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This is a great offer, but there will not be enough time for this animation.
Of course, I can update the animation of the hands to go completely, but then I will have to update the animations of all the fixes I have laid out for revolvers since they are the same. I will do this later when I finish other works.
I am glad to help, but I do not quite understand what you mean, perhaps the translator misunderstands the meaning, I can assume that you mean that the hand stops at the end of the animation and then leaves or the charger shakes at the end of the animation.
When I updated this fix in tf2 I noticed new tags, so this is done in the game menu and it is necessary to update the addon or just use the same file. (I hope I explained everything clearly)
but how did you edited the workshop item to have "community fix" tag on workshop?
Of course, I work on them right now, finish making L'Etranger, but maybe I will lay out all the revolvers at the same time.
Wow, I didn't think that someone had already done this, but after checking the files, I made sure that this addon does not change the animation of revolvers (all revolvers have a common animation of 1) because of which the bullets pass through the drum during reloading.
I will not use these files as it would be considered stealing someone else's content.
Like this https://gamebanana.com/mods/198788
I didn’t quite understand what you mean, but I can assume that the torsion of the drum when fired was meant, this is an animation problem in the original animation, as well as in the grenade launcher.
Unfortunately, I can't add this as a mod because the ambassador uses the standard reload animation, and to replace it with a new one, you need to specify the animation replacement in items_game.txt, which the game does not allow. Therefore, only Valve can add this.
Me too
Thanks for your choice!
Great idea maybe I'll add a hole
As far as I remember, only 2 revolvers do not have this problem.
Perhaps I will do it for the rest, but the main goal was precisely the ambassador.