Space Engineers

Space Engineers

Henry Prototype - Project -
14 Comments
High Ground  [author] 2 May, 2015 @ 6:04pm 
Load the world, due to a missing mod it will fail to open because the mod no longer exist and you should crash to the main menu.

From here click load, select the world and choose edit settings.

Next Select Mods. And remove all mods they are not necessary to use any ship in this world.
smellycrock 1 May, 2015 @ 1:23pm 
So I could use some help, whenever I try to launch this the game says "Downloading mods has failed! Please check mods in world settings." so my question is, what mods do I need?
High Ground  [author] 13 Oct, 2014 @ 2:50am 
And now Henry (H3) has been lost in Season 2 and it appears that Henry Mk II (H2) is about to be lost in space (Tazoo strikes again).
High Ground  [author] 3 Oct, 2014 @ 12:49am 
Well now that Henry (H3) as been destroyed in a mishap and Arron gave Tazoo permission to scrap it. We are only with the Henry MkII (H2) to play with. Once Arron does some more development to it I'll find some way to modify it XP
Kerry 12 Aug, 2014 @ 3:13am 
Whats the skin mod called that you are using in this world?
High Ground  [author] 11 Aug, 2014 @ 12:37am 
Now that Arron has retrofitted "Henry" (H1) and I've built a copy of him we can modify a whole new generation of the "Unamed" (H3)
JCapt 7 Aug, 2014 @ 11:53am 
Cool
High Ground  [author] 6 Aug, 2014 @ 9:14am 
It was brought to my attention that the calling them the Mk I and Mk II Prototype could be confusing since there is the Henry Mk II so from this point forward we will go with Alpha, Beta, etc.... Just to keep things less confusing.
High Ground  [author] 6 Aug, 2014 @ 1:10am 
Created a second prototype that uses connectors in place of landing gear. Nacelles no long rip off! And I also took care of the balanceing issues.
High Ground  [author] 5 Aug, 2014 @ 10:57pm 
Reply to Bobbypickel843:

Yea even with the landing gear supporting the engine nacelles (which take some stress off the rotor (not a lot but a little), they still break away. Perhaps if I try something with connectors I could have more luck. But that would most likely radically alter the design. And if we do that might as well build a new craft.
High Ground  [author] 5 Aug, 2014 @ 10:54pm 
Reply to arm514ve : I'm using the new block controls. I was simply keeping the control scheme simple while testing out some new concepts. Now had the experiment been more sucessful I'd have tried other thing (like VTOL) but as of right now the rig is highly unstable.
OperatorK 5 Aug, 2014 @ 3:06pm 
I tried it out and did some turning test and if you turn really fast the side engines (now with the extra weaponary) ripped off but other than that its pretty cool
arm514ve 5 Aug, 2014 @ 2:01pm 
if I may if you use the new UI controls for blocks I think it'll make useing the engines on the rotateing nacells more viable especially if you set up with a power up and power down controls for it as well as rotor rotation could make it an extreamly interesting VTOL capable Henry.
swumprat 4 Aug, 2014 @ 10:11am 
Nice concept