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Shooting from heavy dual pistols is funny just like sparkle effects.
I
I
V
(You may need to restart Steam in order to get the update downloaded)
Combat is pretty nice, a bit repetitive and over reliant on Processed, but it works well enough and I thoroughly enjoyed how TLH enemies have been implemented to help shape things up. I'll have a blind playthrough coming out later in the week but hopefully things will improve for this to be an even better experience!
Thank you for making it.
Now, I found 2 places where some cliff rocks disappear because of what I assume is the visibility sectors. I also found a spot where you can fall between some walls and get stuck. And most importantly there was no checkpoint before the multi-rocket bridge fight. I died a little while after and it sent me all the way back to before grabbing the flamethrower and burner.
- You will no longer get softlocked in case you kill the enemies too fast on DB Arena
- All the biomechs in the lava cave area are now merged into one
(If you don't see the update restart Steam)
Gotta play it in co-op later, congrats with release!