Barotrauma

Barotrauma

Intruder
43 Comments
Taxit 19 Jun @ 5:54pm 
please unlock the wiring
Salty Slothy 26 Oct, 2024 @ 9:05pm 
bro this sub can't even keep the lights on. No idea why
Sanchoysina 24 Sep, 2024 @ 8:29am 
10/10 sub
Andrew_L 15 Aug, 2024 @ 1:06am 
Cool features; unfortunately the logic bugs out after a long mission. The sub starts moving and becomes uncontrollable. Totally unrepairable due to hidden/locked components and wiring.
ImBSS 3 Aug, 2024 @ 12:33pm 
0/10 would be 8/10 if the wiring wasent stupid locked
SeyaDiggler1 23 Jun, 2024 @ 10:56pm 
Thanks I just grabbed this and will be running a new campaign with them. It will be only 2 of us running the subs, I will see if we can handle it!.
MercenaryGrok 16 Jan, 2024 @ 8:15pm 
Still workds, Wished it was unlocked
Jair 7 Jan, 2024 @ 4:05am 
this still works today?
Rasputin 7 Jan, 2024 @ 1:36am 
11/10, THE best subs that I have ever played with. Perfectly balanced and comparable with the Dugong, Humpback and Remora but better in every way. These were the only subs that I have finished a campaign with! :barotrauma:
Cat 3 Dec, 2023 @ 12:37am 
Love the subs, but for some weird reason with both MK.7 and MK.7S the bots are incapable of shooting things with the rear coilgun, they aim at whatever's behind but just look at it menacingly while it claws at the ship. The coilgun itself can shoot fine when I control it though.
Hash 24 Nov, 2023 @ 4:45am 
I got it! Did not realise the "connection panel" was the category I was looking for. :captainclown:
Love the subs! :captainsmooth:
Hash 24 Nov, 2023 @ 4:37am 
Hi! Great subs! :captainsmooth: Love the aesthetic, love the layouts and the design, but the inability to re-wire them is just too much of a downside for me.

Does anyone know how could I unlock the junction boxes and the batteries? I have tried to take a look in the sub editor, but I cannot figure it out. :securityofficer2:
m13796624212 16 Nov, 2023 @ 7:15am 
As the meme goes, "very good work, make my morphine spin, love from CN".
Grin_Greid 14 Nov, 2023 @ 3:46pm 
I think that even if the sub is not ideal, this does not make it bad
In any case, a person can always open sub in the editor and poke at what he doesn’t like
Either way it's better than vanilla
Krastor  [author] 14 Nov, 2023 @ 9:03am 
I have already spent over 8 hours fixing the problems that arose after updating the game. And I already strongly regret that I shared this mod. Replacing the reactor automation for all 4 submarines while maintaining all functions, such as switching modes, will take another 10 hours. I don't have that time. If someone wants to do this, then I'm happy to hand over the authorship of this mod.
🌹⚜Лорд Тень⚜🌹 14 Nov, 2023 @ 7:07am 
hi, the submarine always screams if you insert 4 lightning rods into it, try better than this automatic
https://www.youtube.com/watch?v=sY9v9ooX6nQ&t=355s
sebastianyarrik 13 Nov, 2023 @ 10:39pm 
in this submarine have no open electrical boxes
sebastianyarrik 13 Nov, 2023 @ 9:48pm 
your subs is very well, very practically!
Krastor  [author] 13 Nov, 2023 @ 3:07pm 
I can't reproduce the problem, but I've moved some waypoints around a bit. Maybe it will help.
Lem'Nade 13 Nov, 2023 @ 11:33am 
I do not know why, but the bots really like staying face first against the right wall of the armory in the intruder CDL.
i suggest moving the waypoints a little, it helps sometimes.
Anthrix 12 Nov, 2023 @ 10:31pm 
These ships are awesome
Krastor  [author] 12 Nov, 2023 @ 1:59pm 
This was done on purpose because previously NPCs would always get confused and stuck in the shuttle area...
I returned the waypoints in the new update, I hope it works better now. This mod is already more than half a year old, a lot has changed in the game, and I don’t know why it suddenly became popular. Pure mystery of Steam algorithms.
NomaT 12 Nov, 2023 @ 11:59am 
there is no waypoints that lead bots into shuttle or out
xiaohongshu 12 Nov, 2023 @ 9:18am 
fire sub
Krastor  [author] 12 Nov, 2023 @ 7:20am 
Yep, you are right. So now there is only one emergency lever and buttons, after pulling down the lever, the shuttle can be opened from both the inside and outside. The alarm was also replaced with a regular lamp.
NomaT 11 Nov, 2023 @ 4:47pm 
I must need switch 2 levers to exit the shuttle, and then door permanently stays open with that screaming alarm attracting monsters nearby. Better never be inside of that shuttle during expolration and use remote control instead, strange design
Krastor  [author] 11 Nov, 2023 @ 3:42pm 
No, this is not a reference to anything. Just my old art that I drew an eternity ago.
Kookoorooza 11 Nov, 2023 @ 3:15pm 
But isnt it a Strogg reference?
Andrew 11 Nov, 2023 @ 3:12pm 
I loved the art it looks sick! It reminds me of Signalis.:steamthis:
Taraghlan 11 Nov, 2023 @ 9:27am 
they have water in it. It just doesn't react to what i want. I will try later
Krastor  [author] 11 Nov, 2023 @ 7:15am 
@Taraghlan, everything should be fine. But all submarines have buttons for forced emptying of ballast. You may have accidentally turn on this.
Taraghlan 10 Nov, 2023 @ 4:22pm 
is it my fault that the submarine have problem with ballast?
simsyu 10 Nov, 2023 @ 2:34am 
Less than 300 hours of play time and quality content to this extent?
I like what you've got.
:barotrauma::ambition:
Krastor  [author] 10 Nov, 2023 @ 2:07am 
Well...suddenly the mod became popular. Thank you all!
And I hope that I fixed the problem with the submarine exploding.
Everything was fine before, but I haven't launched the game for more than six months and probably, the problem appeared after updating the collision box in the main game.
Thug Nasty 9 Nov, 2023 @ 6:51pm 
Im having an issue with the CDL of my nuclear decoys blowing up my entire sub even when at a standstill. not sure whats going wrong here bc i swear i fired them fine before.
Taraghlan 9 Nov, 2023 @ 1:27pm 
great sub but the it doesn't sink i don't know if that is my fault
Mzargeot 9 Nov, 2023 @ 11:15am 
I usually like my subs to be as close to vanilla as possible but this is a gem.
Dev 8 Nov, 2023 @ 6:09am 
Beautiful boat. I also want to mention the very elegant design of the workshop. Definitely respect !
Krastor  [author] 13 Jun, 2023 @ 5:53am 
@narcher007 This is weird. Everything works for me now. Perhaps the problem may remain, if you test it on an old save, then the bug will remain and this, unfortunately, cannot be fixed in any way. So only buying a new submarine or restarting the game can fix it.
narcher007 12 Jun, 2023 @ 7:25pm 
@krastor, the mk6 deconstructor is still buggy. Can't pull things out of the large steel cabinet attached to it.
narcher007 12 Jun, 2023 @ 3:01pm 
@krastor. No worries, thank you for the timely fix and reply :)
Krastor  [author] 30 May, 2023 @ 1:27am 
@narcher007 Updated. it seems like it should work fine now.
Thanks for the info and sorry for this issue...
narcher007 29 May, 2023 @ 8:41pm 
Wondering where the Large Steel Cabinet is that is connected to the Deconstructor. It is linked, but can't take anything out of that cabinet.