Victoria 3

Victoria 3

Forts!
24 Comments
Reptilian_brain  [author] 3 Sep, 2024 @ 7:12am 
Sorry everyone but I have to let this mod go after 1.5 update since the army mechanism changed a lot. Also, I see there's no real need for this mod since now you can station as many battalions as you like. Thanks for everyone for using this mod.
Stopper 13 Aug, 2024 @ 9:57am 
Building Forts is impossible for me. Anyone else having the same issue?
[HAN]你能秒我?这不可能 8 Jul, 2024 @ 10:15pm 
Update Request
superduck500 2 Jul, 2023 @ 2:21pm 
could we get an option in the game rules to limit forts? its almost impossibe to invade great britian. a limit of 5 or maybe 10 forts would be nice
Taeostine 17 Jun, 2023 @ 11:32pm 
The best mod!
Drago 31 May, 2023 @ 2:52am 
how low is the training rate i had a fort in china that never hired a single soul
Betlaken 21 May, 2023 @ 12:00am 
It doesn't work well for me
StefanAoBzh 20 May, 2023 @ 12:42pm 
Can you translate it in French ? Thank you ! =)
Aero 7 6 May, 2023 @ 11:09am 
Couple notes from doing a whole playthrough with this mod:

First, the obsessive fort building doesn't seem to have been fixed as Austria in my game built 100+ forts in just Bohemia rendering any war with them useless. (Construction caps that progress with fortification type could help limit the issue)

Second, the ability for forts to provide a benefit beyond their state is ridiculous currently. I tried a naval invasion of France's Med.n coast only for Atlantic forts to join the battle as well as ones up in Burgundy.

And third is their strength, I was hoping for the forts to be bit more of a benefit that could be put into provinces but I honestly felt like it made any invasion a slog. There's a possibility that using Victoria Universalis made this problem worse.
Reptilian_brain  [author] 7 Apr, 2023 @ 7:35pm 
@Yak It's attached to the HQ. it functions just like a generalless battalions. I agree that technically forts must not move around the battlefield but I think that in the scope of the base game warfare it's fine enough. plus it helps when unexpected flontline splits happen, plugging the gap. so I left it be.
Yak 5 Apr, 2023 @ 10:48pm 
Are the defenders attached to the fort or to the military HQ?

For example, State A & State B fall under the same regional headquarters: HQ Potato. Normally, any troops from State A's barracks (without an assigned general) will automatically deploy to State B's defence if State B is attacked. All leaderless troops within HQ Potato's umbrella seem to treated without care about which state they came from.

Do the mod's fort garrisons also deploy outside of their state? Do they add to HQ Potato's pool of defenders?

Ideally, they'd be locked to their fort's state only. Immobile behind their fortifications.
just alex 5 Apr, 2023 @ 4:02am 
@Reptilian_brain thank you! :)
Reptilian_brain  [author] 5 Apr, 2023 @ 3:27am 
@"I Am Alpharius" of course you can! i'm very honoured
just alex 4 Apr, 2023 @ 8:00am 
hello! great mod! may i use it in my own mod? with all credits of course
Reptilian_brain  [author] 2 Apr, 2023 @ 10:54am 
@see two In the previous version, I also found forts not joining battle when thier's enough troops led by generals in the frontline. but i fixed that issue in 1.1.0
same strategic region is enough to make forts join battle.
Reptilian_brain  [author] 2 Apr, 2023 @ 10:48am 
@牛奶大魔王 wow! thanks a lot for translating my mod. I added the link in the mod description.
see two 15 Mar, 2023 @ 2:03pm 
does not work, these troops don't fight in 1.2
see two 15 Mar, 2023 @ 3:36am 
Do i need to build these in bordering states or just same strategic region?
|Nick 13 Mar, 2023 @ 9:14am 
Usable with 1.2?
牛奶大魔王 11 Mar, 2023 @ 12:14am 
greeting ! I am fan of your mod ,I want more Chinese player to use your mod。so I've translated your mod,and could you add a link in description?

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880069248
Reptilian_brain  [author] 10 Mar, 2023 @ 10:09pm 
I didn't include any code for AI. I'm trying to figure out how not to make it so tedious for gameplay. so maybe I'll include AI code in the next update.
FreeGlutenRice 10 Mar, 2023 @ 12:52pm 
Howitzen!
see two 9 Mar, 2023 @ 3:06pm 
very nice in theory
crGrc 9 Mar, 2023 @ 5:50am 
This is great, but will the AI use it?