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As an edit: It's super helpful on defence missions, as I can deploy (almost) everyone right by the guys I'm meant to protect, so it def has it's uses, but could be expanded on maybe to give more uses. Like on LWOTC people who use dynamic deploy only have like 50% of the affect on infiltrating as a normal unit, or, like in the og comment, having extra units that can deploy for backup if things get ugly. Just some ideas, the core concept of the mod is super hype I'd just love to see some more uses for it if possible
On the other hand, if you have enough soldiers then one can afford to send full teams everytime with some reserved for dd instead of cheesing it like I do.
Also, I don't think I ever utilized this mod fully. I never saw the unlocks. I wonder which mod is blocking it
I want to use it for Metion Battlesuit
There's a critical known issue with the mod at the moment - deploying a soldier armed with a Hunter Rifle will hard crash the game.
Does has that compatibility with Reinforcements? For example I have a Mod that enables Reinforcements on every Mission.
I'm curious about the possibility of making an option for each solider ready to deploy a charge in the tactical layer. or separate teams? Maybe charges can represent number of units in a team. Can't imagine it an easy option to build.
Might be nice for runs with more players. Imagine some helldiver fans might be interested too.
Hello author, it was normal for me to use this mod in the early stages of gameplay, but later on, due to the addition of ABA and some other mods, the enemy approached 30. When using this dynamic deployment, it would lag for a few minutes before it succeeded. How can I solve this problem? Is it upgrading my computer accessories? Or do you need me to reduce the number of enemies? thanks