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Really love the mod overall, it's just tough having abilities like those be compromised for one of the best weapons around.
Though with those that don't get upgraded versions until the 343-era just getting an upgraded version of the same weapon (like the MA37 becoming an MA37B, then MA37C).
On the subject of planned additions, any chance of other Reach stuff? The game has a Human Grenade Launcher and enough Covenant weapons for almost every vanilla class (even a detached turret to use as a cannon, both Human and Covenant).
By looking at some other mods on Steam, even the M41 SPNKr Rocket Launcher (Iridar's Rocket Launchers 2.0) and Spartan Laser (Lago's Laser Weapons - Magnetic Tier Replacer 3.1) would also be doable.
It also might be worth mentioning that using THAT approach to adding weapons to faction classes, some skills might not work (I tried that with the Reaper and "Silent Killer" didn't work with a rifle).