MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Infantry_No_Expense
19 kommentarer
Shadowhawk 27. juni kl. 19:57 
can you make a pillager mech mod please
Death a Barbar 29. sep. 2024 kl. 8:27 
Would it be possible to group the soldiers? It looks/feels jarring to me when they are running around all over the place. And also limit their spawns to buildings, 1-2 guys patrolling is fine, but having lots of single soldier running all over the place is just comical.
ScrapPool 17. juni 2023 kl. 22:45 
Simply an outstanding mod. Amazing how these changes improve infantry, and really the overall feel of the battlefield. 10 elementals out of 10.
Bl00dyDruid 30. mar. 2023 kl. 11:29 
Oh haha, nice I didn't think to try that. Awesome set of mods. Now to beg for the all in one version 😉
IceGenox  [ophavsmand] 30. mar. 2023 kl. 7:14 
@Bl00dyDruid if you highlight the number you can override the slider limit and input whatever value you want for the amount if infantry spawned. If you do that I recommend increasing their reaction time.
Bl00dyDruid 29. mar. 2023 kl. 22:27 
Changing my comment, any chance you could increase the inf spawn cap to like 200 or 250?
Bl00dyDruid 26. mar. 2023 kl. 11:18 
Hello, thank you for the awesome mods. Any chance you could advise is this works well in conjunction with Rothe's Armies on nexus?
IceGenox  [ophavsmand] 24. mar. 2023 kl. 13:32 
Version 1.3 released.
Added ModOptions for Gunner to Rockeeter/(Inferno Infantry) spawn ratio.
Added ModOptions for infantry reaction time and distance.
Changed default load order from 31 to 30.
Optimized distance calculations.

@SteveTheHero, the mod below will do that for you. You just need to set it's load order to 31 or higher. If you are using the Infantry_No_Color mod you will get a conflict warning, but you can ignore it.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/673?tab=description
SteveTheHero 23. mar. 2023 kl. 16:06 
Would it be possible for a separate mod for those that don't use Coyote Missions mod? I'm fine with the FPS drops if they corpses are permanent. Not sure if you could do the same for Mech Wrecks too. You'd be my hero
IceGenox  [ophavsmand] 23. mar. 2023 kl. 15:29 
@SteveTheHero I wanted to add that (or increase it to 5 minutes) on this mod, but apparently it can cause issues with other mods such as the Coyote Missions mod.
SteveTheHero 23. mar. 2023 kl. 13:29 
Can you make Infantry bodies stay please? <3 great work!
Fuhrer_51[RUS] 11. mar. 2023 kl. 8:16 
Yeah. Understood. It will be considered a necessary measure.)
IceGenox  [ophavsmand] 11. mar. 2023 kl. 6:10 
Ah I understand what you mean, but the reason I can't do that is because the file that alters the infantry weapons is the same one on the Inferno Infantry mod. So if I added it to this mod it would make it incompatible with the Inferno Infantry mod which some people may prefer over the infantry_No_Damage mod.
Fuhrer_51[RUS] 10. mar. 2023 kl. 20:42 
I mean, merge them into one mod)
I think this would reduce the list of mods required for the player as a whole. Not that it's critical, but as an variabt.)
IceGenox  [ophavsmand] 10. mar. 2023 kl. 19:20 
@Fuhrer, that is already available in the Infantry_No_Damage mod haha. I recommend you update both the Infantry_No_Damage and Infantry_No_Expense by unsubscribing from both waiting for 30s then resubscribing back again.
Fuhrer_51[RUS] 10. mar. 2023 kl. 15:00 
Hm. Can you try to combine this mod with the Infantry_No_Damage mod by making the damage setting a toggleable function via ModOptions?
If it is possible of course.)
IceGenox  [ophavsmand] 10. mar. 2023 kl. 1:30 
Version 1.2 release. Contains optimizations, also all of the AI improvements from Infantry_No_Damage have been moved over to this mod.

You need to unsubscribe and subscribe again to both the Infantry_No_Damage and Infantry_No_Expense mods to pick up these changes. This is a Steam Workshop issue not an issue with this mod.
IceGenox  [ophavsmand] 9. mar. 2023 kl. 12:47 
@asimbox Don't worry that is on purpose and expected. :steamthumbsup:

The Infantry_No_Expense mod has an improved Awareness AI so it will override only that part of the Infantry_No_Damage mod. Both mods are 100% compatible.
asimbox 9. mar. 2023 kl. 10:25 
the game writes - conflict with the mod Infantry No Damage