tModLoader

tModLoader

Merge Control
43 Comments
CrazyContraption  [author] 13 Jul @ 6:15am 
Mod has been updated. Apologies for the delay. Multiplayer hasn't been tested with this release, as my new setup is not configured for it (yet). If you have any issues with this mod's release, specifically with multiplayer if you end up using it - I will reconfigure my debugger for it.

Otherwise, wishing all my favourite builders the best of luck with their intricate design work!
Drunk´n Braindead 7 Jul @ 1:56am 
Will this ever get fixed/updated or is it depricated?
tombstonebl00ze 22 Dec, 2024 @ 4:31pm 
I really hope this gets fixed/updated, because it sounds absolutely incredible.
Prabohong 9 Oct, 2024 @ 7:15pm 
Any update on this being fixed?
CrazyContraption  [author] 2 Sep, 2024 @ 4:37am 
Hi all, we're aware of the issues affecting the mod. We're actively seeking a fix for it.
Noved 26 Aug, 2024 @ 11:16am 
I'm unable to merge control any blocks, and any blocks I have merged controlled prior have lost their visuals. this seeks immediate fix.
Dekrosna 26 Aug, 2024 @ 11:16am 
just as well after relaunching the game it's not working at all.
Dekrosna 26 Aug, 2024 @ 11:13am 
so uh... friend and i were using this mod for adding details for a couple adventure maps and uh... when we relaunched the game after closing it out the detail changes got reverted back to normal. is there a way that you could make it so that said changes stay even after a world has been closed out? or does it only work with vanilla blocks?
fih 21 Jul, 2024 @ 9:44am 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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CrazyContraption  [author] 17 May, 2024 @ 1:27pm 
Aight bet, I disown you too
Hazooloo 17 May, 2024 @ 1:26pm 
I don't know him
CrazyContraption  [author] 17 May, 2024 @ 8:49am 
Friend of mine, dw about it - I'm returning the harassment
ellipsis 16 May, 2024 @ 1:02am 
!?
CrazyContraption  [author] 15 May, 2024 @ 12:07pm 
Of course, anything for you cutie
Hazooloo 15 May, 2024 @ 12:06pm 
thx for the update
CrazyContraption  [author] 15 May, 2024 @ 10:20am 
Updating it now, I swear!!
darkmaster472 1 May, 2024 @ 4:19pm 
Is the mod dead? Even with the occasional bug i loved the mod for building.
CrazyContraption  [author] 4 May, 2023 @ 7:51pm 
I probably got my math wrong, I'll look into releasing a patch to address some of the more common issues like this.

If you experience issues like this - just disable the mod and reload the world. This will trigger the game to re-evaluate all of the tile frame data. Reloading the world with the mod should restore any data since it was last loaded, so you won't lose progress by disabling it.
SolarDragon 4 May, 2023 @ 5:11pm 
Upon reloading a world all sloped tiles are offset by a few pixels and half tiles look more like 3/4 tiles. disabling this mod fixed the issue. Re-hammering them looks normal until the world is reloaded
CrazyContraption  [author] 1 May, 2023 @ 7:00pm 
The mod alters several core features of vanilla terraria. Since sprites have no standard layouts and can vary from mod to mod, issues like this are to be expected. Worst case, the mod should just cease to function automatically, and only allow you to manually chisel... But straight up crashing is something I'll definitely look into fixing. If you could link me your logs with the crash info, I'd be truly grateful.
FROSTEE 1 May, 2023 @ 4:54pm 
using chisel on or adjacent to certain tiles from thorium mod inconsistently causes a crash to desktop. spam-using chisel to cycle a single block or array of block's grouping also causes a crash. i do have a huge modlist though so this one may not be the root cause. will comment more if i find anything out
CrazyContraption  [author] 2 Apr, 2023 @ 10:19am 
Hmmm, the mod should be saving modifications, I'll do some testing and release a patch if I figure out the issue.
Thanks for letting me know.
Mavericks 1 Apr, 2023 @ 1:27pm 
Hey noticed something, every time you load into a server running this mod it does not save any modifications you have made.
Ripoch 25 Mar, 2023 @ 4:15pm 
It takes time to perfect something.
CrazyContraption  [author] 25 Mar, 2023 @ 9:22am 
Wait, like you can't use a vanilla hammer on platforms? Oh jesus.
Ripoch 24 Mar, 2023 @ 9:51pm 
Yeah, platforms cant be hammered into slopes, or mostly anything else :steamsad:
CrazyContraption  [author] 24 Mar, 2023 @ 8:02am 
Slopes look a bit funky, but that's the temporary price of getting them to work at all - especially with liquids. Will fix sooner or later.
Ripoch 23 Mar, 2023 @ 10:42pm 
Perfect! I can use your mod again :steamthumbsup:
CrazyContraption  [author] 21 Mar, 2023 @ 10:08am 
New update just went live. Fixed slopes and liquids hopefully this time!
Ripoch 20 Mar, 2023 @ 4:44pm 
That's completely fine, it is a good enough trade-off.
CrazyContraption  [author] 19 Mar, 2023 @ 10:23am 
We're aware of an issue with updates to flooded tiles not being run. We can release a fix that will cause the mod to ignore re-rendering flooded tiles - but any tiles that become flooded will have their framing reverted.
greenleaf1mile 19 Mar, 2023 @ 9:51am 
@Ripoch I think he will fix it the next update. It is Merge Control though.
Ripoch 19 Mar, 2023 @ 12:14am 
Hopefully is just a mod conflict or something :steamsad:
Ripoch 18 Mar, 2023 @ 11:22pm 
I just found that your mod glitches water in which that it can't update, and usually doesn't move.
CrazyContraption  [author] 16 Mar, 2023 @ 8:07am 
Noted, will address in an upcoming update. Thanks for informing me!
Ripoch 16 Mar, 2023 @ 2:51am 
Yo for some reason hooking into the modified blocks causes it to go back to its original state.
CrazyContraption  [author] 13 Mar, 2023 @ 8:58am 
Absolutely not - this mod is purely visual. Nothing from the mechanics will be altered.
Saint Sigma X 12 Mar, 2023 @ 8:11pm 
@CrazyContrapion when you say that you're gonna fix slopes being considered semi-solid blocks, is that going to interfere with the hoik bug-turned-feature?
CrazyContraption  [author] 12 Mar, 2023 @ 9:48am 
Noted about slopes: They're considered semi-solid blocks so they get treated like platforms. Will fix in a near future update.
Godslayer4000 11 Mar, 2023 @ 7:00pm 
#everything is a building game, even when its meant to be directly the opposite.
greenleaf1mile 11 Mar, 2023 @ 8:57am 
Bug: Hammered blocks (sloped\Angled) wont be included in framing group and needs to be manually clicked to add.
Moonstruck Mirage 10 Mar, 2023 @ 10:28pm 
This already seems like one of those mods that is gonna explode in popularity, calling it right now, especially for what opportunities could be done with it!
greenleaf1mile 10 Mar, 2023 @ 7:43pm 
We NEEDED this!:steamhappy: