Total War: WARHAMMER III

Total War: WARHAMMER III

Lore-based Unit Mod - Version 30
171 Comments
ByzantineBasileus  [author] 3 Oct @ 12:45am 
alarg18: Unfortunately I am not an artist, so I had to use screenshots. I refuse to use AI because it steals from the work of others and does not create anything new itself, and I don't want to use GW artwork because of IP issues, limited sources, and that lots of other modders use them as well.

I am always open to offers of someone doing the unit cards, but there is 103 of them!
alarg18 2 Oct @ 2:20pm 
try to make the cards more beautiful at worst use ai this screenshots are just making the troops ugly over than that great mod
ByzantineBasileus  [author] 9 Aug @ 10:33am 
1sfef: I did a more complete update a few days ago, added some units, and removed some as well.

My apologies, I did not know you had not seen that. Send me a friend request, I can send you an earlier version.
1sfef 9 Aug @ 10:11am 
@ByzantineBasileus yes I can't load the existing campaign and this mod was the only one I use that was updated today. I also thought that perhaps you removed some units since that's what's stated in the description, that would explain why my campaign isn't loading.
ByzantineBasileus  [author] 9 Aug @ 8:22am 
1sfef:

Are you having trouble loading the campaign? I just altered some unit stats, which should not affect anything.
1sfef 9 Aug @ 7:42am 
Hello, is there any way to continue an ongoing campaign after today's mod update?
ByzantineBasileus  [author] 19 Jul @ 10:37am 
Ciaphas Cain: Yes, those errors were fixed. I am, however, too lazy to take new screenshots!

Thank you for letting me know, anyways!
Ciaphas Cain 19 Jul @ 9:03am 
Just letting you know, there's like 2-3 units with missing unit names in the screenshots. I suppose you've corrected already but just wanted to tell you
ByzantineBasileus  [author] 7 Jul @ 10:06pm 
SFH: Will do!
SFH 7 Jul @ 4:28am 
@ByzantineBasileus Alrighty, thanks for notifying, i will probably forget, but if you don't could you tag me?
ByzantineBasileus  [author] 6 Jul @ 10:35pm 
SFH: Ah, thank you for notifying me that you did so. I plan to update the mod later this month and add some new units, so just keep that in mind.
SFH 6 Jul @ 8:08am 
Hello, i made 2x unit size submod for this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3518417186
ByzantineBasileus  [author] 4 Jul @ 11:37pm 
SFH: No, I am afraid not. I would not know how to balance it for them.
SFH 4 Jul @ 8:02am 
Does it have SFO or Radious submod?
Videogamer40000 9 Jun @ 2:58am 
Alright, good to know. Thanks for the quick response and the given permission.
ByzantineBasileus  [author] 9 Jun @ 1:20am 
Videogamer40000: The units specific to each Monogod will remain behind each faction. I did not add those units to the warband upgrade system because I wanted to add a bit of uniqueness to each of them.

You are welcome to mod them in if you like, however.
Videogamer40000 8 Jun @ 10:34pm 
I have a question.

Are most of the Chaos units going to remain behind only their respective god's factions? Since I noticed quite a few of them weren't in the warband upgrade system for Warriors of Chaos.

Regardless, thank you for your work. Having units sourced from the lore is greatly appreciated.
ByzantineBasileus  [author] 26 May @ 10:51pm 
House_Murphy: I have just tested it and it works fine for me. I think it just might be a mod conflict, as you said.
House_Murphy 26 May @ 2:53am 
Running this mod gives me this error in the top left at campaign start and it doesn't go away "Script error attempt to pull a null value" I'm running 300+ mods tho so it might just be an incompatibility
flecha 14 Mar @ 4:55pm 
you need unit thumbnails dude
ByzantineBasileus  [author] 1 Mar @ 5:02am 
Carch: A modder has the responsibility to bugfix at the earliest opportunity!
Carch 1 Mar @ 4:53am 
wooo that was fast! thank you!
ByzantineBasileus  [author] 1 Mar @ 4:44am 
Carch: Fixed!
Carch 1 Mar @ 4:33am 
hya thanks for mod! marauders of nurgle spears and shields are invisible though.
ByzantineBasileus  [author] 26 Jan @ 9:25pm 
Salty♔Kirby: If you find him, let me know!
Salty♔Kirby 26 Jan @ 5:29pm 
Here from Reddit for the intelligent and handsome author:winter2019cooldog:
MVGkaiser 3 Jan @ 7:10am 
Awesome! thanks!
ByzantineBasileus  [author] 2 Jan @ 8:51pm 
MVGkaiser: Fixed!
ByzantineBasileus  [author] 2 Jan @ 8:45pm 
MVGkaiser: I will have a look at that, thank you.
MVGkaiser 2 Jan @ 10:43am 
Hi, I noticed that the unit card for the "Peasant Bowman - Adequately Armoured in Mail" is just a Question Mark.

thought you should know
Rathim 17 Dec, 2024 @ 7:10am 
Fair enough
ByzantineBasileus  [author] 16 Dec, 2024 @ 9:25pm 
Jojit: I do not like AI. I just copies the artwork others have done.
Rathim 16 Dec, 2024 @ 10:54am 
Honestly i would go for some AI art for the unit cards, there are other ones as well that use AI for them.
Serj Targarien 9 Dec, 2024 @ 11:50pm 
Even a team effort would be lots of work, guys.

I'm in the same position about unit cards in this mod, but I tried to make a few of them several months ago and it's extremely time consuming unless you are an expert in the matter.

Even an accomplished artist would probably take a couple of months minimum to catch up with the mod. So, yeah, the unit cards department is a no go for now.
ByzantineBasileus  [author] 7 Dec, 2024 @ 10:58pm 
Rhyfelwr: I would definitely be open to offers!
Rhyfelwr 7 Dec, 2024 @ 1:32am 
Needs new unit cards, the current ones stick out as a sore thumb :( Shame I was hyped for this mod. Maybe someone with the know how could help the author out?
ByzantineBasileus  [author] 6 Dec, 2024 @ 10:17pm 
ryukon: Unfortunately, I am not an artist, so I had to use screenshots. If you know someone who could create 100+ cards for free, please let me know.
ryukon 6 Dec, 2024 @ 2:47pm 
The mod really needs new unit cards. Currently they are immersion breaking ugly and it is hard to tell what the unit is about.
zigzag 16 Nov, 2024 @ 3:57pm 
ByzantineBaileus, thanks, its cool though. I just wanted to make sure it wasnt one of my other 300+ mods. You live by the glassware you die by the glassware. :steamsalty:
ByzantineBasileus  [author] 16 Nov, 2024 @ 6:21am 
The Unconquered Sun: Royal Host for the Tomb Kings, Night Goblin Spears, and Night Goblin Spear Fanatics for the Greenskins.
Tag_Ur_It--> 16 Nov, 2024 @ 6:19am 
I'm happy to see a unit mods that is meele based instead of mostly guns.
The Unconquered Sun 16 Nov, 2024 @ 6:19am 
What were the three new units?
Tag_Ur_It--> 16 Nov, 2024 @ 6:19am 
Ooh okay, thank you. Honestly without modders like you I doubt I'd play the game as much as I do
ByzantineBasileus  [author] 16 Nov, 2024 @ 6:12am 
Sorry, not, I don't think you can do that. You can use RFPM to remove units from the building chains or factions though.
Tag_Ur_It--> 16 Nov, 2024 @ 6:08am 
Do you mean that you can enable and disable units? I just have some other unit mods that might cauae alot of bloat. And sorry I just want to be sure.
ByzantineBasileus  [author] 16 Nov, 2024 @ 5:57am 
It should be.
Tag_Ur_It--> 16 Nov, 2024 @ 5:56am 
Is this mct compatible? This is amazing work btw. Thank you for your dedication
David 16 Nov, 2024 @ 4:26am 
I like that you try not to add redundant units unlike other bloat mods. I'm a vanilla player but I feel like giving this a try.
ByzantineBasileus  [author] 15 Nov, 2024 @ 9:56pm 
Yes, I added three new units, and did a bunch of rebalancing. I apologize for the crash. I can send you an older version of the mod if you want to keep playing the campaign.
zigzag 15 Nov, 2024 @ 9:38pm 
Hey you make a big update to this? i ran my empire campaign this morning, Im 100 or so turns in, no problem...tonight I boot it up and CTD. I looked t my Prop Joe WMM and it says this mod is the only one been updated since last time I played.