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I've tested it both in scenario and outside of it in the virtual reality map. Sometimes they're rabid for about a second and then it goes away and they run up to the player friendly. Any ideas on how to work around that?
My start point is about 2km away and im playing as blufor.
I cant find this Modul after the Installation.
// y key
case 21:
and line 7 of functions\fn_DogCloseUI.sqf.
The codes are here: https://community.bistudio.com/wiki/DIK_KeyCodes
Have fun!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2912186689
Offroad_01_repair_base_F
Offroad_01_unarmed_base_F
Offroad_02_unarmed_base_F
Rubber_duck_base_F
Heli_Light_01_unarmed_base_F
Suggestion: Since people using ACE have those"healing" problems, could you give us an option to deactivate the dog's damage completely or (much better) add a "heal" command? Maybe the handler has to be close to use it / pointing at the dog, with some time needed for the healing to be completed (while some healing animation is shown).
Also I added German, Russian and Polish languages to the dog handlers. German requires GM cDLC. The custom voice is still English but that's because it was recorded for a campaign and won't change.
Dog speed has been an issue. It's a complicated affair. I managed to "tweak" it at one time and the dog started going really fast, but he would shoot past the handler. I need to learn more about animation coefficients. I would like to look into that again, thanks for the info.
1. I can't heal the dog with my medkit or firstAid kit. I have ACE installed. Could it be, that it "only" works with the basic healing system? Right now the "heal" command just tells me that Ineed a medkit, although I have. Poor dog. :(
2. The dog is quite slow, when I run, the doggy takes a lot of time to follow me. Hope he's okay. Please change :D