Cities: Skylines

Cities: Skylines

General Electric ES44AC BNSF Double Stack (12+5 Cars)
20 Comments
BierPizzaChips 14 Apr, 2024 @ 11:05pm 
I love this locomotive (as i love all of REVO's stuff), but it was a show stopper, that the trailers have big containers stacked on small containers (obviously the Trailer Variation Loader has no idea about size).
First i unsubscribed with a bleeding heart, but then i found this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=870291141
This mod allows to define which trailers shall be used by which locomotive. As an example i downloaded a few trains with oil trailers and configured those to be used by this locomotive from REVO in random sequence. Works wonderful and now this fantastic locomotive runs my oil industry's logistics.:steamthumbsup:
REV0  [author] 28 Feb, 2024 @ 5:56pm 
This is a functional cargo train, so no it wont interfere
BurritoDelta09 28 Feb, 2024 @ 4:21pm 
@REVO so this train will not interfere with passenger rail?
Øuantum3 17 Jul, 2023 @ 10:53am 
Somehow, this train spaws anywhere as passanger train and it's waaaaaaayyyy long. And it conflicts with all the other trains due its lenght.
REV0  [author] 6 Mar, 2023 @ 12:41am 
This is a cargo train. You have subscribed a dummy freight version that is a passenger train. In that case, you are commenting under wrong asset because this is not a dummy freight variant but actual freight train.
saranens 5 Mar, 2023 @ 3:56pm 
Is there a version that supports the freight station? Currently these trains are for passenger station.
[Delta ²k5] 21 Feb, 2023 @ 5:43am 
First off - thank you for making this, it's my favorite US consist now when it comes to freight, awesome detail!

However there is some room for improvement imho ;)
1. when the consist drives into forward direction the third engine shows no headlight submesh at all, seems it's missing or the condition not triggers
2. headlights vs. number plates in general is a bit strange to me as all engines (even the secondary ones) have headlights turned on. In my realty only the leading engine should have headlights turned on, all secondary engines should only have lit number plates
3. a really used and worn version would be welcome as part of the series
4. as I personally plan to create a vehicle effects config for this set it would be nice to see the vanilla light sources sitting at the light positions in the middle as the outer lights are used as ditch lights irl

That's just my personal view, so anyway you have an upvote ;)
schwenkbnsf 16 Feb, 2023 @ 6:37pm 
alright from a bnsf enginner pretty cool mesage me anytime would love to chat trains in my favorite game
REV0  [author] 15 Feb, 2023 @ 1:45am 
Relight Neutral
owaii 15 Feb, 2023 @ 1:29am 
What's the LUT on those pics?
Katyusha 14 Feb, 2023 @ 8:29am 
I love that you put different road numbers on each unit, that's some next-level attention to detail.
ModZilla 14 Feb, 2023 @ 8:18am 
YAS!!!!! THANK YOU!!!!
MrPapaBear 13 Feb, 2023 @ 6:20pm 
Awesome I thought so but then was unsure because no requirement at the time. This looks by the way amazing. Thank you so much. :steamhappy:
REV0  [author] 13 Feb, 2023 @ 3:21pm 
You do, i also added as requirement
MrPapaBear 13 Feb, 2023 @ 3:15pm 
TrailerVariation mod by Access Violation so do we need this mod?
Fiona Maray 13 Feb, 2023 @ 2:20pm 
THANK YOU FOR MAKING THIS!
OACyberiad 13 Feb, 2023 @ 2:18pm 
Now I can act out my own US freight derailments!
Strategy Nerd 13 Feb, 2023 @ 2:13pm 
Amazing detail!
Canadian Moose 13 Feb, 2023 @ 2:04pm 
this train actually increased the FPS of my city. Very Well Done!
CBQ Fanatic 13 Feb, 2023 @ 1:52pm 
Beautiful