Victoria 3

Victoria 3

Better Building Menus (ascended into base game!)
35 Comments
xor  [author] 17 Jun @ 3:37pm 
I think they added even more similar things to the basegame? So if nothing huge comes up consider this mod ascended into base game or something. Kinda happy, it's always better if base game does stuff right instead of mods needing to fix everything.
ComradeWinston 19 Dec, 2024 @ 12:31am 
o7
Tosun Paşa 30 Aug, 2024 @ 12:48am 
Hi. Can you add incorporated unincorporated province filters to the default version of game?
xor  [author] 30 Jun, 2024 @ 4:16am 
So it seems Paradox kinda adapted another thing my mod did. At this point my mod is almost unncessary.
Will need a bit more time to see what it still should or should not do.
xor  [author] 15 Mar, 2024 @ 5:13am 
I don't plan to have features of the full view in the condensed view, it's just too much of a hassle. I already reduced padding and unncessary space in the full view. Maybe there's more possible.
The whole point of Paradox adding that information is that I don't have to deal with it anymore.
B flat 15 Mar, 2024 @ 4:16am 
@xor thank you for your mod! Can I make a small request? Could you add the employment bar into condensed view where the state name is? There is one if full view in vanilla now, but the view is just too inefficient.
High Ground 7 Mar, 2024 @ 9:29am 
It's fine ! It's just customary to inform modders that the mod is slightly broken in case they didn't know :)
xor  [author] 7 Mar, 2024 @ 7:30am 
I know, this mod is not yet updated for 1.6.
Paradox was so nice to basically introduce a few featurees of my mod into the base game (no idea if they actually looked at my mod or if it was just by chance) but there are still a few things this mod is intended to improve.
But I haven't come around to update it yet. Hopefully soon. GUI is always a bit annoying to work with.
High Ground 7 Mar, 2024 @ 7:25am 
Hey man, me again, I hate to ask but your mod conflicts with the new display.
It's not broken, but I can't access the new "detailed" panel that there is in vanilla, but I don't want to not use the mod because using Combined > everything.

If you could update it, it'd be great ! Thx in advance.
spongeey127 29 Jan, 2024 @ 8:46am 
Thanks for this! It makes it so much easier to see where unemployed pop are.
xor  [author] 9 Dec, 2023 @ 5:54pm 
I actually already had that idea! But it didn't work out. I'm not even sure it's possible at all.
You can roughly look at profitabilty to see if it would make sense to build within a state.
Magma5Stuff 9 Dec, 2023 @ 5:21pm 
Neat mod!
Would there be any way to add local price onto the macrobuilder?
High Ground 24 Nov, 2023 @ 6:13am 
Thanks dude !
Lyra 20 Nov, 2023 @ 6:05pm 
wow thats great news! amazing mod thank you for taking the time here
xor  [author] 20 Nov, 2023 @ 5:46pm 
@High Ground
Very good news, it worked! Pretty happy about that, because it annoyed me as well and you made me look into it again!
xor  [author] 19 Nov, 2023 @ 5:02pm 
Yes, it does sort by jobseeker in those cases. In my experience it's not a huge deal because it roughly matches (not exactly, but good enough).
Sadly I haven't found out so far how to fix that, but I will look into it more.
High Ground 19 Nov, 2023 @ 4:56pm 
Hi, very useful mod.
However, when using combined or both in the building settings, trying to sort then that way actually sorts by Jobseeker count.
Would it be possible to have a fix for that ?
Tosun Paşa 19 Nov, 2023 @ 12:54am 
Very wonderful changes. Thank you.
HippoMan 18 Nov, 2023 @ 7:20pm 
Thanks man your hard work is appreciated! :)
Muesowo 17 Nov, 2023 @ 8:21am 
Ze best'o man'o in da world

Thanks!
xor  [author] 17 Nov, 2023 @ 6:30am 
So in the last few days I spent a bit (actually quite a lot) of time to improve this mod. It's now better than ever. Check the screenshots and the description!
Tsuits 16 Nov, 2023 @ 1:56am 
You're a machine, working great! Thank you
xor  [author] 15 Nov, 2023 @ 6:04am 
And fixed!
xor  [author] 15 Nov, 2023 @ 4:37am 
Ah yeah that makes sense. I saw code in regards to army buildings but I didn't see them in the building menu so I couldn't check that and wasn't sure if it's even in use.
Thanks for the image, will try to fix today.
Tsuits 14 Nov, 2023 @ 6:53pm 
Love this mod and glad to see it alive, but the army UI where you build barracks to recruit more units is bugged out. Took off every mod except this one and the issue persisted. Removed this mod fixed it. https://i.ibb.co/dtwbxwj/Screenshot-2023-11-14-205039.png (I realize the update just launched today, just trying to help out in testing)
TiltedMathMan 24 May, 2023 @ 8:19am 
Still works fine for me
matthewsebass 22 May, 2023 @ 9:03pm 
it crashes the game every time i go to build something
xor  [author] 22 May, 2023 @ 8:06am 
I assume all my mods will work with this new update (ignore possible warnings in the launcher) but I can hopefully check it myself soon-ish.
If you find issues that you can 100% safely say stem from this mod please let me know.
TiltedMathMan 21 May, 2023 @ 4:51pm 
+rep :steamthumbsup:
see two 13 Apr, 2023 @ 10:40am 
love it
亚里亚里 30 Mar, 2023 @ 6:31am 
Thank you for your contribution to industrialization
Lacy 30 Mar, 2023 @ 5:20am 
Wow how was this not in the base game?
KimJongDos 30 Mar, 2023 @ 3:19am 
Amazing mod. This will save so much time and annoyance
Dunkin' Darius 27 Mar, 2023 @ 3:24pm 
I don't actually use a lot of UI mods but this one's a godsend!