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1. As the game ages people move on and fewer play it anymore.
2. 10 years after release some very talented people have made beautiful and unique maps, regular maps with base aesthetics and mechanics look bland in comparison.
3. More and more people are learning Hammer and quality maps are far more common than back in 2014, so there's a market saturation.
However, I think I still have the right to be a little bit salty some of the regular fekin PeTI (and BeeMod) maps are more popular than mine.
I am working on one coop map, if I finish it and it gets better reception I may continue mapping, but if not, I don't think I'll be returning to Portal 2 mapping. It was fun back then, not so much nowadays.
A: When you help keep the human vaults (the disc) a secret from GLaDOS, someone or something helped you in return by hacking the panels and elevators.
I wanted this "thing" to have a voice, but I didn't find a voice actor.
It was easy but I liked the map. It would be nice to have the endings a little more fleshed out but I can see without the voice actor you were limited. Sorry to see the project will not be continued.
As for the text-to-speech option, that might work, but I need to play Portal Prelude first.
Funny thing, I got a new PC in the two years and all of these old maps are on my old hard drive, so it may be a bit difficult to retrieve them and make some changes... probably should've mentioned that before posting that rant. Whooops.
I may have a partial solution for your dilemma. The window to the CD office isn't broken at the end of 3.1, but 3.2 starts with it broken. Maybe you could try something like this:
- Add some reasonably obvious text to the whiteboard in the office, describing why the CD was never inserted.
- Start the map with the window intact.
- Have the act of opening the office door cause the whiteboard to fall partially over, smashing the window.
I have no idea how you could achieve the third step in a way that looks realistic (maybe change the door to a swing door, that smacks into the whiteboard when it opens?), but the breaking glass and moving board should draw the player's attention to the now-open window and the message without looking *too* contrived...
Meet my dilemma - This is the sole reason why this map took me two years to publish. I wanted to come up with something that would make it clear that you had two choices.
I came up with:
---a voice acted sequence - didn't have a voice actor
---an in-game notification - a giant arrow pointing to the window telling you to throw the disc seemed ridiculous, and it would have interrupted GLaDOS lines
---text on the computer monitor or some other prop - too subtle, most likely nobody would even notice
---remove the branching paths entirely - the plot would make no sense (like it makes sense now, amirite)
If you have a better idea, I'd love to hear it, so post it in the comments.
Anyway, you can keep the video unlisted until I release it, but you could just record it again when I do, because I plan on making quite a few changes before it's release.
Can you actually shoot a portal in the chamber you pass in the faith plate ride before you reach the main chamber?
Playthrough video (unlisted)