Portal 2

Portal 2

Left 2 Test 3: Part 2
57 Comments
sum2jar 20 Mar, 2022 @ 6:58am 
What a pleasing ending! I did like this series.
Clearly Mad  [author] 2 Jul, 2021 @ 3:47am 
I don't blame anyone, I think it's a combination of factors.
1. As the game ages people move on and fewer play it anymore.
2. 10 years after release some very talented people have made beautiful and unique maps, regular maps with base aesthetics and mechanics look bland in comparison.
3. More and more people are learning Hammer and quality maps are far more common than back in 2014, so there's a market saturation.

However, I think I still have the right to be a little bit salty some of the regular fekin PeTI (and BeeMod) maps are more popular than mine. :Toxic_Geralt:
dcook 2 Jul, 2021 @ 1:25am 
seems like most people are not interested in anything that requires any kind of mental work... the front page maps kind of prove that point. :-(
Clearly Mad  [author] 2 Jul, 2021 @ 1:12am 
A lot has changed in the 7 years. Back in 2014, most maps could and would get thousands of subscribers. Now, at least in the case of my newest map, they struggle to even reach fifty. It's very discouraging as I put a lot of time in all of them.
I am working on one coop map, if I finish it and it gets better reception I may continue mapping, but if not, I don't think I'll be returning to Portal 2 mapping. It was fun back then, not so much nowadays.
dcook 30 Jun, 2021 @ 12:31am 
Well done!:-) hope your next map doesn't take another 7 years.. lol Followed. :-)
johannes 14 Nov, 2020 @ 11:55am 
great map.
GoldenGamer 1 Mar, 2020 @ 6:33am 
Who actually turned off the lights?
Nobody No-One 25 Jan, 2019 @ 5:53pm 
Neat.
BigBlackMomma 15 Sep, 2018 @ 11:57am 
half life 2 rip off..same outside textures
ALiC3m 3 Apr, 2018 @ 12:22am 
good map. thank you !
Clearly Mad  [author] 16 Jul, 2017 @ 9:24am 
That wasn't GLaDOS who sent you up.
Cipher 16 Jul, 2017 @ 8:09am 
that's not what i mean, why did she just send you to the surface? Was that also the human helping?
Clearly Mad  [author] 16 Jul, 2017 @ 7:06am 
Q: Also why did the crusher not work and why did the wall panels open?
A: When you help keep the human vaults (the disc) a secret from GLaDOS, someone or something helped you in return by hacking the panels and elevators.
I wanted this "thing" to have a voice, but I didn't find a voice actor.:2016imnotcrying:
Cipher 14 Jul, 2017 @ 2:45pm 
I don't understand, why would GLaDOS just let you leave?
Thomas 13 May, 2017 @ 10:48pm 
I just saw this D: It was awesome dude. I'm glad to be apart of this :8bitheart:
Clearly Mad  [author] 5 Apr, 2017 @ 9:08am 
This is the final part. There will be no more.
shag_gy 5 Apr, 2017 @ 8:11am 
When you`ll continue the series ?
jandlml 5 Mar, 2017 @ 9:07pm 
cool ending to bad you cant get in the car lol
fantasychica37 2 Feb, 2017 @ 2:36pm 
OK thanks!
Turmoil 2 Feb, 2017 @ 1:44pm 
Done in 1:38.5 (5910 ticks) https://youtu.be/eJHiqBcFLZk

It was easy but I liked the map. It would be nice to have the endings a little more fleshed out but I can see without the voice actor you were limited. Sorry to see the project will not be continued.
Clearly Mad  [author] 2 Feb, 2017 @ 10:12am 
The path branches at the beginning. If you follow her orders, you will lock yourself in the bad ending, but if you choose to disobey her orders, the true ending will unlock automatically.
fantasychica37 1 Feb, 2017 @ 4:11pm 
I love it!!!! How do I get the bad ending?
fantasychica37 1 Feb, 2017 @ 3:49pm 
A hint as to how I ignore GLaDOS after destroying the CD? Should I wait around and not go through the door she opens?
Anachronistic ALLOS 26 Dec, 2016 @ 12:30am 
I got the True Ending as well, and I have to say, I've never felt that satisfied in destroying vital test apparatus before. A perfect flipping off of GLaDOS you don't really get to do all that often.
Clearly Mad  [author] 20 Dec, 2016 @ 2:03pm 
Finally, somebody got the true ending! Thank you for playing my map and Merry Christmas! :2015holly:
dven1 20 Dec, 2016 @ 1:59pm 
Nice map, well made and lit with good visuals and great puzzles. I didn't read the description before playing, so of course I had to play it again after being crushed the first time. That ending was much more pleasant! I even stopped the action in the room right after the faith-plate and tried to find a third ending but to no avail. Thanks for your work.
Clearly Mad  [author] 20 Dec, 2016 @ 1:42pm 
Creative solution, but with only the in-game props and animations to use, that would be kind of difficult to pull off. There is a breakable glass entity, but I haven't used it yet so I'm not sure if that would work. The whiteboard would also have to have an animation for it to fall but there are some other, more crude options that I don't think would look as good (I think making it a physics object would just look ridiculous).
As for the text-to-speech option, that might work, but I need to play Portal Prelude first.

Funny thing, I got a new PC in the two years and all of these old maps are on my old hard drive, so it may be a bit difficult to retrieve them and make some changes... probably should've mentioned that before posting that rant. Whooops.:rfacepalm:
Mad Elf 20 Dec, 2016 @ 10:22am 
(As for a voice actor... I believe the creators of Portal Prelude used one of the better voices that comes with the built-in Windows text-to-speech utility, then ran it through some simple filters. You might get some mileage out of that idea...)
Mad Elf 20 Dec, 2016 @ 10:22am 
Nice set of maps. I really like it when the author puts a bit of effort into giving the tests some kind of plot -- yours makes enough sense to be entertaining.

I may have a partial solution for your dilemma. The window to the CD office isn't broken at the end of 3.1, but 3.2 starts with it broken. Maybe you could try something like this:
- Add some reasonably obvious text to the whiteboard in the office, describing why the CD was never inserted.
- Start the map with the window intact.
- Have the act of opening the office door cause the whiteboard to fall partially over, smashing the window.

I have no idea how you could achieve the third step in a way that looks realistic (maybe change the door to a swing door, that smacks into the whiteboard when it opens?), but the breaking glass and moving board should draw the player's attention to the now-open window and the message without looking *too* contrived...
Clearly Mad  [author] 20 Dec, 2016 @ 8:38am 
I know most of you got the bad ending, I would have too, if I were in your position. It's my fault you got the bad ending because I didn't make it clear that there were two branching paths.

Meet my dilemma - This is the sole reason why this map took me two years to publish. I wanted to come up with something that would make it clear that you had two choices.
I came up with:
---a voice acted sequence - didn't have a voice actor
---an in-game notification - a giant arrow pointing to the window telling you to throw the disc seemed ridiculous, and it would have interrupted GLaDOS lines
---text on the computer monitor or some other prop - too subtle, most likely nobody would even notice
---remove the branching paths entirely - the plot would make no sense (like it makes sense now, amirite)

If you have a better idea, I'd love to hear it, so post it in the comments.
z34chris 19 Dec, 2016 @ 6:32pm 
bad end? lol
The Anti-Ninja 19 Dec, 2016 @ 5:34am 
Puzzle was fun to work out. I also had a hard time making the leap to the lower level.
Clearly Mad  [author] 16 Dec, 2016 @ 5:07pm 
Look, I am not happy with how the bad ending turned out. If you don't get the true ending (I'm calling it "true", not "good"), you're missing out on a beautiful scene I'm very proud of. So please consider replaying if you get the bad ending. And please read the description before playing.
quatrus 16 Dec, 2016 @ 11:34am 
Ah well - bad end. Not going to start over...thanks for creating.
TG 24 Sep, 2015 @ 10:21am 
Excellent work!
Turrets Turret 17 Jul, 2015 @ 12:12pm 
really nice good ending!
wildgoosespeeder 26 Dec, 2014 @ 6:08pm 
Instead of ending the map if you get the wrong ending, restart the entire level automatically.
wildgoosespeeder 26 Dec, 2014 @ 6:07pm 
The chairs when you first start the map is probably a good idea to have them not be picked up. Also I noticed a few minor Hammer mistakes. One of the button's antlines don't change color when activated or deactivated. The jump required to get to the lower level of the test is OK but not recommended. I can make the jump, just feels like I barely do it is all.
wildgoosespeeder 26 Dec, 2014 @ 5:57pm 
I know you were waiting to hear from me and my thoughts about your map. Around the time you alerted me of this beta map, I grew really sick of playing Portal 2 because of all the crappy maps I played that somehow reach the front page while most better maps fade into obscurity. Now that I played it, interesting idea having a for GLaDOS or against GLaDOS scenario. Also Sacrificed the cube twice to solve the one chamber.
Clearly Mad  [author] 25 Nov, 2014 @ 7:25am 
It's a very old version, the test will most likely remain the same, but everything else can and will be changed. And yes, I want it to have multiple endings.
Gemarakup 24 Nov, 2014 @ 11:34pm 
Is this non linear?
Clearly Mad  [author] 11 Aug, 2014 @ 4:34am 
Thanks for the video, but did it really deserve 10/10?
Anyway, you can keep the video unlisted until I release it, but you could just record it again when I do, because I plan on making quite a few changes before it's release.
Rector 11 Aug, 2014 @ 3:37am 
Awesome level! I love the choices you can make which determines the ending . Great puzzle too.
Can you actually shoot a portal in the chamber you pass in the faith plate ride before you reach the main chamber?
Playthrough video (unlisted)
TS_Mind_Swept 5 Aug, 2014 @ 4:26pm 
Definitely better, the main test was actually kind of fun this time, i killed the cube you get from the higher area twice, don't know if i was supposed to, but it worked Could still use a touch of...something..before and after the main chamber though, it feels under acomplished, like I should have done more in it. Idk, it is only half of a test, but i just wish i could do more in each.
CDFLion 5 Aug, 2014 @ 1:17pm 
Looks good. The chamber definetely got better, I think I solved it the right way this time. Good job :-)
TS_Mind_Swept 5 Aug, 2014 @ 12:47pm 
I'll give it another go and let you know what i think.
Clearly Mad  [author] 5 Aug, 2014 @ 8:38am 
Update: Significantly changed the test. Difficulty changed from Easy to Medium.
Clearly Mad  [author] 5 Aug, 2014 @ 1:12am 
I'll change the puzzle.
Thomas 4 Aug, 2014 @ 4:10pm 
Wow, This was amazing! And I am pretty sure I solved the puzzle wrong. I'll try to see the good ending, might take a while