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There are bullets at the end of the shells, they are just hard to see at an angle. Detailing bullets is useless when the animation lasts a couple of seconds (Don't forget about optimization.)
In regards to shell casings not dropping out, the animation is too short for that, and besides, a big change in the animation will look more like an addition than a change, which may scare off the voters.
My man do you know how a gun works
I agree with you, it stands out a lot especially against the background of the original, I will correct it in the near future after doing my other works. And I can't bake ao as my revolver fixes don't affect textures.
I made two different versions of the Lugermorph fix, but they both did not suit me.
I made a fix for every spy revolver except for working ones.