Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
put barriers on the stair cases
maps so amazing
besides small clipping errors, the map is very solid
-Floor doesnt meet wall in deadshot room
-Deadshot room desk has no collision
-Can see through the floor where a lot of sidewalks meet the road
-Stairs by M13 wallbuy have no collision
-Door that leads underground by M13 wallbuy opens incorrectly
-None of the doors underground open correctly
-The large fountain by Widow's Wine has no collision
-The three trucks by the AUG Para wallbuy have no collision
-The doors to the wunderfizz are impassable even after buying them
-You can't pick up the shield piece by the AUG Para wallbuy
-The Pack-A-Punch area is incredibly buggy, as the textures flicker in and out when you go through the room. Also, its hard to tell where the actual machine is until you get close to it
-Teleporting to Pack-A-Punch during a dog round causes them to not spawn and you cannot continue the game
-Shelves and washing machine opposite Jug have no collision