安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Added ModOptions for Gunner to Rockeeter/(Inferno Infantry) spawn ratio.
Added ModOptions for infantry reaction time and distance.
Changed default load order from 31 to 30.
Optimized distance calculations.
@SteveTheHero, the mod below will do that for you. You just need to set it's load order to 31 or higher. If you are using the Infantry_No_Color mod you will get a conflict warning, but you can ignore it.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/673?tab=description
I think this would reduce the list of mods required for the player as a whole. Not that it's critical, but as an variabt.)
If it is possible of course.)
You need to unsubscribe and subscribe again to both the Infantry_No_Damage and Infantry_No_Expense mods to pick up these changes. This is a Steam Workshop issue not an issue with this mod.
The Infantry_No_Expense mod has an improved Awareness AI so it will override only that part of the Infantry_No_Damage mod. Both mods are 100% compatible.