Don't Starve Together

Don't Starve Together

extra-equip-slot-eqs
209 Comments
9 Oct @ 6:05pm 
作者有没有计划 加个45格的计划 ,有时候真的很想加个适配的45格+五格/六格
Moi 8 Oct @ 5:02am 
請問圖中搭配的45格模組是哪一個的!
Kuroyuri 3 Oct @ 7:54pm 
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Kuroyuri 3 Oct @ 6:20am 
因为带着建造护符点制作栏就出现这个问题了
Kuroyuri 3 Oct @ 6:02am 
建造护符制作报错了,感觉可能和制造的时候显示了一个建造护符-20%有关?换掉这个就行了
龙_天正 2 Sep @ 5:03am 
作者勋章把服装栏扣住了
AQI 29 Aug @ 2:12am 
作者您好,绝望石盔甲会识别到背包栏里,可以修改一下吗
-AIAe- 27 Aug @ 10:15pm 
可以兼容永恒新界的黑曜石护甲吗
八月的云 23 Aug @ 4:10am 
亮茄甲穿戴损坏时会导致游戏报错
咬一口星星奶酪  [author] 15 Aug @ 11:52am 
@watchoutalien:雕像只能放在身体栏,在本mod中即为护甲栏,若放在其他栏位会衍生一系列bug,如果喜欢雕像在背包栏可以使用其他热门的,第二格为背包的装备栏mod,其逻辑和本mod为两种主流方式
咬一口星星奶酪  [author] 15 Aug @ 11:49am 
@贾斯丁燕麦粥 :暂未复现建造护符报错的问题,可以添加群聊发送日志咨询
咬一口星星奶酪  [author] 15 Aug @ 11:49am 
@我代着幸运兔脚幸运钱还有我的马提铁:行为学无法识别背包是因为背包代码特殊或者行为学获取不到背包内物品信息
󰀍耶子@󰀍 15 Jul @ 8:13am 
作者大大,这个模组会让可变光谱背包无法变色,只开这个模组也无法变色。
bhwan 30 Jun @ 5:07am 
物品栏满了,背包栏没满,捡东西不会自动到背包栏:steamsad:
watchoutalien 28 Jun @ 11:13pm 
请问可不可以让背着的雕像放在背包栏?或者增加这样的选择
贾斯丁燕麦粥 25 Jun @ 11:12am 
我也遇到了用建造护符之后会报错的问题
谢谢,实测没有亮茄甲修补后和背包冲突的bug。另外提出一个问题,使用mod时,黑化行为学不能识别背包里的东西。例如:shift+左键连续给予鱼人王鱼 或者 shift+右键 在地上连续丢弃物品时,只有物品栏里的东西可以连续操作,但背包里的东西不可以,不知道作者方不方便解决一下这个问题
Me 1 Jun @ 12:11pm 
非常好模组
攀攀攀攀攀哥哥a  [author] 20 May @ 4:46am 
@拾年 应该是其他模组冲突了吧 我这边挺正常的。
攀攀攀攀攀哥哥a  [author] 20 May @ 4:46am 
@零秒 带护甲属性的物品建议都视为护甲否则有点影响游戏平衡哦。
攀攀攀攀攀哥哥a  [author] 20 May @ 4:44am 
@坎儿井窖藏咸鱼 不会报错呀 要不看下是不是其他模组的问题。
坎儿井窖藏咸鱼 16 May @ 5:31am 
这个mod在制造建造护符之后会报错请问有什么解决办法吗?顺便感谢作者制作这个mod非常好用!
拾年 2 May @ 2:45am 
是不是失效了啊,开完以后还是3格
168 30 Apr @ 1:02am 
威尔逊胡子冲突,试了好几个,只有这个不冲突,,好用,,,点赞,
零秒 27 Apr @ 7:23pm 
作者请问可以兼容下牧(千年之旅的那个)MOD吗,现在他那个拐杖糖是被识别在护甲栏而非背包栏,少穿件护甲有点伤
Assassin-TBA 20 Apr @ 6:36pm 
新背包变色后背上不显示
麦田里的麦草人 17 Apr @ 12:35am 
请问可以增加一个指南针格子吗,感谢作者!
......影碧 12 Apr @ 8:53am 
加了还是3格mod失效了
添加剂 9 Apr @ 9:37pm 
谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢谢
佩其 6 Apr @ 10:58pm 
好用
绝世无敌终极好男人 19 Mar @ 9:17am 
胡须跟兔子那个杖在背包里面会报错
dova 15 Mar @ 7:03am 
@攀攀攀攀攀哥哥a
开启岛屿冒险的四层(多层)世界的情况下,第一次穿越主世界会导致mod失效,第二次穿越主世界会导致物品栏直接消失
加德 14 Mar @ 7:42am 
和45格装备栏一起用的话要调整设置,在45格背包栏设置里首位栏设置成左上,要不然有错位的bug
Jade Knightblazer 4 Mar @ 12:03pm 
@攀攀攀攀攀哥哥a
"(offset-x=inventoryw_w+equipuw+buttons_w)."

I love it, thank you for the suggestion!

I'll take a look into the resolution issue as well, thank you for the heads up. Personally I never tested above 2560x1440 due to it being my native display.
攀攀攀攀攀哥哥a  [author] 4 Mar @ 7:23am 
@soyolove 这个问题应该是 富贵险中求 mod的bug,等待富贵险中求的小伙伴修复即可。
攀攀攀攀攀哥哥a  [author] 4 Mar @ 7:19am 
3. My resolution is 4k, so I found that your mod seems incompatible with high resolution: it will cause the pop-up container you defined to become smaller. Perhaps you did not use the built-in grid width and height variables in the game to generate grids (it is recommended to refer to the game code of Qidi Crown).
4. In addition, I have updated your module's sdf_victorian_suit item for compatibility.
I am an amateur and have no knowledge of Lua. I am sorry that I cannot provide you with substantial assistance.
攀攀攀攀攀哥哥a  [author] 4 Mar @ 7:19am 
@Jade Knightblazer

I subscribed to your mod, and I guess you're wondering how to find the location of the pop-up container for the game's existing items. Sorry, I don't know how to help you. But I can give some suggestions:
1. I really don't affect the position of the original grid by extending a few extra grids, so it won't affect the pop-up container of the game's original items.
2. In addition, if you want to know how to obtain your own grid position, you can try to obtain it by calculating, for example, (offset-x=inventoryw_w+equipuw+buttons_w).
Jade Knightblazer 25 Feb @ 7:07pm 
Also like to point out, when you use the Amulet (Life giving Amulet) to revive, you will have the necklace texture around your neck... even if you are wearing other armor. (This could be due to some armor its keep on death, which auto re-equips it)
Jade Knightblazer 25 Feb @ 12:39am 
Hiya, I would like to add some Compatibility with my Medievil Reanimated mod. Making items work in your added slots is easy, however I am having issues locking onto their INVINFO.

Which I can use to make custom containers open up at their location, via with...
local qs_pos = INVINFO.EQUIPSLOT_neck:GetWorldPosition() <-- which does not work atm.

All vanilla ones work:
INVINFO.EQUIPSLOT_hands:GetWorldPosition()
INVINFO.EQUIPSLOT_body:GetWorldPosition()
INVINFO.EQUIPSLOT_head:GetWorldPosition()

Wondering if you knew how to lock on to this positions. Ty!

I know its easy to create you own, which I could help if you like.
soyolove 23 Feb @ 11:03pm 
穿上富贵险中求mod的漩涡斗篷后会出现更换人物必定断开连接的情况
柳荫 8 Feb @ 9:21am 
好用!各位想配适limbus company模组的友友们放心用:steamthumbsup:
amcs40421342 1 Feb @ 3:50am 
謝謝大佬分享,用起來沒問題
若叶睦 1 Feb @ 12:37am 
普通背包的其他皮肤都正常,但是换成浣熊皮肤,格子里就显示空白格了,不知道是不是贴图错误,大佬可以修一下吗?
Ikkegwn 28 Jan @ 2:42am 
Thank you very much! I'm using default right now, thanks for that. I'm using this one due to it working well with the 45 inventory mod. Good stuff and thank you for keeping the extra equip slots updated!
攀攀攀攀攀哥哥a  [author] 26 Jan @ 8:25pm 
@Ikkegwn ,ok,I can do it. next upddate. I suggest you use the default configuration.
Ikkegwn 26 Jan @ 8:11am 
English option please?
攀攀攀攀攀哥哥a  [author] 24 Jan @ 4:21am 
@重重c 没有
重重c 22 Jan @ 2:40am 
有坏掉的亮茄甲修复后占背包格的bug吗?
攀攀攀攀攀哥哥a  [author] 14 Jan @ 6:57am 
@dova 不可能没对齐吧 头盔栏完全保持原状 跟原版一模一样 你是不是开了其他模组冲突了
dova 13 Jan @ 9:43pm 
大佬,启迪头的ui没跟头盔栏对齐,有考虑优化一下吗