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1. The "Sons of Marduk" tradition doesn't seem to work. I can't designate heirs, and the dividing before war event doesn't fire. (Unless I'm missing something for that latter part.)
2. The Mesopotamian society that can be created doesn't let at least the ayer character in. I've tried and it fires the event to pay, and I do, and nothing happens. I havent tried it with the marshal society yet, just the learning one.
3. Holy Wars end right when I start them, which a message saying that the CB is no longer valid. GHWs work just fine though.
All that said, I've had a blast playing as a Chaldean forming the Babylonian Empire, and love the mod thus far. Thanks for the hard work!
In other news, I just discovered a surprising bug with the Go On A Pilgrimage button. If your religion allows you, but it's not specifically listed in the event "SA.5000" as qualifying for a particular event, your character will be stuck in "do not disturb" mode while trying to plan a pilgrimage, meaning that you will be unable to participate in any other in-game activity besides maybe leading an army. I'll have that fixed in the next release.
Btw if you wanna make a flavor expansion mod together lmk
Mesopotamian Societies have been fixed.
Nergal's Rot has also been fixed and nerfed.
I will continue to look into and fix any and all bugs and issues as they are reported or are discovered. Thank you for continuing to support this mod, and remember to rate it if you enjoy it!
I'll start working on fixing these issues. Societies have been one of the most difficult and tedious parts of mod production for me.
- Holy Fury
- Monks and Mystics
The game is then overwriting one mods files in favour of another but as a result there aren't enough symbols to line up with the religons in game wich then causes the icons to spin and switch around. In very bad cases you might end up with half of one icon and half of another in the UI.
In other words, always check compatibility when modding.
Thank you for coming to my Ted Talk