Total War: WARHAMMER III

Total War: WARHAMMER III

Solland: Faction Overhaul
297 Comments
Pootsie Sniffins 26 Sep @ 4:34pm 
count huge n lewd
graetor  [author] 13 Sep @ 3:13pm 
you can confirm if its really this mod if you try and test it with just this mod, mixer, small utility mods and see if it still happens, as it seems like youre the only one who has reported this so far
unilateralism 13 Sep @ 1:12pm 
I don't think so. I play with Sigmar's Heirs, but I don't believe that edits the politics system since they revamped it a few patches ago.
graetor  [author] 13 Sep @ 12:42pm 
are you playing with any mods that edit the empire politics system?
unilateralism 13 Sep @ 12:21pm 
Also noticed that doing any 'unify' options when Solland or Sylvania are at 10 fealty causes them to automatically drop to zero and declare a civil war the next turn.
graetor  [author] 13 Sep @ 12:12pm 
havent played with RDLL but ill try to check it out
unilateralism 12 Sep @ 12:17pm 
There's a weird interaction between recruit defeated legendary lords and your mod. whenever I accept refugees when Soland or the Sylvania overhaul mod factions get eliminated, my reliability sinks to Very Low despite no other actions being taken. Also, those factions fealty tends to drop to zero seemingly at random (I suspect its an integer overflow or something, because it usually happens when they have very high fealty) causing a declaration of war.
[ED] Lucius El'Cliffhanger 22 Aug @ 12:52pm 
disabling Heroes of Legend seemed to fix it
graetor  [author] 22 Aug @ 12:12pm 
multiplayer is fickle like that i guess, it also depends on your modlist. its 99% not a mod conflict, but a script break
[ED] Lucius El'Cliffhanger 22 Aug @ 11:43am 
i just realised all the Mixu elector counts are missing as well so it might not be an issue with your mods
[ED] Lucius El'Cliffhanger 22 Aug @ 11:26am 
for some reason Solland, Carroburg and Sylvania in TOW Classic Multiplayer, are starting with 0 fealty and their LL's arent appearing, could this be a load order issue or a multiplayer issue?
or maybe a mod conflict? i'll try some other things out to see if i can fix it
kosmos.s 15 Aug @ 2:20am 
i have wired bug every time i win battle with Eldred i get quest the search for the crown I. i ply with small list of 39 mods.
Anthaderas 12 Aug @ 12:25pm 
If an incompetent in coding like me can be of any help, you know where to find me.

Thanks for all the answers !
graetor  [author] 11 Aug @ 9:12pm 
oh, its a lot more complicated than that, and honestly at this point its better to not bother with it. maybe i can come up with a solution for it in the future
Anthaderas 11 Aug @ 9:52am 
So it should be asked to those who made IEE ? And what about "vanilla" IE map ?
Would I be able to change it on my own ?
I thought it was "just" an XML fileabout who's starting where ?
graetor  [author] 10 Aug @ 9:06pm 
unfortunately i think that is something startpos-related so it's probably not possible in IE/IEE.

maybe you could have that in TOW/C as the solland there is the actual starting faction.
Anthaderas 7 Aug @ 9:27am 
Is it possible to remove the Vampire starting pos from Pfeildorf and Steingart ? Making it possible to "liberate" or have Eldred as a rebellion in both of these ? (or even give Pfeildorf back to Balthazar just for "liberation" and rebellion and giving Steingart to Eldred)

I realized it was the same in Araby for your bretonnian mods. I was able to "liberate" Outremer, K. of the Flame and Repanse, but not K; of Origo, even in Zandri.

If ever it is possible.
graetor  [author] 21 Jun @ 5:28am 
linked, thanks again!
Balthasar23th 21 Jun @ 4:03am 
Thank you, I've done it. If you want, you can mention them on your site.
graetor  [author] 20 Jun @ 8:39pm 
go ahead
Balthasar23th 20 Jun @ 4:16pm 
Thanks for this mod! I would like to upload a German translation for it. Do I have your permission? Greetings
zxnith 8 May @ 3:36am 
aww shucks
graetor  [author] 8 May @ 3:30am 
yeah, thats only for franz now
zxnith 8 May @ 3:05am 
is it normal the mod doesnt have elector count system when i started campaign
lwhのsama 29 Apr @ 6:38am 
ludwig von mecklenburg:steamthumbsup::steamthumbsup:
Stachurski 15 Apr @ 11:39am 
Good Job with this fractions
Darla 30 Mar @ 9:56am 
@greator, you are welcome.
graetor  [author] 30 Mar @ 9:52am 
so its not gamebreaking then? alright thanks for the info
Cato 30 Mar @ 8:17am 
I'm using the pj_console mod as well, so in my case the error is caught by that and does not cause a script break (just get's reported in the console). I don't know if would cause a script break without it.
graetor  [author] 30 Mar @ 12:41am 
does it cause a script break or is it minor? thanks for the report, will look into it soon

@Darla - thanks for the campaign, hope u had a good one!
Cato 29 Mar @ 5:45pm 
Hey possibly a minor bug. Playing old world campaign as Elspeth and I confederated Solland. Afterwards on load it looks like the solland start script still fires (normal) and gets to
line 124 where it produces
"attempt to call method 'command_queue_index' (a nil value)". I believe this occurs because the faction:faction_leader call in this instance is returning a NULL_SCRIPT_INTERFACE (since Solland has been confederated). Probably want to add a check in the script that the faction isn't null to it.
Darla 19 Mar @ 3:29pm 
Riaias 18 Mar @ 1:11am 
I had the same issue but i have a huge modlist so I didn't report anything. Maybe it's a conflict. But indeed i had multiple of the missions.
graetor  [author] 17 Mar @ 2:17am 
i can confirm again that it doesnt happen on my end, weird
graetor  [author] 17 Mar @ 1:34am 
weird. the listener is supposed to only trigger once and be removed afterwards. it also doesnt happen in my tests. ill see what i can do
Ghostgg10 16 Mar @ 8:18pm 
"search for the crown" mission pops up everytime the lord eldred level advances after level 15 which leads to multiple same missions which rewards same artifact(solland crown) multiple times that can only be used by count eldred. can you please look into it.
Aquila 3 Mar @ 8:17pm 
Hi!
I can't recruit "Eldred guard" because there is no button to recruit elector unit.
I tried to check and it only disappears when playing IEE campaign.
Can you check it? Thanks!
Colithiel 2 Mar @ 11:19am 
Awesome! Thanks for looking into this Graetor, very grateful for your faction mods!
graetor  [author] 28 Feb @ 10:47pm 
So it was IEE thats broken, not IE. Thanks for the report, should be fixed now
Antero 28 Feb @ 4:48pm 
I can confirm that with this mod and IEE the LL for Solland starts inside of a generic General of the Empire lord. For the player this is not a problem as we can just disband the second army, but I think this will cause the AI not to be able to move.
1317474667 28 Feb @ 2:16am 
hello.i encountered question that solland's lord start with multiple armies inside of his area and disable to move them.this only happen when i run IEE and this mod together.
graetor  [author] 26 Feb @ 6:40pm 
sounds like a script break thats unrelated to my mod, check with script debug activator
Colithiel 26 Feb @ 6:17pm 
Hey Graetor, running into an issue where Solland starts our with multiple armies inside of each other where the Lord starts, and they are unable to move. Anyone else ran into this? Is there a mod conflict somewhere? I am playing Immortal Empires and have several Legendary lord mods like Mixu's and 108.
graetor  [author] 2 Jan @ 9:33am 
sure
medusa0 2 Jan @ 9:07am 
Hi graetor!
I am working on a mod that changes the Court of Night faction nearby Solland in Immortal Empires. Can I use the scripts in your mod to ensure they are compatible?
graetor  [author] 30 Dec, 2024 @ 7:28pm 
no way to increase cap for them. theyre kind of like a RoR.

and the Eldred's Guard is an elector unit
[BRE] Ulrick 30 Dec, 2024 @ 3:35pm 
Hello !

I tried the mod and it works well, well until I tried to recruit the myrmidons. There's a unit cap of 1 and I can't find any building to get the cap up...

Also, I can't recruit count Eldred unit " Eldred's guard " Is it because this faction can't access the empire screen in IE ?

Thanks again ! :praisesun:
graetor  [author] 10 Dec, 2024 @ 7:13am 
Havent made this compatible with classic yet
Marcos 10 Dec, 2024 @ 6:48am 
It works with the old mod campaign, but with the old world classic isnt working, Eldred shows in the lord selection screen but when you enter the game it reverts to johan topenheimer, anyone has idea??
Sean 4 Dec, 2024 @ 12:01am 
If you find them dying before you can confederate them, the recruit defeated legendary lords mod works on modded lords, fyi