Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes.
Do I want it?
Also yes.
I want to add that only bullets use the texture along the path "models\weapons\shells\shells", everything else uses past textures.
That's a great question, I'm glad you asked it. During the creation of this fix, I did not change the textures, but used those that are in the files, that is, the theustures, which means that the war paints will not be affected, I also assigned bullets to the free weapon_bone_2 bone, which was not used in animations.
I myself don't really like releasing it separately although the fixes are the same, it's just that the separateness of these works gives more detailed information about what people want and what not. If I release a fix for the hats I'm working on, they will be all together, as well as the texture fix for the turret and dispenser.
Thank you very much!
still, im hoping some of these other fixes you've done do make it into the game
gl
I made two different versions of the Lugermorph fix, but they both did not suit me.