The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[Rep] Enemy Bullet Trails
110 Comments
KiTTiE-K@T 28 Mar @ 6:35am 
Most useful mod of all time
catinsurance  [author] 10 Feb @ 1:09pm 
update: If using REPENTOGON, bullets that previously could not have their trail sync colors now can!
DogeTOM 8 Dec, 2024 @ 3:39am 
too laggy
Lumos [FR] 29 Oct, 2024 @ 4:54pm 
I noticed that the blue flames from the urn of soul are replaced by red bullets. May be from another mod but this one seems to be the problem. But likes the mod anyway, great work :D
Vincent 8 Aug, 2024 @ 9:53am 
press L instead of c
g*y r*tard 28 Apr, 2024 @ 6:47am 
pressing c to open dead sea scrolls only opens this mods menu, theres no way to config other mods
n0moreCRY | Graphical Designer 28 Jan, 2024 @ 9:10am 
I like this mod. Sometimes it's hard to notice the red bullets from mobs because your bullets are also red, and when they hit an obstacle, they split. This makes it more difficult to avoid taking damage.
sbruzzboi 2 Jan, 2024 @ 3:13am 
what if you had an option where trail length synced with bullet speed :D
admc 3 Sep, 2023 @ 8:21am 
montezuma's corn projectiles have trails
catinsurance  [author] 27 Aug, 2023 @ 1:12am 
gonna release an update soon that fixes a lot of issue with falling rock projectiles, along with missing trail colors
admc 25 Aug, 2023 @ 12:10pm 
I'm coming back to say that the some of the corpse enemies need their bullet colors fixed, for example the poison boom fly, but there's more than just that
Fanrail 20 Aug, 2023 @ 3:44pm 
Understood.
catinsurance  [author] 20 Aug, 2023 @ 3:41pm 
Yeah, it might. There are a lot of things on screen, and the trails are handled by the game, so I can't make them more optimized. It's unfortunate.
Fanrail 20 Aug, 2023 @ 3:39pm 
This mod might lag a lot at times.
catinsurance  [author] 13 Aug, 2023 @ 4:38am 
Fixed!
PixelPlz 13 Aug, 2023 @ 3:45am 
using a function to get the color works just fine though, it's only a problem if I don't use a function for it
PixelPlz 13 Aug, 2023 @ 3:44am 
Being able to use a function is super useful!
Just a small problem though, AddEntityTrailColor expects a function or a table for the color but using a table doesn't work since your code tries to use it as if it was defined with Color() but using Color() also doesn't work since it expects a table (its type is userdata)
Fanrail 12 Aug, 2023 @ 7:45pm 
Alright, I've left only encyclopedia and bullet trails on, and none of the issues I mentioned occurred. Maybe some Lua altering mods are messing with me.
catinsurance  [author] 12 Aug, 2023 @ 7:31pm 
@Fanrail what mods do you have? i tried Encyclopedia and Immortal Hearts (from your log) and I can't get this to happen for me.

I believe this is probably a mod incompatibility issue, check to see if it happens with only bullet trails. If it doesn't, then one of your mods is nonfunctional in some way.
Fanrail 12 Aug, 2023 @ 7:17pm 
[INFO] - Lua Debug: [StageAPI:ERROR] [Callback: POST_HUD_RENDER] ...rth/mods/bullettrails_2949656747/scripts/dssmenucore.lua:1745 : attempt to index a nil value (upvalue 'menuinput')
[INFO] - Total entity spawn time: 1160 ms
[INFO] - Total ANM2 loading time: 11863 ms
[INFO] - AnmCache memory usage: 3310560 bytes in 214 entries.
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Lua Debug: [Dead Sea Scrolls (Immortal Hearts):2] ERROR:...rth/mods/bullettrails_2949656747/scripts/dssmenucore.lua:1745 : attempt to index a nil value (upvalue 'menuinput')
Pressing on Encyclopedia gives up to 26 functional wisps. Also, pressing on bullet trails closes the menu and freezes my character, and re-entering a run (or starting a new run) does not solve the issue when you reproduce the way to get the issue. Can't say the same for Immortal Hearts, though, they are fine. Or it's the other way around, I forgot.
catinsurance  [author] 12 Aug, 2023 @ 6:37pm 
New update!
- Added an API!!! More information in the description

----

I hope I fleshed it out enough, I think it should cover whatever you need. I also exposed the tables themselves if that wasn't enough.

You'll probably find the ability to use a function to return a color pretty useful, if you're doing something specific, like adding support for a boss that has multiple projectile colors for different states :D
catinsurance  [author] 12 Aug, 2023 @ 3:44pm 
Sure, I'll do that right now.
PixelPlz 12 Aug, 2023 @ 2:18pm 
Hey, it would be nice if there was some kind of global variable for your mod that other mods could check for compatibility
Also letting other mods add entries for typeToColor could be nice too
admc 12 Aug, 2023 @ 2:32am 
also great update
admc 12 Aug, 2023 @ 2:21am 
when the champion enemy is blue, aka it creates 8 bullets on death in every direction, the bullets, even while red, still have red trails (tested with roundy)
catinsurance  [author] 11 Aug, 2023 @ 8:56pm 
another quick update

- Pestilence and Ultra Pestilence now have the correct projectile trail colors with the sync color option on
- Trails now follow the projectiles a little closer, which should fix any disconnects
- Reap Creep's falling rocks no longer make trails across the screen
catinsurance  [author] 11 Aug, 2023 @ 4:42pm 
New update everyone!

- Dogma-related projectiles now have a special trail with the sync color option on
- All Delirium-related bullets now have a white trai with the sync color option on (this should look better in more situations than them all having red)
- The black color option in the options menu has been replaced with pink, as technical limitations make trails that are black invisible.
- Roundy, vomit grimace, bloaty, sloth, super sloth, and tainted tube worm now have appropriately colored trails with the sync color option on
- Charmed and friendly enemies no longer have trails on their projectiles
- Bumbino's falling rocks no longer make trails across the screen
catinsurance  [author] 11 Aug, 2023 @ 2:59pm 
@SDK it works perfectly fine for me. when you attempt to open the menu, do you mind opening the debug console and telling me if you see any red text? the red text should also have a file path (if it exists), so let me know if you see a file path relating to the bullet trails mod.
SDK 11 Aug, 2023 @ 8:14am 
The settings menu doesn't seem to work well together with Encyclopedia - An In-Game Wiki.
I'm unable to open the Dead Scrolls menu when both are enabled, anyone else?
admc 10 Aug, 2023 @ 10:17am 
also tainted tube worm
catinsurance  [author] 9 Aug, 2023 @ 10:19am 
i'll update all of these and also Sloth/SuperSloth in a day or two
admc 9 Aug, 2023 @ 9:54am 
oh also I forgot bloaty has green projectiles too but red trails
admc 9 Aug, 2023 @ 9:10am 
oh and one more minor suggestion, since bullet trails only appear for enemies, charmed enemies should have no bullet trails, but it's just a little detail. if you don't want to implement it then don't
admc 9 Aug, 2023 @ 8:45am 
ok, sorry and no problem
however, last thing - roundy and vomit grimace still have red trails instead of green, and butt slicker as well as the gish boss have red trails instead of black
I think that's it, and thank you for having the time to update the mod
catinsurance  [author] 8 Aug, 2023 @ 3:47pm 
i've quickly updated the mod to fix the issue. Thank you
catinsurance  [author] 8 Aug, 2023 @ 3:40pm 
please read the description for information about the delirium trails. I only mentioned Mega Satan as an example, but I'll update it to include Delirium to avoid confusion.

i did forget about the clots and inks! thank you for pointing that out.
admc 6 Aug, 2023 @ 12:29pm 
also delirium's bullets have red trails instead of white
admc 5 Aug, 2023 @ 9:03am 
i'm not sure if i updated the mod properly but enemies like clots (and i think inks too but i'm not sure) still have red trails on black bullets
catinsurance  [author] 3 Aug, 2023 @ 7:09pm 
New update! I (finally) manually added support for ipecac/gish-like projectiles. Additionally, I fixed Steven's projectiles being invisible.
admc 26 Jul, 2023 @ 4:50am 
really cool mod, i suggest adding black and green trails for ipecac/gish-like projectiles
Gelehed 20 Jul, 2023 @ 1:22pm 
Could you add an option to allow your tears to have trails as well?
76561199096187357 21 Jun, 2023 @ 3:01pm 
@Lord Ainz for fun
MrBalloons 11 Jun, 2023 @ 3:51am 
Are there some Incompatible mods i should know about before installing this? Just to be sure as it's been a while since i've had errors due to mod incompatibility.
leo 11 May, 2023 @ 6:36pm 
The Narcissus boss in Revelation seems to have a glowing line that extends to the top of the screen whenever it shoots its glass tears
Spherigon 2 May, 2023 @ 9:48pm 
i uninstalled the mods that were on the red text and installed the mod you sent but the prompt for the menu still doesn't pop up nor work.
catinsurance  [author] 2 May, 2023 @ 3:28pm 
Okay, it looks like the fault of a different mod then, not mine. You either are missing required mods from those mods, or those mods have errors within them. Regardless the reason, if you're unwilling to discover and uninstall the mods that don't work, you can try installing this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2917616737&searchtext=error
Spherigon 2 May, 2023 @ 3:03pm 
https://imgur.com/a/g8AxJuS idk if this was the red text you were looking for but here
catinsurance  [author] 2 May, 2023 @ 2:11pm 
you might have rebinded it to a different key? if pressing random keys on your keyboard doesnt work, please open the debug console and comment a screenshot of the red text that may hypothetically exist
Spherigon 2 May, 2023 @ 2:03pm 
the custom menu isn't opening when i click C or F1
anti satanist polo 7 Apr, 2023 @ 2:08pm 
@lord ainz uh oh a toxic tboi fan