安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It becomes really hard to turn off when the whole ballast is on fire and the vents keep providing oxygen.
Use the docking hatch to connect wires between the main sub and the drone.
Check the docking state, and use that to switch between which inputs is used for the ballast.
No AI target on large glass window in captains, causes monsters to get stuck and bug out unable to attack submarine due to being held by a force field. set health to 100-150 and make it reinforced looking.
But keep making more subs!
In other words, its a great boat for a captain who is afraid of a little water. Don't get me wrong we had a lot of fun with the sub, it's just too easy.
Otherwise the submarine is excellent and fits really well both aesthetically and functionally as an endgame flagship.
-On the top of the ladder until you manually open the hatch, at which point they usually sort themselves out.
-Or even worse, they latch on to the bottom of the ladder leading up out of the engine room, and don't budge until the round ends. Haven't found a way to conveniently fix them in this situation.