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Changed WeaponCooldown ModOptions minimums available value to 0.1.
You need to unsubscribe and subscribe again to both the Infantry_No_Damage and Infantry_No_Expense mods to pick up these changes. This is a Steam Workshop issue not an issue with this mod.
@Fuhrer If you are using the Infantry_No_Color mod then yes.
Along the way, I also use the Infantry No Icons mod to make them less visible. Now can I remove it and use yours?
A few days later I decided to publish this mod because I figured other people might have wanted to keep the infantry mod, but decided to remove it because of the chip damage. Since I was going to publish this mod for others I decided to also try to improve and change the infantry AI to match better with the no damage change.
It is nice knowing this mod convinced some people to keep or give the infantry mod a shot.
@Kit you should give the Inferno Infantry mod a try, I believe it does exactly what you asked for.
The game is simply not adapted to the presence of infantry in it. But, nevertheless, it would be nice to see some filling of the world, and not just empty locations without scenario productions.
That makes it equal... them doing no damage to the lance...
and the lance not attacking them ...
nice game balance change from you :D
Yeah the lancemates completely ignoring the damage the infantry give is one of the reasons I ended up making this mod.
your mod makes the infantry simply an... environmental element ?
they just give immersion and dont really interact with the play at all ?
Since my lancemates are too stupid to do ANYTHING with the infantry so far like shooting them even when attacked by them for minutess... that would give them purpose by making them useless damagewise ? :) Sounds kinda funny, but a nice idea !
So when it comes to infantry damage the only options we have are to increase the damage, keep it the same (vanilla) or set it to zero (this mod), it cannot be set lower than what you see in the vanilla mod.