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It doesn't work like the sarcophagus warcasket sadly. I would second the need for that.
In the other Dreadnought mod someone mentioned just copying code from the sarcophagus, if anyone can help me with that, it would be VERY appreciated.
Second point, unfortunately matter of the enlarged pawn bodies came up again. https://imgur.com/SaQN4Uw from this screenshot you can see those pawn bodies enlarged by gene-seed "genes" end up sticking outside of the sprite from that angle though otherwise it successfully covers everything.
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch3(Verse.Pawn)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
RocketMan.Logger:Debug (string,System.Exception,string)
Soyuz.Patches.Pawn_Tick_Patch:Finalizer (Verse.Pawn,System.Exception)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch1(Verse.Verb)
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.WarmupComplete_Patch1(Verse.Verb)
at Verse.Verb_LaunchProjectile.WarmupComplete () [0x00000] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at Verse.Stance_Warmup.Expire () [0x0000a] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at Verse.Stance_Busy.StanceTick () [0x0002a] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at Verse.Stance_Warmup.StanceTick () [0x002a0] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00016] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch3(Verse.Pawn)
at SGWeapons.Patch_Verb_LaunchProjectile_TryCastShot.Postfix (System.Boolean __result, Verse.Verb_LaunchProjectile __instance) [0x00010] in <219e17637e9b4b5d8669df85b60a0e29>:0
at (wrapper dynamic-method)