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I'm still modding the game but with new units/features for each factions. MIA is on break for now.
You can find my other stuff by searching HEROES OF LEGEND in the Workshop (or by checking my workshop directly) if you're interested.
I'm not sure if this is a known issue, and I get you're not modding this game anymore, but if someone could let me know if it's somehow my fault or maybe how to fix it? Simple things I can do, but a specific hero being excluded from an Artefacts effects is perhaps a bit compllicated.
Thanks for your time.
If possible could you have it set up to apply Fearless on the turn used, then Rubric the turn after?
I could also suggest putting 'Fearless' above 'Rubric' but I'm not sure if the game calls top down for effects first or still applied everything on the same turn.
You could also give the units effected with it "Fearless" as that works for the Tyranids.
Edit repost: For specifics, when Tyranids are under synaptic link, they get fearless. If the Grimoire is used on a non-synapse unit, they'll go 'broken'. If under the effects of Synaptic link when it's used, they won't.
@Mindrivet it's not possible to add weapon through item.
For some reason units seem to still take morale damage even at 0, which leads to them becoming broken and unable to ever recover. Is it possible to also give 100% morale loss reduction with the buff, or is that something else hard-capped like damage reductions?
I changed the description of the Fragmented ammo as well.
Also i cannot tell if you ever remembered/got around to fixing frag ammo more enemies hit working for melee or not.
The "Thirst for blood" items grants more upkeep with each victims (+10% per kill) but economical item like the Book of Lorgar and the Banner of the WAAAGH ! will make the bearer more vulnerable with each kill.
Not sure how much that helps
I’d love to share the translated files, but unfortunately, I can’t register for Discord. I also tried uploading them separately to Steam, but due to my lack of technical knowledge, I couldn’t even manage that.
Once again, thank you for your assistance!
A missing " or > or /. If there is a " in the sentence, this will prevent the use of the file.
In the log file (Proxy Studios/Gladius/Logs/Gladius.log) you can find the exact line(s) where the typo is located.
If you need (more) help, dont hesitate to contact me on Discord (devian6357). If you want, i can also add your translation for the concerned mods.
Right now, I’m adding a Chinese folder in Data/Core/Languages and editing the English files (e.g., changing <entry name="PresentdeNurgle" value="纳垢的礼物"/> to Chinese). Some mods work fine, but others only partially translate (e.g., only actions show up in Chinese, while units stay in English). For some, like MIA, nothing changes at all.
I’m not familiar with coding, so I wanted to ask:
Is this the correct approach?
Are there other files I need to modify for full translation?
None of my friends play this game, so I figured I’d ask the expert! Thanks in advance!
The name i used at this time could be a bit strange for non french speaker, feel free to contact me on Discord (devian6357), i'll give you an excel file with the intel you want.
Could it be my load order? Here is my mod list as I have it loading.
Locknot’s Expanded Setup
Onix” Aeldari & Drukhari Gates
Mono’s Annoying Improvements
Heroes of Legend – Drukhari Edition
EBF More Items & Artefacts Patch
More Items & Artefacts
Trenches
Neutral Webway Gates Buff
EBF Super Heavy Wrecks
EBF City Ruins
Edible Wire Weed
EBF Flamers Burn Forests