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开启岛屿冒险的四层(多层)世界的情况下,第一次穿越主世界会导致mod失效,第二次穿越主世界会导致物品栏直接消失
"(offset-x=inventoryw_w+equipuw+buttons_w)."
I love it, thank you for the suggestion!
I'll take a look into the resolution issue as well, thank you for the heads up. Personally I never tested above 2560x1440 due to it being my native display.
4. In addition, I have updated your module's sdf_victorian_suit item for compatibility.
I am an amateur and have no knowledge of Lua. I am sorry that I cannot provide you with substantial assistance.
I subscribed to your mod, and I guess you're wondering how to find the location of the pop-up container for the game's existing items. Sorry, I don't know how to help you. But I can give some suggestions:
1. I really don't affect the position of the original grid by extending a few extra grids, so it won't affect the pop-up container of the game's original items.
2. In addition, if you want to know how to obtain your own grid position, you can try to obtain it by calculating, for example, (offset-x=inventoryw_w+equipuw+buttons_w).
Which I can use to make custom containers open up at their location, via with...
local qs_pos = INVINFO.EQUIPSLOT_neck:GetWorldPosition() <-- which does not work atm.
All vanilla ones work:
INVINFO.EQUIPSLOT_hands:GetWorldPosition()
INVINFO.EQUIPSLOT_body:GetWorldPosition()
INVINFO.EQUIPSLOT_head:GetWorldPosition()
Wondering if you knew how to lock on to this positions. Ty!
I know its easy to create you own, which I could help if you like.