RimWorld
Elves of the Rim
87 comentarios
MajorityOfTheInternet 11 OCT a las 9:43 
I wish they had genes that gave them say, higher melee dodge chance and such, so they don't spawn as a swarm of tribals, even if their weapons are powerful. I'm refeerring to the apostate and heretical tribes here in MO environment
Bet 14 SEP a las 16:28 
What mods do you recommend using with this and the other "Of the Rim" mods?
Plaguelord 14 SEP a las 4:31 
Love the mod but can you please nerf the songbows, they are disgusting OP.
TLS - Corgserker 8 SEP a las 13:13 
I wish I could make a direct reply to a specific post, but instead:

I checked on random xml files and if you want to make an item locked behind DLC or a mod, you need to add to the line before the <defname> one MayRequire="(DLC/Mod's name)", so for a DLC, you need to write "Ludeon.Rimworld.(name of the DLC)".

For tagging items fit to be worn by noble pawns, you need to add a Royal and/or a RoyalTier tag to go with it. The tier tag to determine which royalty rank you'd need in order to wear it without mood penalties. That said, if you're looking for a loophole, you could make an eltex version of the elven circlet, since no matter the royalty tier your noble pawn is, eltex gear will always satisfy clothing requirements, provided the duds are of normal quality.

Hopefully that helps. Looking forward to a potential monosword variant of the saber and a hi-tech songbow if you do follow this post.
Bean  [autor] 7 SEP a las 16:09 
I could lower the AP of the arrows to about 25%, it's a big nerf but seems reasonable considering your experience.
Citizen Kane 7 SEP a las 15:52 
The Songbows and Sabers are absolutely nuts for a medieval playthrough. Being raided by 20+ Drow who all have Songbows is basically a wipe for the average group. 15 Damage, 50% AP, 30 Range shreds even layered Steel / Mithril plate, and I have full heavy armor pawns losing limbs or dying to headshots nonstop from them. Even half the AP would still make them extremely good, but when compared to the rest of Medieval Overhaul / Base game, the Songbows and Sabers are just severely undercosted (approx $200 when they should be $2000) for their performance. Stats aside, if the cost was raised, at least they'd get more raid value and thus there would be fewer.
Shadd 31 AGO a las 19:42 
Really wish there was Xeva body support for this mod. As is, the ears look disgusting with Xeva...
EsperLynx(エスパーリンク) 29 AGO a las 15:42 
Re:Zero Rim? Jk jk
TLS - Corgserker 12 AGO a las 18:56 
I asked in the Rimworld server, seems like it involves making a load folder and/or add in mayRequire with the ID for Royalty on the relevant lines and details.

Could be wrong, but that's as good a lead as any.
Bean  [autor] 11 AGO a las 11:59 
Both of those sound like cool ideas but I'd need to figure out how to add them only for players who own royalty so the mod is still functional with only biotech.
TLS - Corgserker 11 AGO a las 10:58 
Thanks again for the mod! Got a few questions.

1. Does the Circlet work for fulfilling clothing requirement for nobles?
2. Are there plans to add a monosword variant of the saber and a more high-tech version of the songbow? I have a mod that adds a high-tech version of the plate armor, along with some ultratech/spacer takes on VFE Medieval's stuff, hence that question.

Thanks for your time.
turol 7 AGO a las 12:10 
Pawns can wear a hood and a cowl at the same time. They have different layers. Maybe something changed in 1.6?
Bean  [autor] 4 AGO a las 12:46 
I would assume they benefit from both.
Xeonzs 4 AGO a las 9:33 
I already enjoyed the mod, but the addition of the hallowed and the weapons, clothing and mithsilk were great additions.
If I have an elf in my colony I like to dress them in mithsilk and give them silver or obsidian songbows, feels very appropriate and very refreshing compared to giving them the usual devilstrand stuff.
Does the songbow (or bow weapons in general) benefit from both the quiver and the ammo pouch from vanilla expanded apparel?
The ammopack and the vanilla bandolier both say "cooldown of all ranged weapons" but the quiver says "50% cooldown off of neolithic or medieval ranged weapons", making me wonder if there's a certain category that the songbow would have to be in?
turol 28 JUL a las 3:10 
Visitors from the divine union seem to really like using integrator headsets despite not being mechanitors.
Fungus Kreeman .$ 22 JUL a las 20:49 
Alright.
Bean  [autor] 22 JUL a las 11:59 
It was probably caused by one of the other mods you have.
Fungus Kreeman .$ 22 JUL a las 10:39 
Good evening.

I got this error while doing a quest, and I was worried the merc gunners the union sent to assist me would get stuck. Luckily, they left on their own but this was worth sending to you to check out:

https://gist.github.com/HugsLibRecordKeeper/2822eb39c223489c1747382d332457be
Bean  [autor] 21 JUL a las 8:01 
ty turol, just updated the mod.
turol 21 JUL a las 7:47 
There's this warning in the log at startup:

"FactionDef XR_High_Elves must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Elves of the Rim."

Also two more for XR_Wood_Elves and XR_Dark_Elves.
TLS - Corgserker 20 JUL a las 19:12 
The moment I install Rimworld, I'll install this. Kinda wish there's a total conversion mod that makes Rimworld a purely fantasy game, but I'll take what I can get.

Thanks for the mod!
Hadley 15 JUL a las 14:14 
I also have another slight problem with the some of the Hair Genes. They show up very often on other xenotypes. The Silver Hair is really common on a lot of pawns, some of the Cat and Goblin Hair also shows up on other Xenos. Maybe limit these to the Xenos they come from?
Bean  [autor] 14 JUL a las 9:12 
Just released an update that should have fixed that Hadley.
Hadley 14 JUL a las 8:35 
@ Bean

I dont want to craft them. I get them from Raiders but they dont go into any stockpile because they dont exist in the lists.
RadioAk7iV 13 JUL a las 13:59 
Could not resolve cross-reference to Verse.GeneDef named XR_Elf_Hair_Silver (wanter=genes) ist ths a bug ? what can i do ?
Bean  [autor] 13 JUL a las 0:04 
I'll release an update that will fix that some time tomorrow.
President-elect Ligma 12 JUL a las 22:08 
Is there a way to trade with the Divine Union faction? I've allied them and can't trade via caravan
Bean  [autor] 12 JUL a las 17:02 
You need to research elven lore in order to craft them.
Hadley 12 JUL a las 14:02 
The new Bows dont show up in any lists.
vandellyr 11 JUL a las 9:49 
Thank you Bean!!!!!! YAY!!!:steamhappy:
Mr. Grey 11 JUL a las 6:08 
Thank you!
Bean  [autor] 10 JUL a las 16:37 
Just updated to 1.6 which comes with some new additions to the mod.
vandellyr 9 JUL a las 6:54 
I hope this will be updated to 1.6. I really like this Xenotype!
Combine Elite 18 JUN a las 18:39 
genocide time :steamhappy:
Bacon 6 MAY a las 22:04 
better yet just patch the elven physiology gene to make them not lose fertility with age.
Bacon 6 MAY a las 22:01 
@Gaia same, they're not supposed to age, but a lot of elves will still spawn being like 50 or 60 years old and infertile. if the author added the ever fertile gene from (Big and Small - Genes & More) or something similar, it would fix this.
Ryanisunique107 25 ABR a las 20:47 
this mod wouldnt be causing me to be perm hostile to the empire would it?
Gaia 10 ABR a las 6:35 
seems like all my female elves are completely infertile for some reason o-o.
VOMIT 8 ABR a las 19:15 
Yay elves! Now I can harvest their organs and use their meat to feed my rat horde.
LumberingTroll 20 MAR a las 12:20 
Are these Xenotype or Germline? the graphcis say Xenotype but that doesnt make sense.
Xenotype are made, where Germline are born.
Lemon caro 4 FEB a las 9:19 
is this CE compatible?
Eight3 3 FEB a las 4:54 
as a player of dwarf fortress i agree with the last two comments
ceres 20 DIC 2024 a las 17:27 
dude hell yeah now i can purge the xenos scum even better
Girlfailure 12 NOV 2024 a las 18:51 
Thank you for giving me a target for genocide, I needed this.
DiverHell 27 OCT 2024 a las 11:14 
LEAF LOVER!
Bean  [autor] 1 SEP 2024 a las 7:03 
One of the mods in your massive modlist might be causing it, other then that I really have no clue how I can help you fix it.
'Zee Kat 1 SEP 2024 a las 6:48 
Getting the below error when races add by this mod show up to trade, could you help me find the issue? https://gist.github.com/HugsLibRecordKeeper/bd99d1b5a5b5bcc45253ae30f4d19188

Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E85DDCB8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method)
Rufus Gibson 23 AGO 2024 a las 22:32 
wow this mod need royalty.... for real men
Chesse5552024 25 JUL 2024 a las 20:20 
thanks i was looking something like this.
DKO 3 JUL 2024 a las 17:14 
1.5 thanx so much