Barotrauma

Barotrauma

Baronne de Bronze
12 Comments
yhwhkkw 23 Jul, 2024 @ 5:20am 
Whoops, my bad
BLooD MeaT  [author] 23 Jul, 2024 @ 4:15am 
@Ksarper. On the top deck.
yhwhkkw 22 Jul, 2024 @ 4:16am 
No medbay? Really?
Seth 29 Feb, 2024 @ 10:13pm 
the diving suit lockers aren't powered :(
Blue 28 Jul, 2023 @ 3:32am 
choo choo
GVLT 10 May, 2023 @ 11:40am 
That's an incredibly looking sub, you are quite talented. May I ask for a tier 3 version with less of a steampunk color scheme and maybe sonar replaced with a modern one?
Emperor 21 Apr, 2023 @ 10:35am 
Well, in that case everything seems to be good!
BLooD MeaT  [author] 21 Apr, 2023 @ 9:42am 
Ooh, forget to remove the ducts after testing. I do not think that the horizontal position of the door affects the ability to pass. I just disabled automatic closing if someone is in the ballast, so it will be easy to enter in case of breach.
Emperor 21 Apr, 2023 @ 8:09am 
Hey-hey partner, I did a bit more. I loaded up the submarine in the editor and saw a few thing.

The platform for the gunnery in the bottom right was fixed, waypoints seem to be good, and they can use the door going from transport to the gunnery!

Though I have found many oddities with the hull and right ballast tank.
For some odd reason the right ballast tank has water ducts, which remain open and flood it without a way to close them.
I fixed the issue of not being able to enter the room by aligning the door perfectly with the hull line. This can be done by toggling the visibility of the hull lines, selecting the door, and tapping the left or right arrow keys to align the door part of the door with the hull line. If you do this to the whole ship it should make movement into flooding rooms a lot smoother!
I hope this helps!
Emperor 21 Apr, 2023 @ 6:43am 
Thanks for the speedy fix! I'll playtest it later today and see if i can find any more problems.
BLooD MeaT  [author] 21 Apr, 2023 @ 4:01am 
Thanks!
I repair platform, waypoints and buttons.
2nd reactor is very powerfull, it's need turn it on only time to time to power the battery(there is big indicators showing charge%)
Will try to do somethings with ballast.
Emperor 20 Apr, 2023 @ 11:15pm 
Heyo, this ship is really cool but I think there are some problems that could be fixed.
In the bottom right you do not have a platform on the hatch, so exiting that gunnery room is hard without closing the door before getting off the ladder.

I think the bot waypoints need to be generated again because they do not interact with the ballast tanks at all. I am unsure if this will also fix the problem of the bots not being able to click the button to enter the diving room on the right.

I'm unsure why the 2nd reactor is there, but I've noticed the bots really like putting rods in / out of it unless I turn it off.

The 2nd ballast tank, the one on the right, is very strangely hard to get into. I am unsure what is happening but if it is full of water I am having a hard time walking into that room to repair it.

Elsewise, this ship has an amazing aesthetic and a lot of care put into it! I hope the kinks can be worked out to make it even better!