MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Increased Treefall Animation Rate ("The 'Timber' Mod!")
24 Comments
coltace45 11 Oct @ 3:11pm 
Confirming this mod works with the update. This mod is fantastic and should have been built into the main game
GEORGEBUILDER 13 Aug @ 3:32pm 
jesus this mod is horrifc

those trees fell safely and within osha regs now they could injure someone
MHLoppy 28 Dec, 2024 @ 6:05am 
This has bothered me the entire time I've played MW5, and I'm shocked that seemingly nobody else changed it until relatively recently if it's not that costly performance-wise! I did some quick and dirty testing on my 5950X to check, and didn't notice a significant performance cost with the mod enabled vs disabled while felling trees (at comparable ranges for on/off) - but now trees don't suck so much. Thanks!
ChuToy_89  [author] 8 Nov, 2023 @ 6:05pm 
@disky - You're very welcome! That was the goal! (Thank you for your kind comment!)
disky 8 Nov, 2023 @ 6:01pm 
Just wanted to say thanks for this, it really contributes so much to immersion.
ChuToy_89  [author] 1 Oct, 2023 @ 12:17am 
@Sparrow - Thanks. :)
Sparrow with a machine gun 1 Oct, 2023 @ 12:13am 
A MUST HAVE mods! :steamthumbsup:
ChuToy_89  [author] 17 Jun, 2023 @ 10:52pm 
@ScrapPool - Hahaha! You're very welcome. :)
ScrapPool 17 Jun, 2023 @ 10:47pm 
Well, now I cant go back to NOT having this mod now. So thanks for that, I guess. :)
ChuToy_89  [author] 20 Mar, 2023 @ 11:09pm 
@GarbageMan - Sure could, but that could make for a lot of different versions of the mod. (I could make 90Hz, 144Hz, 165Hz, 180Hz, and 240Hz versions, as well, for instance. It could be a lot.)

I may do something with this with Mod Options if I learn how to do it someday, but, for now, this is not something I'm currently interested in doing. (60 FPS looks great as is, and calculating the way the trees are programmed to make them refresh at framerates above 60 could be very computationally expensive. I decided to be conservative and stick with 60 FPS as a compromise.)

Thanks.
GarbageMan 20 Mar, 2023 @ 10:32pm 
Is it possible to make an even HIGHER refresh rate version? Say 120 FPS?
ChuToy_89  [author] 5 Mar, 2023 @ 11:36pm 
@Fuhrer_51 - You're welcome!
Fuhrer_51[RUS] 5 Mar, 2023 @ 8:05pm 
Wow. Thanks for the info!)
ChuToy_89  [author] 5 Mar, 2023 @ 7:48pm 
@Fuhrer_51 - Use this: https://www.nexusmods.com/mechwarrior5mercenaries/mods/174

That is a/"the" mod loader. Organizing your mods can change how they overwrite one another for various effects. Read the instructions there and comments for further details.

Once you have this and learn how to use it, you will have great power with MW5 mods. (No re-installations needed!)
Fuhrer_51[RUS] 5 Mar, 2023 @ 10:39am 
Load above? How can I override the download queue? I'm not sure I understood you. For Steam, do I just have to re-install the mods in a different sequence or what? Sorry, I'm not very good at this. -_-
But with VonBiomes the game does not show any conflicts.)
nighthowell 5 Mar, 2023 @ 8:09am 
There are no conflicts with VonBiomes that I can tell. Mod works great. Thanks author
ChuToy_89  [author] 4 Mar, 2023 @ 5:12pm 
@Fuhrer - Just load it above XenoPax (that's what I've done). See my reply to your other posting regarding conflicts, as well.
Fuhrer_51[RUS] 4 Mar, 2023 @ 12:54pm 
Conflict with XenoPax Art Optimizer 1.99a mod ._.
󠀡󠀡 3 Mar, 2023 @ 6:43am 
pretty good !
ChuToy_89  [author] 1 Mar, 2023 @ 2:43pm 
@Inquisition - Fantastic! I'm glad it works.

Thanks for stating your findings! :)
Inquisition 1 Mar, 2023 @ 1:46pm 
I haven't noticed any issues with vonbiomes myself.
ChuToy_89  [author] 1 Mar, 2023 @ 12:55am 
@Inquisition - You're welcome!

@john.howell.clark - I can't say for certain, but it's worth giving it a shot. It would be great if it did.
nighthowell 28 Feb, 2023 @ 11:35am 
Thanks, is this compatible with VonBiomes etc?
Inquisition 28 Feb, 2023 @ 2:55am 
Neat! I always wondered why the trees falling over looked so awful. Thank you.