Team Fortress 2

Team Fortress 2

SMG Bullets Fix
24 Comments
Scooper 30 Nov, 2024 @ 12:50am 
dude this is a such meaningless fix
Ponanoix 26 Aug, 2024 @ 4:50pm 
AUTHOR, add this to a Community Fix pack, ASAP!
drippin jimmy 24 Jul, 2024 @ 3:00pm 
how can i download the files to use?
umi 23 Jul, 2024 @ 8:55am 
I agree↓
Trube, dube!™ 6 Jun, 2024 @ 12:08pm 
This 3D render thing should be mandatory for every item
Dat-Mudkip 2 Dec, 2023 @ 1:00pm 
Needless detail?
Yes.
Do I want it?
Also yes.
Jesus 28 Mar, 2023 @ 8:12pm 
game changer
bloopah 8 Mar, 2023 @ 4:21am 
can't you put them all into one workshop item
submackeen 7 Mar, 2023 @ 4:40am 
i agree i like submackeen
☢PashaVerti☢ 6 Mar, 2023 @ 10:53am 
Very minor, but welcome things - please keep making these!
Jauntyweb 5 Mar, 2023 @ 11:25pm 
okay so that should be fine and warpaints would be unaffected, just wanted to check so that it doesn't cause texture issues for warpaints, even if most people dont put them on the SMG lol
MR.FRIEND  [author] 5 Mar, 2023 @ 9:22pm 
Jauntyweb
I want to add that only bullets use the texture along the path "models\weapons\shells\shells", everything else uses past textures.
MR.FRIEND  [author] 5 Mar, 2023 @ 9:20pm 
Jauntyweb
That's a great question, I'm glad you asked it. During the creation of this fix, I did not change the textures, but used those that are in the files, that is, the theustures, which means that the war paints will not be affected, I also assigned bullets to the free weapon_bone_2 bone, which was not used in animations.
Jauntyweb 5 Mar, 2023 @ 8:43pm 
This might cause issues with warpaints and the groupings, does this still match the texture placements of the in-game smg or is it rearranged?
Everik 5 Mar, 2023 @ 1:30pm 
I'll be looking forward to that. Don't get me wrong: despite the unintentional spam, these fixes are great, and should be added.
MR.FRIEND  [author] 5 Mar, 2023 @ 12:30pm 
Everik
I myself don't really like releasing it separately although the fixes are the same, it's just that the separateness of these works gives more detailed information about what people want and what not. If I release a fix for the hats I'm working on, they will be all together, as well as the texture fix for the turret and dispenser.:sentry:
MR.FRIEND  [author] 5 Mar, 2023 @ 12:26pm 
MeatwadMeatwad
Thank you very much!:pimpheart:
MeatwadMeatwad 5 Mar, 2023 @ 11:24am 
I love these attention to detail improvements that you're making. Keep it up!
Everik 5 Mar, 2023 @ 11:17am 
I like this, but tbh i wish you didn't release each fix separately. It really clogs up the workshop. A big pack including every fix you wanna do is preferable
Pygargue the French enjoyer 5 Mar, 2023 @ 9:06am 
damn, that's a great one
person man 5 Mar, 2023 @ 8:31am 
yeah it does sound like a tricky weapon to fix
still, im hoping some of these other fixes you've done do make it into the game
gl
MR.FRIEND  [author] 5 Mar, 2023 @ 8:13am 
2001 cuisinart toaster
I made two different versions of the Lugermorph fix, but they both did not suit me.
person man 5 Mar, 2023 @ 6:29am 
could a fix like this for the Lugermorph be possible when afaik it doesn't even have a working 3D model to begin with?
Flpstrike 5 Mar, 2023 @ 5:11am 
I can't belive that I don't had noticed that before, nice job!