Garry's Mod

Garry's Mod

nZombies - Resident Evil 4 Village
16 Comments
Lil' Sleepy 15 Aug @ 1:36pm 
Good luck!
GenericTech  [author] 12 Aug @ 4:30pm 
again, i'll dig around to see if I got it
ImtoHyyper 12 Aug @ 12:26pm 
yeah, i think the map did get taken down
Lil' Sleepy 12 Aug @ 10:56am 
cant find the map, RIPPPP
GenericTech  [author] 30 Jul @ 7:27pm 
damn, was the map taken down?? i think i have the map itself saved though, let me check around

rip tho
Swiftie Hale 30 Jul @ 6:37pm 
Can't find the map in any section
Callsign_Ewok 10 Jan, 2024 @ 6:53am 
I actually played it again recently and don't seem to have that texture issue. Now i have a different problem however, I want to edit the map with the tool gun but I spawn in with nothing even in creative, what gives? Did i do something wrong? Loadout mod maybe conflicting causing a no tool gun and phys gun existence bug?
Callsign_Ewok 6 Aug, 2023 @ 2:01pm 
It might be cause of a dynamic lighting mod or something but why is a lot of the floor texture on the dirt all black and not rendering properly for me? Any ideas?
GDSK09 29 Apr, 2023 @ 5:38pm 
found a temporary quick fix. just use the physgun and no-clip to bring the npcs back onto the map
GenericTech  [author] 29 Apr, 2023 @ 11:00am 
Again, with how the collision works it will not fix that issue, you will just have to find some other way of spawning NPCs on the map, only thing this provides other than an nZombies config is just a proper navmesh.

Thing I recommend with that issue is using block props to set up areas where you want to spawn stuff at, like a giant plane block covering underneath the center of the village so you could spawn things on there no problem.
GDSK09 29 Apr, 2023 @ 10:22am 
this may be a navmesh for the map, but npcs dont spawn in correctly. they go literally under the map instead of on it
GenericTech  [author] 2 Apr, 2023 @ 4:01pm 
Of course! Also honestly fair enough for porting it to the infmap base, would help solve some of the issues the map does have.

Other than the issues with the collision it was a good port despite the downside of having to do some wacky magic with the navmesh for them to walk into certain buildings.
Nakkitsunami 2 Apr, 2023 @ 11:06am 
the big issue is that the collision model uses a texture which for some reason isn't getting hit by the eyeTrace of players, meaning all props etc will spawn under it
Nakkitsunami 2 Apr, 2023 @ 11:05am 
thanks for making this, i might port the map to infmap base, as that at least adds proper collisions, it was a pain in the ass to make them using hammer
The_Gaming_Loyalist 30 Mar, 2023 @ 1:11am 
time to destroy source engine's ass with a big re4 remake map lmao

in all honesty to everyone, don't even bother asking for it
Original Dardo Spammer 30 Mar, 2023 @ 12:34am 
Ethorbit needs to see this