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The platform for the gunnery in the bottom right was fixed, waypoints seem to be good, and they can use the door going from transport to the gunnery!
Though I have found many oddities with the hull and right ballast tank.
For some odd reason the right ballast tank has water ducts, which remain open and flood it without a way to close them.
I fixed the issue of not being able to enter the room by aligning the door perfectly with the hull line. This can be done by toggling the visibility of the hull lines, selecting the door, and tapping the left or right arrow keys to align the door part of the door with the hull line. If you do this to the whole ship it should make movement into flooding rooms a lot smoother!
I hope this helps!
I repair platform, waypoints and buttons.
2nd reactor is very powerfull, it's need turn it on only time to time to power the battery(there is big indicators showing charge%)
Will try to do somethings with ballast.
In the bottom right you do not have a platform on the hatch, so exiting that gunnery room is hard without closing the door before getting off the ladder.
I think the bot waypoints need to be generated again because they do not interact with the ballast tanks at all. I am unsure if this will also fix the problem of the bots not being able to click the button to enter the diving room on the right.
I'm unsure why the 2nd reactor is there, but I've noticed the bots really like putting rods in / out of it unless I turn it off.
The 2nd ballast tank, the one on the right, is very strangely hard to get into. I am unsure what is happening but if it is full of water I am having a hard time walking into that room to repair it.
Elsewise, this ship has an amazing aesthetic and a lot of care put into it! I hope the kinks can be worked out to make it even better!