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Just a small problem though, AddEntityTrailColor expects a function or a table for the color but using a table doesn't work since your code tries to use it as if it was defined with Color() but using Color() also doesn't work since it expects a table (its type is userdata)
I believe this is probably a mod incompatibility issue, check to see if it happens with only bullet trails. If it doesn't, then one of your mods is nonfunctional in some way.
[INFO] - Total entity spawn time: 1160 ms
[INFO] - Total ANM2 loading time: 11863 ms
[INFO] - AnmCache memory usage: 3310560 bytes in 214 entries.
[INFO] - Lua Debug: [StageAPI] Saved data! Took 0.002s
[INFO] - Lua Debug: [Dead Sea Scrolls (Immortal Hearts):2] ERROR:...rth/mods/bullettrails_2949656747/scripts/dssmenucore.lua:1745 : attempt to index a nil value (upvalue 'menuinput')
Pressing on Encyclopedia gives up to 26 functional wisps. Also, pressing on bullet trails closes the menu and freezes my character, and re-entering a run (or starting a new run) does not solve the issue when you reproduce the way to get the issue. Can't say the same for Immortal Hearts, though, they are fine. Or it's the other way around, I forgot.
- Added an API!!! More information in the description
----
I hope I fleshed it out enough, I think it should cover whatever you need. I also exposed the tables themselves if that wasn't enough.
You'll probably find the ability to use a function to return a color pretty useful, if you're doing something specific, like adding support for a boss that has multiple projectile colors for different states :D
Also letting other mods add entries for typeToColor could be nice too
- Pestilence and Ultra Pestilence now have the correct projectile trail colors with the sync color option on
- Trails now follow the projectiles a little closer, which should fix any disconnects
- Reap Creep's falling rocks no longer make trails across the screen
- Dogma-related projectiles now have a special trail with the sync color option on
- All Delirium-related bullets now have a white trai with the sync color option on (this should look better in more situations than them all having red)
- The black color option in the options menu has been replaced with pink, as technical limitations make trails that are black invisible.
- Roundy, vomit grimace, bloaty, sloth, super sloth, and tainted tube worm now have appropriately colored trails with the sync color option on
- Charmed and friendly enemies no longer have trails on their projectiles
- Bumbino's falling rocks no longer make trails across the screen
I'm unable to open the Dead Scrolls menu when both are enabled, anyone else?
however, last thing - roundy and vomit grimace still have red trails instead of green, and butt slicker as well as the gish boss have red trails instead of black
I think that's it, and thank you for having the time to update the mod
i did forget about the clots and inks! thank you for pointing that out.