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Well, after all this, I finally make a video of the door bug:
https://youtu.be/TMTSyL1DVlY
Would you be able to send me a short clip of this issue occuring and I can investigate further?
I'm glad you enjoyed the map. I'll be updating 8tbwith additional characters and features. The triggers are still being built so it may be a few weeks until the next update.
I'm not sure what you mean by door problem fixed was after scientists. I'm hoping you're referring to doors opening which is great to hear. I'll do some further testing around the scientists to see if I pick up any issues.
I think the stop button not working is a game engine thing, I recommend using attack-move and manually backing up units. There are some sections where I move command some units as part of cinematics but that's not in combat.
I agree the Marauder is a little clunky. I will be revamping the controls. The limited control was due to a constraint in the challenge. Cortez is a rookie pilot so she doesn't have the best control but she will improve with practice in the next update. That said, I will start with the limited controls as a nod to the design constraint.
I'll also be adding some new friends to meet and help you on the way and also improve the endgame.
The HP not increasing on the other units seems to be a bug. I'll report it and see if I can find workaround using some more trigger trickery. I've got a couple of ideas to try out with it.
I'll put an ingame balloon on the first gate indicating where a player needs to step.