RimWorld

RimWorld

[K4G] Empires of Old - Core
203 Comments
Krazy4Games  [author] 18 Aug @ 4:01pm 
@lexcpa324 I did not know that was a feature in Odyssey (I haven’t played it very much). I will consider that for future updates.
lexcpa324 18 Aug @ 1:12pm 
hey, i was wondering if its possible at all for you to make unique variations of the guns added by this mod for Odyssey, like how sometimes you can find weaponry with unique attachments, would be interesting to see a comrade pistol with EMP ammo or an advanced autopistol with engravings.

If you cant or dont want to, fine by me
Apocalypse 2 Aug @ 4:47pm 
i figured it out. thank you for your time and great mod.
Krazy4Games  [author] 2 Aug @ 8:58am 
If you can’t find it I’ll go look and figure out how I did it later.
Krazy4Games  [author] 2 Aug @ 8:57am 
@Apocalypse I don’t remember exactly how I did it. There is probably a patch that removes the lab coat when Anomaly is loaded. All you would have to do is remove that patch.
Apocalypse 2 Aug @ 1:14am 
i'm sorry to take some of your time again. what line do i need to remove in the xml for it to spawn with anomaly. i've found the lines with the conditions and tried to remove them but it only caused the game to crash on start up i'm a bit lost.
Apocalypse 1 Aug @ 1:22pm 
ah it make sense i was starting to think i was blind. thanks for the great mod.
Krazy4Games  [author] 1 Aug @ 9:24am 
@Apocalypse It only appears when Anomaly is disabled. Anomaly added its own lab coat so this one was redundant.
Apocalypse 1 Aug @ 5:42am 
is the cool lab coat part of this mod? i can't find it anywhere.
Krazy4Games  [author] 29 Jul @ 1:44pm 
@qux Probably not. It's not a priority for me and I have other projects that require my attention. You are welcome to create a patch yourself.
qux 29 Jul @ 11:22am 
Hi, could you add patch for melee animation please ?
CordialVillain 18 Jul @ 12:00pm 
OHHHHH That's why my food keeps freaking getting eaten by random traders. I was just a caravan away from a shoot-on-sight order here lmao.
Krazy4Games  [author] 16 Jul @ 4:14pm 
@𝅳𝅳𝅳𝅳𝅳𝅳𝅳𝅳 They won't get any. Their entire concept is stealing food from players lol
starving vagrants should not have food because that is funny for them
OffYourTopic 16 Jul @ 6:06am 
@Krazy4Games Awesome, thank you!
Krazy4Games  [author] 15 Jul @ 11:20pm 
@OffYourTopic I will look into this. Not sure when I’ll get to it though
OffYourTopic 15 Jul @ 9:32pm 
Would it be possible to add things like survival meals or other food to the different trade caravans in the Empires of Old series? Vanilla traders carry a food supply so they don't steal the players food when they get hungry, while all the different faction traders (sultanate, rising sun, authority, etc...) don't carry food so when their traders get hungry they instantly raid the player food supply and steal a bunch of food
OffYourTopic 12 Jul @ 5:45pm 
Love this mod series, glad its updated to 1.6!
Krazy4Games  [author] 8 Jul @ 6:04pm 
@mightchat I will review this issue in the 1.6 update and fix it.
Pinecone 7 Jul @ 12:15pm 
the world truly is a brighter place now that I can wear two eye patches at once, thank you good sir
mightchat 6 Jul @ 2:49pm 
without proper vision, not only do pawns perform these jobs much slower, they also have a higher risk of botching the construction, which ironically makes it so that it's literally just better for the pawns to work without the welding mask in the first place, so it's not balanced
˅˅˅˅
Billo J Dahka 5 Jul @ 10:04pm 
@mightchat but... that's what a welding mask is? I don't think you can see perfectly through a light dampening slit. just unequip it after your done with the job
mightchat 4 Jul @ 4:52pm 
this is good content, but consider changing the welding mask's stats, the speed bonus to construction and smelting become meaningless with the huge debuff to sight
Rubus 23 Jun @ 11:10am 
The gold-tipped cane is perfect for my wealthy oil baron.
Krazy4Games  [author] 17 Jun @ 11:45pm 
@Draauz I plan to update the mod once 1.6 officially releases.
Draauz 17 Jun @ 2:29am 
so glad this is CE compatible now, and also that you are still continuing this. hope you keep goin in to 1.6 as well
MangoCobra 29 May @ 6:25pm 
Thank you, I really appreciate this. Patrol Cap is my favorite thing from your mod.
Krazy4Games  [author] 29 May @ 6:12pm 
@MangoCobra done
MangoCobra 29 May @ 6:03pm 
Fantastic. Is it possible to have a patch for Vanilla Ideology Expanded - Memes and Structures with Nationalist, my chance? If not, tha't sfine. (I like to edit the Ancient Government to be Nationalist because they seem like the kind that has commissars.)
Krazy4Games  [author] 29 May @ 5:59pm 
@MangoCobra Fixed. Armbands can be added to roles and for entire ideologies. They will also appear if an ideology has the Supremacist or Loyalist memes.
MangoCobra 29 May @ 5:27pm 
Nope, unfortunately not, nor any of the other really cool stuff added by your mod.
Krazy4Games  [author] 29 May @ 5:23pm 
@MangoCobra You can't add it to the role?
MangoCobra 29 May @ 12:57pm 
Can you please allow the Armband to be used by the Moral Guide? :)
Krazy4Games  [author] 16 Feb @ 11:24pm 
@A1GamerZz That's not enough information for me to know what the issue is, but 99% of the time it's a mod incompatibility. Try verifying your files and reinstalling this mod, just in case, but if that doesn't work you'll probably just have to search through your modlist 1 thing at a time until you find what's causing issues.
A1GamerZz 16 Feb @ 1:55pm 
i need help,
even though i love this mod it keeps saying duplicated error and does not let me change the titles and corrupts my game? is there any fix pls help??
Krazy4Games  [author] 25 Jan @ 1:35pm 
I just created a new Discord server where you can find previews of new updates and helpful modding resources for your own creations. Hope I see you there!
https://discord.gg/PYWDAeZEwA
Krazy4Games  [author] 24 Jan @ 12:01am 
@kenjibruh28 Idk. If it only happens with VE mods, maybe it's the VE mods? For the most part, this just adds items.
kenjibruh28 23 Jan @ 6:47pm 
this mod makes my map creation times so lone any ideas why? it seems to only be with ve stuff
Krazy4Games  [author] 19 Jan @ 12:03am 
@CordialVillain Maybe. I was toying with the idea of a trade guild for a while. For now though, this series is on hold while RimWorld War 2 is overhauled.
CordialVillain 18 Jan @ 9:15pm 
Really like your mod series! Since we've got communists, Fascist/communist hybrids, Imperialists, Royalists and technocrats etc, any chance of hyper capitalists?
Krazy4Games  [author] 5 Jan @ 7:10pm 
lol
OffYourTopic 5 Jan @ 5:21pm 
Thanks for the quick response, and the info! Installed the "Prosthetic No Missing Body Parts" mod, and now my troops have learned how to put armbands over their robot arms lol
Krazy4Games  [author] 5 Jan @ 3:32pm 
@Big Cheese Maybe in a future update.

@OffYourTopic I think that is intended vanilla behavior. I could be wrong, but I thought bionics usually prevented pawns from wearing certain apparel.
OffYourTopic 5 Jan @ 2:44pm 
It seems like pawns with bionic arms can't wear armbands, when you try it says they're missing body parts !
Big Cheese 28 Dec, 2024 @ 11:12pm 
Do you think you can make unique sets of webbing gear or ballistic/flak vests with pouches in your style?

Honestly out of all of the vanilla friendly mods out there, I love your style the most
Krazy4Games  [author] 6 Dec, 2024 @ 4:11pm 
@CosmoCone Probably all of the melee weapons, the brawler riot shotgun, and the pistols. I think that will cover most if not all of the pawns. The melee weapons and the shotgun are the main ones.
CosmoCone 6 Dec, 2024 @ 6:56am 
Tried it out ingame with the Red Hammer faction or whatever it's called, and it worked flawlessly in my experience. Which weapons do you recommend keeping in?
Krazy4Games  [author] 5 Dec, 2024 @ 6:56pm 
@CosmoCone It depends. Some pawns will and others will not. I would not recommend disabling all the weapons.
CosmoCone 5 Dec, 2024 @ 6:34pm 
If I used CherryPicker to disable the weapons, would your Empires of Old use any other available weapons?
Krazy4Games  [author] 3 Dec, 2024 @ 7:33pm 
@ROBLOX GAMING Apparently it was auto patched in a CE update or something.