Team Fortress 2

Team Fortress 2

Ambassador (+Xmas) bullets and hole fix
40 Comments
Cozy-Pixel 15 Feb, 2024 @ 2:14am 
i am supersize this hasn't been added yet
DRAG2812 30 Jun, 2023 @ 10:34pm 
Hey MR.FRIEND i made a quick fix of your mod on the gamebanana site. Also, can you update the lod1 of the festive ambassador please.
rat eater 5 May, 2023 @ 6:37pm 
could someone make the speedloader the right size?
Smudge The Cat (real) 7 Apr, 2023 @ 8:25am 
could you make one for the enforcer???
Ixsus<3 17 Mar, 2023 @ 3:01pm 
what if when he flings out the cylinder the used up bullets are dropped and new ones are inserted.
MR.FRIEND  [author] 17 Mar, 2023 @ 12:26pm 
Ixsus<3
This is a great offer, but there will not be enough time for this animation.
Ixsus<3 17 Mar, 2023 @ 12:17pm 
WIth this amazing work I would like to see how the used bullets are ejected when starting the reload animation.
Antha-Q 3 Mar, 2023 @ 1:57pm 
ok sounds awesome, can't wait to see the continued work you do! :)
MR.FRIEND  [author] 3 Mar, 2023 @ 1:47pm 
MasKingDark
Of course, I can update the animation of the hands to go completely, but then I will have to update the animations of all the fixes I have laid out for revolvers since they are the same. I will do this later when I finish other works.
Antha-Q 3 Mar, 2023 @ 1:40pm 
@MR. FRIEND Yes, that is what I am referring to. I don't know if somebody already asked about that yet, I'm curious if the animation could be ended in such a way where the model hand doesn't remain on screen at 90 fov (which a lot players play at).
MR.FRIEND  [author] 3 Mar, 2023 @ 1:33pm 
MasKingDark
I am glad to help, but I do not quite understand what you mean, perhaps the translator misunderstands the meaning, I can assume that you mean that the hand stops at the end of the animation and then leaves or the charger shakes at the end of the animation.
Antha-Q 3 Mar, 2023 @ 1:24pm 
I noticed at 90 fov after the reload animation his hand and the speedloader remain at the bottom-center of the screen for a split second. the entire animation looks really good, but is there a way to make that last bit of the animation not linger there?
Brain Hemorrhage 3 Mar, 2023 @ 11:09am 
This has to be added, since it has been too long for valve to neglect this mistake.
CZmisaCZ 2 Mar, 2023 @ 9:57am 
Found it, Many thanks!
MR.FRIEND  [author] 2 Mar, 2023 @ 9:28am 
CZmisaCZ
When I updated this fix in tf2 I noticed new tags, so this is done in the game menu and it is necessary to update the addon or just use the same file. (I hope I explained everything clearly)
CZmisaCZ 2 Mar, 2023 @ 9:25am 
off topic,
but how did you edited the workshop item to have "community fix" tag on workshop?
MR.FRIEND  [author] 28 Feb, 2023 @ 11:45am 
[DEEP] The CEO of Sex (real)
Of course, I work on them right now, finish making L'Etranger, but maybe I will lay out all the revolvers at the same time.
The Sandwich 28 Feb, 2023 @ 10:56am 
yes very good if you can make a fix for the other revolvers would be cool :)
MR.FRIEND  [author] 28 Feb, 2023 @ 7:21am 
Delab Le Fou
Wow, I didn't think that someone had already done this, but after checking the files, I made sure that this addon does not change the animation of revolvers (all revolvers have a common animation of 1) because of which the bullets pass through the drum during reloading.
I will not use these files as it would be considered stealing someone else's content.
Delab LeFou 28 Feb, 2023 @ 4:48am 
MR.FRIEND  [author] 28 Feb, 2023 @ 3:57am 
Delab Le Fou
I didn’t quite understand what you mean, but I can assume that the torsion of the drum when fired was meant, this is an animation problem in the original animation, as well as in the grenade launcher.
Delab LeFou 28 Feb, 2023 @ 3:40am 
The barrel should spin and this should be for all revolvers, not just ambassador
󠀡󠀡 28 Feb, 2023 @ 2:17am 
inb4 snipers complain of spy getting a buff :c_greet:
MR.FRIEND  [author] 27 Feb, 2023 @ 9:08pm 
Dogman15
Unfortunately, I can't add this as a mod because the ambassador uses the standard reload animation, and to replace it with a new one, you need to specify the animation replacement in items_game.txt, which the game does not allow. Therefore, only Valve can add this.
qcl2 27 Feb, 2023 @ 6:16pm 
This is truly a game changer.
I'm The One Who Quacks 27 Feb, 2023 @ 1:27pm 
I feel like this might get a real chance of getting added, if it's for all revolvers, not just the ambassador, but great job nonetheless
Dogman15 27 Feb, 2023 @ 12:55pm 
Is this available as a mod anywhere?
MR.FRIEND  [author] 27 Feb, 2023 @ 11:49am 
Felipe
Me too:spycon:
Flpstrike 27 Feb, 2023 @ 11:42am 
Yes!, I really want to see this getting added.
MR.FRIEND  [author] 27 Feb, 2023 @ 6:44am 
Xtreme_Shoot
Thanks for your choice!:pimpheart:
Xtreme_Shoot 27 Feb, 2023 @ 6:39am 
Yeah i agreed it that. +1
MR.FRIEND  [author] 26 Feb, 2023 @ 11:50pm 
Stock™
Great idea maybe I'll add a hole
Stock™ 26 Feb, 2023 @ 11:35pm 
Hopefully there can be a fix for the missing hole the bullets should be firing through.
MR.FRIEND  [author] 26 Feb, 2023 @ 9:07pm 
CrazyCactus
As far as I remember, only 2 revolvers do not have this problem.
MR.FRIEND  [author] 26 Feb, 2023 @ 9:06pm 
Brünswick Eagle
Perhaps I will do it for the rest, but the main goal was precisely the ambassador.
A$CA 26 Feb, 2023 @ 8:04pm 
Don’t all the revolvers have this problem?
No, I am not the real garry! 26 Feb, 2023 @ 6:57pm 
the world will thank you for this
Lil' Burbger 26 Feb, 2023 @ 5:36pm 
Will there be bullet fixes for the rest of the revolvers too? (Example: Big Kill, Diamondback, etc.)
Conker 26 Feb, 2023 @ 4:48pm 
I hope we do get community fixes
ShadowMan44 26 Feb, 2023 @ 3:27pm 
Good work, hope Valve accepts this.