PlateUp!

PlateUp!

Blarglebrew - Beer Mod
122 Comments
AstroBappo 4 Aug @ 1:36am 
day 13 and we have 75 gallons of beer...
RecklessDreamer 7 Jun @ 7:31pm 
Hey, would love if you made a like wine or spirits mod. It would be so fun to put them together and end up doing a bar. My friend and I do the beer cards with the champagne mod too and we were talking about how fun it would be to have like full bar mods.
blarglebottoms  [author] 15 May @ 9:39pm 
Thanks! This is a design decision, not an interaction/bug. The mod kind of exists as two separate trees, depending on what you take as your initial dish from the lobby. If you take Draft Beer, you can unlock Boots, Beermosas, floats, etc. If you take Homebrew, it only unlocks additional brewing recipes, but doesn't throw in all the other recipes that would typically stem off of the beers involved (since the initial reaction in my friend group and on release was "wtf, this is way too much").

If there's interest, I can see about making an option to allow unlocking non-brewing dishes in Homebrew?
[NSK] Britwhiskers 8 Apr @ 8:06am 
Been playing with this mod for a while now, doing homebrew, it's quite fun so well done on that front, but I've just come back to the page to see boots, beermosas, floats etc. It could just be a diluted card pool cus I play so much modded, but I've never seen these in weeks of playing. Not one. Is there some known problem between this and any other mod that might prevent them from showing?
pug 5 Jan @ 2:29pm 
for the fermenter after you add yeast wth is the fermenter
blarglebottoms  [author] 1 Dec, 2024 @ 8:51pm 
Do you have "Kiss Me I'm Irish" installed? This mod detects when you have that mod installed, and changes the wheat beer to green, to be more festive. Assuming you do have it installed, perhaps that feature should be locked behind a setting or date range. :steamhappy:
Mr-Gepetto 1 Dec, 2024 @ 2:19pm 
For some strange reason the wheat beer is a lime green color now, not sure whats causing that texture error
blarglebottoms  [author] 2 Oct, 2024 @ 8:50pm 
I'm not sure what you mean by "not all station items show"? Could you provide a little more info? And just to check, do you have all the dependencies installed?
LordFarquaad 30 Sep, 2024 @ 8:14pm 
got the mod but not all station items show. seems to be same issue i have had before in the past when wanting to attempt this mod.
FireFly 6 Sep, 2024 @ 1:12am 
I'm having an issue where no upgrade cards are showing up after subbing to this mod
blarglebottoms  [author] 4 Sep, 2024 @ 8:30pm 
Probably CountUp!. The "Fully Loaded Update - Mod Development" spreadsheet shows it as working, but has the note "Mod works, but only if all players are using CountUp!, otherwise could lead to crashes." Not sure if that applies
Koda 4 Sep, 2024 @ 8:03pm 
Oh ok, thank you hopefully it will be fixed at some point

i think its another mod letting us see how much is in the keg
blarglebottoms  [author] 4 Sep, 2024 @ 7:15pm 
There's an issue with custom views not working correctly in multiplayer, that seems to affect all mods that use them. As far as I know, no one has found a workaround for it yet. Kind of hoping the next game update resolves it.

That's what's wrong with the fermenter. The taps don't show how many servings are left in the kegs, by design.
Koda 4 Sep, 2024 @ 8:55am 
Having any issue with multiplayer with only the host being able to see the contents of the fermentors, both how many servings are available and what liquid is inside. we also cant see how many servings are in a keg in a tap.
Dark Lagiacrus 12 Aug, 2024 @ 4:55am 
I cant tap beer from the taps
blarglebottoms  [author] 9 Aug, 2024 @ 11:36pm 
I've added PlatePatch as a dependency, which fixes some issues with modded appliances (thanks Nova and IcedMilo!). This seems to make the mod work with the latest update. Please let me know if anything seems off.
blarglebottoms  [author] 8 Aug, 2024 @ 10:34pm 
Yep! It _seems_ like the not-Homebrew side of the mod is "playable", but some of the IngredientLib ingredients are invisible, when I tested it earlier. The Homebrew has some issues making it unplayable. I'll be looking into this mod and the remaining ~10 mods that I have that are in various states of brokenness, Friday evening/this weekend. Thanks!
TriforceAddict 8 Aug, 2024 @ 8:41pm 
Hello um so the game recently updated and the mods are broken because of the update
YellowMarrow 3 Aug, 2024 @ 5:37pm 
hi, we play this mode 13 days and there is no change recipes. While we reach to star, game cards are in actual game cards. And there is no upgrades. How can i fix this?
SteemPoonk2022 6 Jun, 2024 @ 11:41am 
this is the single greatest plate up mod hands down. My first run I even completed the look by somehow getting pork rinds from another mod as bar snacks. All we need now is actual barsnacks that can be ordered with things like a set of nuts.
Toryn575 23 Apr, 2024 @ 8:19pm 
I found another maybe bug, the card that makes it so that processes bars are not visible does not apply to the pot cooling and appears as normal.

still havin tons of fun with the mod
blarglebottoms  [author] 22 Apr, 2024 @ 9:54pm 
Thanks, I can recreate the progress resetting when a smart grabber grabs it. I tried it with the base game tea, and got the same effect. Some searching on the official discord seems to indicate this is just how tea steeping is supposed to work.

Depending on your set up, you could potentially just use a normal grabber. It should wait until the cooling process is done to move it, without resetting the progress.
Toryn575 22 Apr, 2024 @ 7:30am 
If you put a pot that that is mid process of cooling onto a smart grabber it will pull it off and it will cool elsewhere, i did this to let another pot start cooking quicker
blarglebottoms  [author] 21 Apr, 2024 @ 9:44pm 
The cooling process is the base-game Steep Tea process, but I don't have enough experience with tea to know if the timer behaves weirdly with automation. :)

What kind of set up do you have where you see the progress resetting? I tried with a line of grabbers off of a danger hob, and the first grabber grabs it off, and then the second grabber waits until the process is done. I also tried cooking it separately and carrying it to a grabber--the process was at ~50% when I put it down, and the second grabber waited until it was finished to grab it. If I can get steps to recreate it, I can try to fix it. Thanks!
Toryn575 21 Apr, 2024 @ 7:28pm 
Dont know if it is a bug or simply a limitation from the base game, but in the homebrew mode if a cooling pot is moved via a grabber the cooling cooldown resets, it doesnt make much sense that moving somthing stops the cooling process. again i dont know if this is possible in the engine of plate up or if you can keep that data in the pot as it moves.

great mod, had tons of fun with it.
AMS 19 Apr, 2024 @ 8:18am 
mod is fire keep cooking

i meant to say drinking AHAHAH pun intended
blarglebottoms  [author] 6 Apr, 2024 @ 7:33pm 
Which dish are you selecting? and where are you not seeing the recipe? The lobby? After starting a game? Is it preventing you from making and serving food? Are you able to see recipes for dishes in other mods?
DeductedCar5 6 Apr, 2024 @ 12:14pm 
Is there any reason why the recipe does not show up? Like, i got all the needed libs, i can choose the recipe, but when i go to check how it's done no text appears and it explains nothing. This is not the first time happening but idk what i'm doing wrong
blarglebottoms  [author] 9 Jan, 2024 @ 3:56pm 
BlargleBrew 0.6.0 has been released.

Changes include:
* Added/corrected descriptions on all cards
* Brewing overhaul - these changes only apply to Homebrew
* Lowered customer count
* Extract cans no longer need to be opened
* Removed cooking step between extract/grains and hops
* Hops and grains no longer need to be removed
* Cooling begins immediately after the boil. Freezers are no longer used or provided.
* Kegs can no longer be purchased during homebrew (for new restaurants). Instead, fermenters will spawn with a number of kegs based on the number of groups and group size
* Keg racks and fermenters are shorter
* Fermenter/conditioning tanks are now made out of "glass", to show how much liquid is in each
* Added text to show the number of kegs ready today and number that will finish overnight
* Yeast flask has been changed to a yeast packet
D00kie Sh0es 30 Dec, 2023 @ 9:23am 
Cool mod but a suggestion since the buy feature isnt working, just remove the buy kegs and then do the beer kegs to be 2-3x & the fermented kegs (big ones) to be 2-3x as well.
ukey79 18 Dec, 2023 @ 10:22pm 
Also, sometimes you need to remove them twice.
ukey79 17 Dec, 2023 @ 11:28pm 
When using Homebrew Wheat/Pumpkin, you don't need to cook after removing the wheat/pumpkin, whereas the recipe says you need to.
DekuNutcase 15 Dec, 2023 @ 10:09pm 
@blarglebottoms It would be nice to be able to see the level of the tanks from any side so you don't feel like you always have to have them facing you to see both gauges. Something on the top would be perfect.
DekuNutcase 15 Dec, 2023 @ 10:07pm 
Doc642, you can only fill from one side of the tank. Hope that solves it for you
Blue Hammersmash 26 Nov, 2023 @ 1:03pm 
Not sure does it, but something about running draft beer keeps my game paused when starting a day. No way to unpause, just stays paused.
Daltax 3 Nov, 2023 @ 1:32pm 
hey, is it normal that customers have 2 orders? they'll ask for a beer then have another order that also has the bell icon (need to interact with them)
blarglebottoms  [author] 2 Nov, 2023 @ 9:15pm 
Confederate Shadow, I haven't seen that happen, but I'll see if I can figure it out.

Doc642, is the sight glass on the left side empty, at that point? The tanks start with 5 kegs worth, and only refill the next day with whatever you put in them the previous day.
Doc642 2 Nov, 2023 @ 6:05pm 
Is there something I'm not understanding with this mod or is this a glitch. At some point in the day I'm not able to pull from the tanks with empty kegs.
Confederate Shadow 1 Nov, 2023 @ 4:00pm 
Brilliant mod. However, as the host, on home-brew, I wasn't charged for buying kegs, whereas my friends were charged.
blarglebottoms  [author] 31 Oct, 2023 @ 5:51pm 
Blarglebrew 0.5.0

* Added pumpkin beer: Pumpkin Draft as an upgrade to Draft Beer, and Homebrew Pumpkin as an upgrade to Homebrew Stout
* Various card tweaks for existing dishes
blarglebottoms  [author] 31 Oct, 2023 @ 9:01am 
liambrecke101, you can leave beer in the conditioning tank until you're ready to use it, so I'm not sure if it's really needed, unless it's for storing kegs closer to the dining room? It is a cool idea, either way.

Thels, good catch, thanks. I'll get that fixed soon (along with your other card fixes :D)
Thels 31 Oct, 2023 @ 7:57am 
The Pickled Egg card claims that its a side, but it's actually a starter.
liambrecke101 23 Oct, 2023 @ 9:03pm 
is there a way to get just an empty keg stack, to stack our own brew onto it?
XiaoBai 14 Oct, 2023 @ 8:05pm 
Just a suggestion:
Menu card need a nerf:
- Picking a extra menu card should have a -15% customer, its not wise to pick a 0% menu card with running more beer.
blarglebottoms  [author] 13 Oct, 2023 @ 3:06pm 
Thels, thanks, I'll take a look at changing those.

Capt.Cliff™, interesting, I've never seen it spawn in that configuration. I'll try to adjust it so you can walk into the kitchen and practice making the wort. But as you noted before, there are a lot of things, and the test kitchen just doesn't have enough room to fit everything needed to practice the entire flow

I know another modder is working on an overhaul to the lobby with a larger kitchen, so maybe someday. :D
Thels 13 Oct, 2023 @ 8:06am 
Hello. Not sure if intentional, but the Draft Beer Cards requires itself, and the Homebrew Card is Disabled. While you can pick either one as your Starting Dish, this prevents either of them from appearing during Autumn/Lake/Picnic runs.
blarglebottoms  [author] 10 Oct, 2023 @ 8:57pm 
That is a good point. When testing, we never actually needed to buy Stout kegs anyway, and it was very easy to grow a surplus (to the point where I was thinking the difficulty needed bumped up somehow).

However, we got the wheat card in overtime and, due to the number of groups at that point, we needed it the first day because we depleted all of the kegs that the fermenter spawned in with. Perhaps there are other ways to bridge that particular gap? Or maybe a "Homebrew (Hard)" card could be added with increased difficulty and without the fallbacks.

I can probably add a "bring a large map" note to the first card.
Capt.Cliff™ 10 Oct, 2023 @ 6:01pm 
I see what you mean as a fallback. However. This mod has responsibility attached so careful thinking should be involved by the player when the Homebrew card comes around for selection. If selected, then its up to the player(s) to make sure they dont run out. If they did, & no fallback Keg providers are available, they'de have no choice but to return to HQ & begin again.

In addition, the Keg providers require space so that can mean up to two extra spaces used for both Wheat & Stout. The whole package takes up one heck of a lot of space - 13 in all. Players could easily get disappointed accepting the card especially if they're unaware of the total space required. Maybe a note to make them aware would help?

Ive discovered all this with Card Manager. It gives great insight into how things work & what exactly is required. Ive had to return to HQ on occasions. EG: I got stuck cus a customer wanted a drink & all cups were in use. I bet Im not the only one to return to HQ either.
blarglebottoms  [author] 10 Oct, 2023 @ 3:42pm 
Since you can't actually prepare beer on the current day if you run out of beer in the fermenter, those keg providers are there as a fallback, so you can buy a keg to keep going.

Good idea, re: empty kegs. I may try that in the future.