Arma 3
Eggs' Zoomable 3d Optics
18 Comments
ElPedroChico 1 Sep @ 3:05am 
Possible to make it work with modded scopes? Such as Aegis
HBAOplus 20 Aug, 2024 @ 1:08am 
great mod!
Cursed 19 Aug, 2024 @ 5:26am 
is there any other way to include RHS scopes especially trijcon acog and et cetera? they do have shitty scope textures and its hard to target enemies by squinting my lil' eyes. :steamhappy:
Sir 7DozenEggs  [author] 3 May, 2023 @ 6:34pm 
it should be called Weisers Zoomable Optics, and i didnt say that it was exact 4x, i said approximately 4x
Ascent 3 May, 2023 @ 6:06pm 
I cant find the files in my mod folder? What is it called/whats a keyword?

Because you dont seem to be sure about the 4x:
Its said that armas zoomed view is 1x reallife equivalent (unzoomed is smaller to fit the fov in the limited screen).
Taking a screenshot of a house with that, then the 4x DMS, then yours zoomed in:
The house is 70mm wide on the screen with the DMS, 17.5mm with zoomed bare eye.
= 4x
Its 59mm with your max zoom = 3.3714x

Gotta say, the zeroing function is incredible! :D
Sir 7DozenEggs  [author] 3 May, 2023 @ 5:20am 
and also, it is possible to change the reticles, but like i said you have to do it through the p3d file
Sir 7DozenEggs  [author] 3 May, 2023 @ 5:19am 
@Ascent well you should start by using the code from this mod and then modifying the zoom levels, as for scope shadow and reticle, i believe that has to be done on the p3d file (the actual model of the scope) through blender or another thing that supports p3ds
Ascent 2 May, 2023 @ 7:50pm 
Love it, fixes the shitty vanilla optics.
Btw is it possible/how maybe, to change the reticles?

I would love to make an MRCO with less scope shadow, an actual LPVO'ish reticle, an maybe x6 zoom like this mod. Could you help me with that/give me advice?
Sir 7DozenEggs  [author] 4 Apr, 2023 @ 8:22am 
@Big Tactical Tuna Papa alright, changes have been made, and your edit should now be in the mod c:
Big Tactical Tuna Papa 4 Apr, 2023 @ 7:20am 
Should be all fixed in the newest update, LRPS and Kahlia had the same bug. I also added an alt sight to the NVS. You have permission to integrate it. Hopefully this mod becomes more popular, such a simple but much needed change that makes vanilla optics way better.
Sir 7DozenEggs  [author] 4 Apr, 2023 @ 5:58am 
@Big Tactical Tuna Papa k, looked at it, noticed a small problem that i dont know how to fix, with the LRPS the alt sight is very much unusable because it turns the screen white, but i will integrate it with your permission into this mod
Big Tactical Tuna Papa 3 Apr, 2023 @ 11:06pm 
Just uploaded it to the workshop, hope I've no fcuked anything up since this is the first time I've uploaded anything.
Sir 7DozenEggs  [author] 3 Apr, 2023 @ 1:28pm 
@Big Tactical Tuna Papa bet, will do, ill check it out tomorrow morning when i have some more time
Big Tactical Tuna Papa 3 Apr, 2023 @ 12:36pm 
Excellent mod. I've always thought that the vanilla 2x optics were odd, since they were based on real life optics that are 4x/5x.

I've tested the MRCO and it doesn't have the zooming capability, but I've made an edit that adds it in, as well as changing the LRPS, AMS and Kahlia optics to be able to be zeroed down to 100m, and set their alt sights to 100m. I also noticed that the 3d optics didn't have the maximum zero capped at 600m, instead they were at 1600m, so I set them to 600m. I also changed the collimator optics to have variable zeroes depending on if they're normal or smg variants.

Would you be interested in taking a look at the edit, so you could possibly integrate it into your mod?
Sir 7DozenEggs  [author] 24 Mar, 2023 @ 7:53am 
yw C:
nanner 24 Mar, 2023 @ 7:43am 
Got it! Thank you :)
Sir 7DozenEggs  [author] 24 Mar, 2023 @ 7:27am 
@Knightin all its supposed to do is add an extra level of zoom to the 3d optics
nanner 24 Mar, 2023 @ 7:20am 
Very interesting. I'm not sure I understand what the mod does or what it fixes though.