Cities: Skylines

Cities: Skylines

ROADWAY Suburbia Network Pack
87 Comments
Gèze  [author] 18 Aug @ 7:52am 
Because the rain gutters are using train track mechanics to work with AN and TMPE.
WayDay 17 Aug @ 7:11pm 
the roads are showing up as train tracks on CSL map viewer.
Leon 25 Mar @ 8:50pm 
for more info, I have AN, but the base mesh is always showing, it seems it is also always showing on the segments,
Leon 25 Mar @ 5:51pm 
Has anyone figured out to how use these with the latest AN mod? The intersections don't look correct, there's always multiple layers showing
Gèze  [author] 19 Oct, 2024 @ 11:18am 
I did not use any of the recent visual mods. I had an old setup that worked with "outdated" mods and never changed it, so I honestly can't even tell you what I used or what settings. I did also use Reshade on top of that. Sorry I can't help more.
Leon 19 Oct, 2024 @ 9:45am 
@Gèze - Can you share some insight into how you got the lighting and colors? Are you using Lumina and what LUT, what settings? It looks amazing
Southern Pacific Productions 10 Apr, 2024 @ 5:09am 
I hope you find a work around someday to get the toggles working.
Gèze  [author] 9 Apr, 2024 @ 1:40pm 
I'm actually not sure. Back when these were published everything worked perfectly fine, but when I tried using them recently, a lot of the AN options simply didn't work and I have no idea why.

Wish I could help, but I'm not up to date with whatever other mods are doing whilst breaking assets like this.
Southern Pacific Productions 9 Apr, 2024 @ 10:39am 
The Sidewalks seem to be clipping when i enable some of the AN Toggleable features on the crossings, why is this?
Gèze  [author] 4 Mar, 2024 @ 12:56pm 
They are on the to-do spreadsheet, but Rev0 doesn't wanna work on them :VGRUMPY:
Marty McBrown 4 Mar, 2024 @ 12:05pm 
Hey @REVO, do you still plan to make inner city roads like these?
Mogar_Pogar 26 Jul, 2023 @ 5:38pm 
I love this mod to create suburbs and neighborhoods, so I hope the author comes back and hopefully update it to the newest version of the game! :)
rcollin26 5 Jul, 2023 @ 10:52am 
oh ok
Gèze  [author] 4 Jul, 2023 @ 11:01am 
Z fighting is not caused by the assets, but by the AN mod which wrongly renders all the elements at the same time. There's nothing that WE can do about it.
rcollin26 4 Jul, 2023 @ 10:58am 
do you have any plans to fix all the zig fighting
LemonsterOG 4 Jul, 2023 @ 8:55am 
Just a heads up...when a tram road is the main road and already placed, you can add these as cross streets without issue...works correctly. However, if you have drawn the main tram road and added these as cross streets at the end of the tram road, you cannot continue to add to the tram road.

Here's a screenshot showing what I'm talking about. The cross streets you see in the middle of the tram road were added to the middle of the existing tram road. The ones at the end were added at the end, but then it won't allow me to continue with any type of tram road.

Click for Screenshot [www.dropbox.com]

I've tested this with several types of roads and this collection is the only one that triggers this.
LemonsterOG 1 Jul, 2023 @ 1:42pm 
@REV0 -- Oh....that's so interesting! Thanks for explaining that.
REV0  [author] 1 Jul, 2023 @ 10:53am 
@Lemonster

Yes, the drainage/gutters you see on the road (especially 11th one) is using train AI. That's the only way to make them dynamic and obey the lane mechanics.
LemonsterOG 1 Jul, 2023 @ 8:28am 
@REV0 -- First...Love these!!! Thank you for creating them!

Is there a reason some of these roads appear in the Transport --> Train menu?

Click for Screenshot [www.dropbox.com]

Thanks so much!
rcollin26 19 Jun, 2023 @ 1:14pm 
this mod is having issues it now shows the turn arrows when it didnt do that before and it makes it really ulgy and there is also clipping issues. all roads are having these issues
Londsw 29 May, 2023 @ 10:00am 
Thank you for having a look at it . I suppose there should be an update from the mod itself at this point if I am understanding well
REV0  [author] 29 May, 2023 @ 9:24am 
I checked them myself and yes, there seems to be a problem with AN; it looks like default mesh is being hiddedn by other meshes that were supposed to be a toggle.

By default you are supposed to have low curb corners for the majority of the networks, then AN is expected to toggle it off, and toggle other curb option you enable on nodes. This is not the case on current AN batch.
Londsw 29 May, 2023 @ 8:46am 
All the roads from the pack pretty much are having the clipping issue
REV0  [author] 29 May, 2023 @ 8:27am 
tell me which road is it, i'll check it
Londsw 29 May, 2023 @ 5:46am 
Yes it is enabled here you can see the mod in action it works i would say fine except that there is a clipping part : https://gyazo.com/fcb47555d1119f46ca71f79bc51998f1
REV0  [author] 29 May, 2023 @ 5:40am 
Check if it's enabled in content manager
Londsw 29 May, 2023 @ 5:38am 
I currently have the latest AN installed
REV0  [author] 29 May, 2023 @ 5:21am 
You dont have AN installed
Londsw 29 May, 2023 @ 4:31am 
Londsw 28 May, 2023 @ 5:41pm 
Hi I am having the same issue as these two other people who mentioned :

@Gèze I came to the comments because im having the same issue as that other user, im getting clipping at the "ends" with the large roads, they flicker when zooming in and out
Gèze  [author] 22 May, 2023 @ 7:03pm 
Nope.
mateusz.kunda 22 May, 2023 @ 1:06pm 
Any plans for European roads? Apart from the great UK ones by Macwelshman, there's a really lack of good (continental) European assets for roads
Leon 29 Apr, 2023 @ 6:50pm 
I can't get the red lines / drainage? What do I do exactly with TMPE? also the crosswalks don't appear? How do I get them to appear? I have AN
wormson 27 Apr, 2023 @ 12:52pm 
@moon-wolf most of the houses are by cbudd, khrysler, and bungalow man. scroll through their assets
Gèze  [author] 22 Apr, 2023 @ 7:40pm 
Be more specific. Which houses?
REV0  [author] 22 Apr, 2023 @ 9:13am 
that would be question for geze, as he's the one took screens
Moon-wolf-2126 22 Apr, 2023 @ 9:06am 
where did you fine the house's
Bass 18 Apr, 2023 @ 8:38am 
Did you remove the individual roads from the workshop? I was subscribed to one of them (20-0m) and now I get a Object Reference error that prevents the game from loading.
Subscribing to this collection did not solve the problem for me.
Moon-wolf-2126 15 Apr, 2023 @ 6:13pm 
How did ya get the first pic to look like that with the road
✨✨Rookietoppi✨✨ 6 Mar, 2023 @ 8:47am 
@Gèze i tried deleting AN to test and they still clip, with my very limited knowledge of mods i cant think of anything. Thanks for the suggestion tho!! Shame, these roads are bautiful
Mighty_Alex 2 Mar, 2023 @ 3:53pm 
Wow, I mean BRAVO! This is beautiful, the details are gorgeous and the realism is impeccable. I am excited to make suburbs!!!!
Gèze  [author] 28 Feb, 2023 @ 11:46pm 
I have checked and none of the roads have that issue for me. It seems like a Adaptive Networks issue (rendering multiple elements at the same time), but that's not caused by the networks themselves. I'd verify if your AN is set up properly.
Gèze  [author] 28 Feb, 2023 @ 10:06am 
I'll check it out and get back to you asap.
✨✨Rookietoppi✨✨ 28 Feb, 2023 @ 9:48am 
@Gèze I came to the comments because im having the same issue as that other user, im getting clipping at the "ends" with the large roads, they flicker when zooming in and out

https://imgur.com/a/czF14Ba
Gèze  [author] 24 Feb, 2023 @ 10:25am 
Post an imgur link.
Uhyljejyel 24 Feb, 2023 @ 10:24am 
i have clipping issues. can i send screenshots of my issues somewhere??
YUMBL 23 Feb, 2023 @ 10:48am 
Beautiful work.
Gèze  [author] 22 Feb, 2023 @ 9:33pm 
These roads are based on the state when they were just made. If you want more weathering you can add it yourself using decals.
unity 22 Feb, 2023 @ 7:20pm 
I love these, but personally I would like them even more with some tire "weathering" down the lanes.