available - works great ^^. take your time o7
MR.FRIEND  [author] 20 Aug, 2023 @ 3:04am 
stodie
I have plans to update some models, when I do, I will update the gamebanana mod.
stodiie 19 Aug, 2023 @ 3:27pm 
how do i download this version? gamebanana mod is missing like 10 models
MK 29 May, 2023 @ 1:58pm 
The world will thank you for this
MOTS0 20 May, 2023 @ 8:13pm 
can you update the gamebanana version?
ScrumpeyB0ttle 13 May, 2023 @ 12:50pm 
While game optimization is cool, I just want this so everything looks more like Minecraft
MR.FRIEND  [author] 29 Apr, 2023 @ 4:12am 
[LuNo] KimFareseed @THG
Each Snack Attack lod has been created with animation in mind and tested.
[LuNo] KimFareseed @THG 29 Apr, 2023 @ 2:14am 
Darn the Snack Attack sure has a lot of moving parts.
hey boys its a spah! 27 Apr, 2023 @ 10:23pm 
more optimisation is an instant yes to me :medicon:
PKPenguin 26 Apr, 2023 @ 12:53am 
Extra framerate at no price? Acceptable
NineVolt 17 Apr, 2023 @ 8:06am 
Dope
(^^^) Xeno 16 Apr, 2023 @ 1:43am 
Chad optimisation creator
David Byrne but yellow 9 Apr, 2023 @ 12:17pm 
PLEASE
epicgamer720 (fake) 8 Apr, 2023 @ 8:30am 
though optimisation is cool, the pan must stay at maximum viewing potential
Blinkz 5 Apr, 2023 @ 10:57am 
holy shit i never realized how excessive some of those were lol
Squid Game Recruiter 2 Apr, 2023 @ 1:34pm 
YES YES YES YES
ShadowMan44 1 Apr, 2023 @ 2:29am 
Thank you, you managed to make the lower LODs look really good and fitting for the game. Praying you get this shit in because my god this game still runs like dog crap lol.
Zeugziumy 31 Mar, 2023 @ 11:46am 
@Floof The LODs are also set depending on your Model Quality settings. If a weapon has only one LOD, then it will use the high polygonal count at all times. Several cosmetics have LODs too, but some of them only has 1.

The Wiki Cap has just only 1 LOD, even though it's a fairly "roundy" hat. The less detail a model has, the more "blocky" it looks, due to less amount of vertices on the model, therefore requiring less process power to render in the game world.

When you are viewing someone at distance, there's not much need for the game to have a high polygonal count of a model. Many games do this, and it's a known thing to improve performance in many regards.
MeatwadMeatwad 31 Mar, 2023 @ 11:36am 
Yes! We need so many more LODs.
Renim ☕ 31 Mar, 2023 @ 10:50am 
@floof the model would get dynamically lower poly the further away from the model you are, causing the game to run better innately.
Floof 31 Mar, 2023 @ 10:42am 
but nothing on the models change at all and i dont think the alternative weapons cause lag issues
Graceful Jabberwocky 31 Mar, 2023 @ 10:15am 
LODs = Instant :steamthumbsup: