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or edit the blood texture?
it would be funny, to make blood have paint-like properties, but is it code-wise, possible? and immersiveness in this respect is determined by who you are, and it might seem cool in theory, but, when added, some (or maybe lots) (of) players might dislike it. up to the dev, just some thoughts.
please add this it would be so cool
- all mobile rot cysts can have their colors changes to anything with a simple change to a region settings file (examples: blue BLLs in RM, brown DLL in LM/SL, green BLLs and DLLs in HH)
- DLLs in inv's campaign have the color and size of TLLs due to an AlternateForm tag
- BLLs in spearmaster and artificer's campaigns are exactly identical to DLLs due to a hardcoded attribute of their campaign
Unfortunately the blood does not interact with the new terrain effect found in the new regions as the decal shader used for the blood splatters does not render on top of it.
"544.989 KB"
Of course maybe I'm overthinking and this could just be an auto-picking situation to try and make it more widely compatible.